gameboy advance cheats Home Page

1. Preface
1.1. Introduction
1.2. Controls
1.3. Special Moves
1.4. Game Physics and Structure
2. Walkthrough
2.1. Story
2.2. Part 1: "The Investigation" 1, 2, 3, 4, 5, 6, 7
2.3. Part 2: "Old Friends" 1, 2
2.4. Part 3: "The Showdown" 1, 2, 3, 4, 5
2.5. Cleanup 1, 2, 3
2.6. Ending(s)
3. Archives
3.1. Powerups 1, 2
3.2. Easter Egg
3.3. 1% Challenge
3.4. Speed Runs (with and without 100%)
3.5. Bosses 1, 2
3.6. FAQ
3.7. Version History
3.8. Legal Stuff

ds multicarts game Gameboy Advance Game Walkthroughs


Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs

Metroid Fusion FAQ/Walkthrough

By: Phediuk

2. Walkthrough

2.4. Part 3: "The Showdown " (3)

Sector 4, AQ(u)a

As soon as you reach the top of the ledge in this room, jump (while boosting) and you'll go through a wall of Speed Booster blocks. Go through the door on the right. In the vertical shaft, go through the top right door to save, then drop down to the next ledge down on the left. Go into ball form and jump against the left wall, and you'll roll through a hidden passage. Acquire the lovely ***POWER BOMB TANK*** (14/32, 38) inside. Roll back out and go through the door to the right. Shoot the already-exposed blocks to break them, then continue to the right and grab the ***MISSILE TANK*** (38/48, 200.) Backtrack to the vertical shaft and go through the bottom left door. When you pass through the giant galss tube, lay a Power Bomb to break a row of blocks. Shoot Missiles at the Missile Blocks to break them (duh.) Jump up and continue to the top. Shoot your beam at the top right corner to break open a hidden passage, then roll through and collect the ***POWER BOMB TANK*** (15/32, 40.) Roll back out and this time, go through the top left corner. Continue to the left exit. Once you reach the left side of this corridor, it seems like a dead end, but one Power Bomb will fix that. Drop down through the passage you create, and upon landing, lay another Power Bomb to blow open some more blocks in the floor. Go into ball form and drop into where the third block from the left was. Jump up against the wall directly to the right and roll through the false blocks. Lay a bomb on the grey block near the right wall to bust it open, then drop down. Blow open the block beside the tunnel to the left with a bomb, then roll through the false blocks and blow open the block in the bottom left corner. Drop into the room below and step on the switch to release Level 4 locks! YAHOO!

Now, we REALLY need to get back to a Navigation room. Adam never gave us a mission to release Level 4 locks...go out the door to the right. In the vertical shaft, Space Jump up until you spot a narrow ledge on the right side of the shaft. Go into ball form and jump against the wall there and you'll roll through a false wall. Proceed to the bottom of this room and lay a Power Bomb once you go as far as possible. Get out of the way so you don't collect any X parasites, and wait for them to form into two golden enemies. Go into the alcove on the right and use Missiles to kill the golden enemies. The door at the bottom right will unlock. Go through that door. In this room, lay a Power Bomb and roll through to the ***ENERGY TANK*** (15/20.) Return to the vertical shaft you were in earlier, with the false wall. Proceed to the top right, then go through the corridor to the far right door. Go directly across this shaft into the bottom right door, and in the glass tube in the next corridor, lay a Power Bomb. Drop through the hole that's created and grab the ***MISSILE TANK*** (39/48, 205.) Go back up and continue to the right. Go to the top right of the vertical shaft, through to the right of the one-screen room, and in the next room, shoot the metal blocks in the wall directly in front of you to bust them open. Roll through and go through the far right door to save your game. Go into the previous room and continue to the top. Notice that, whenever you get close to the spiky balloon guys, they puff up and block the passage they guard. With this knowledge in hand, freeze the deflated one in the passage too the right from afar and roll overtop of it in ball form. As soon as you drop down from the ledge the balloon was on, break into a speed boost to the right. The instant the boost activates, crouch to hold it. Now, immediately go into ball form, jump into the air, morph out and press A the moment you see Samus in a non-spherical shape. This will activate a Shinespark, at which point you just direct it to shoot through the green pillar to the right. You'll crash into the wall on the far right. Go back to just beyond the point where the green pillar was and you'll find a ***MISSILE TANK*** (40/48, 210.) Go into ball form and roll through the false wall on the right (the one you crashed into) and drop down to the room below. Back up to the far left door of the room, then run back to the right, and crouch when the boost activates. Go under the pit you just dropped through and do a Shinespark up into it. Grab the ***POWER BOMB TANK*** (16/32, 42) to the right. Drop back down the pit and into the door to the right. Space Jump up the vertical shaft and grab onto the rungs near the top. Shoot a Missile at the tunnel above you to break a block, then grab on and roll through to the top left door. Lay a Power Bomb in the one-screen room to clear
away all the blocks and enemies simultaneously, then continue through the left door. Go into the bottom right door in this room to access a Data Room. It's active! Weird...step on the switch and download the ***DIFFUSION MISSILES***. Go back into the previous room and shoot a charged Missile against the wall to the left. The wave of ice will freeze the spiky balloon guys, allowing you to roll through. Run through the false wall on the bottom left. Use your Missiles to clear away the purple pillar, then continue to the left. Shoot at the left wall under the electrical cord to reveal a ***MISSILE TANK*** (41/48, 215.) Go back out to the right. Go through the top left door, and in the next room, the bottom left door. Run through the one-screen room, and as soon as you enter the next room, lay a Power Bomb to reveal a hidden passage. Drop to the bottom, lay a Power Bomb and acquire the ***POWER BOMB TANK*** (17/32, 44) inside the hidden tunnel to the left. Now, go to the Navigation room.

Adam will inform you that a procedural error caused the Diffusion Missiles to be sent to the Data Room here. And despite all the trouble you went through to get here, you were not permitted to bypass Level 4 locks, and for that you will be warned not to disobey your orders (what orders? We had no choice...) ever again. Anyway, it looks like the B.O. Security Robot we battle in Sector 3 back in Mission 5 has returned. It's in Sector 6, so you'd better get over there...up the elevator!

Main Deck

To Sector 6!

Sector 6, NOC(turnal)

Navigation room, for a new mission...

"No Entry Without Authorization"

STORYLINE: The SA-X is tracking us...we had best complete this mission as soon as possible. Find the robot and destroy it for good!

From the Navigation room, keep going right on the map until you reach the first vertical shaft. Go down to the middle left door and go in. Go all the way to the left wall in this room and lay a Power Bomb to clear it away. Continue into the door on the left. Drop to the bottom right door in this room. Drop through the Crumble Blocks in the next room, then head out to the left. Drop to the
bottom of this room and go through the bottom left door. Drop to the bottom of this shaft and go through the right door to save, then shoot through the blocks in the right floor of the shaft and drop down. Go through the bottom left door. Continue to the left until you hit the gate and hear the voice ("No entry without authorization"), then backtrack to the Save Room and save again. Go to the top of the shaft, through the top right door, then through the top right of the next room and the battle will begin...

  Metroid Fusion GBA Game

Metroid Fusion rom

Metroid Fusion download

Play NDS ROM Games, Movies and MP3s on
Nintendo 3DS and DSi with R4i 3DS SDHC

R4i SDHC upgrade adapter* 3DS R4i SDHC, SuperCard DStwo 3DS
and AceKard 3 3DS - Shipping WorldWide.
Free delivery to UK, Canada, USA, EU
R4 3DS - AceKard 2i 3DS - R4i Card. © 2002-12 • NDS multiR4i 3DSDS multi gameR4 ShopMulticarts • Contact Us •