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1. Preface
1.1. Introduction
1.2. Controls
1.3. Special Moves
1.4. Game Physics and Structure
2. Walkthrough
2.1. Story
2.2. Part 1: "The Investigation" 1, 2, 3, 4, 5, 6, 7
2.3. Part 2: "Old Friends" 1, 2
2.4. Part 3: "The Showdown" 1, 2, 3, 4, 5
2.5. Cleanup 1, 2, 3
2.6. Ending(s)
3. Archives
3.1. Powerups 1, 2
3.2. Easter Egg
3.3. 1% Challenge
3.4. Speed Runs (with and without 100%)
3.5. Bosses 1, 2
3.6. FAQ
3.7. Version History
3.8. Legal Stuff

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Metroid Fusion FAQ/Walkthrough

By: Phediuk

2. Walkthrough

2.2. Part 1: "The Investigation" (2)

~~~~~~~~~~~~~~~~~~~
Sector 1, SR(-388)X
~~~~~~~~~~~~~~~~~~~

Into the Navigation room...

^^^^^^^^^^
MISSION 2:
"Atmospheric Stabilizers"
^^^^^^^^^^

STORYLINE: The elevator's been blown up, and we won't be able to use it indefinitely. Bummer. But we have more important things to worry about. The X have screwed around with the five atmospheric stabilizers in Sector 1, and it's your job to unscrew them. If you don't, the X will rapidly reproduce and invade other sectors...

Just beyond the Navigation room, there's Save and Recharge rooms. Use 'em if you want. Now, in the first main room, proceed to the bottom right. In the next room, watch out for the blue blobs, as they can and will suck your energy. At the end of the corridor is a green pillar. Three Missiles will destroy it. Go through the next door and you'll be in your first stabilizer room. Just wrap around the room until you reach the big X 'blob' and shoot it with 3 Missiles. In about five seconds, the smoke will clear and the door will unlock. Continue on...

Now, in this somewhat drab room, there's a bunch of enemies. Use your Missiles to dispatch of them quickly. The armored flying guys are vulnerable to Missile shots to the purple 'eye', so I suggest that's what you aim for. There is a ledge leading overtop a pipe near the right side of the room. Blast the base of the ledge with a regular beam shot and the block will break away. Roll through the pipe and grab the ***ENERGY TANK*** (3/20.) In the next vertical shaft, go straight across into the top right door. Another stabilizer room...go to the upper left corner and shoot up at the 'bridge' of blocks above. They'll break away, allowing you to get up. Shoot up at the X 'blob' with three Missiles to clear the room. Now get out of here, and back into the vertical shaft.

Drop down and go through the next door on the left. In the long horizontal corridor, there will be rhinoceros-like enemies scattered about. You can jump over them, or blast 'em. Your choice, tough guy. In the next vertical shaft, jump straight across into the top left door. Monkey swing over the lava using the rungs to grab a ***MISSILE TANK*** (4/48, 30.) Back to the vertical shaft. Drop all the way down, taking care not to get hit by the Space Pirates along the way. Through the bottom right door we go! You'll soon reach a stabilizer room; jump over the ledge and use the rungs on the right wall to shoot the 'blob' with three Missiles; then continue on the main path.

Soon enough, after two boring one-screen rooms, you'll reach the fourth stabilizer room. Make your way to the 'blob' using the metal hanging above you and the rungs on the ceiling; you know how to destroy it, right? I should sure hope so. >:) Go through the upper left door before leaving the room and grab the ***MISSILE TANK*** (5/48, 35.) Now we just progress along the mostly linear path through Sector 1.

In the vertical shaft, use the rungs to climb up. One Missile will dispatch any Pirates that get in your path. Take care not to get hit by their lasers. Go through the top left door, and in the next room, shoot the lamp to open the gate. Now zoom along to the next room and monkey swing across the ceiling. Use your Missiles on any baddies that get in your way. Once you reach a wall, shoot four shots from where you're hanging to break open a passage. Now grab on and roll through to the door, which you go through, yada yada. In the next room, drop down the pit (there will be Crumble Blocks) and continue on to the left to access a Save Point. Then head back to this room and climb up the ladder. Shoot three Missiles into the brown eye of the Boss Door to destroy it. Continue through...

---------------
MINIBOSS BATTLE|
CHOZO-X |
---------------

At first, there doesn't appear to be anything in here. Upon closer inspection, however, you'll spot a Chozo Statue in the corner. Shoot the item in its hand, and the statue will transform into an Eye-X! Yikes!

Defeating an Eye-X is relatively simple, actually. After about three seconds, an eye will appear on the Core-X, at which point you have approximately five seconds to shoot it with a Missile, otherwise it will fire a Charge Beam and close the eye. If you manage to hit an Eye-X, immediately jump, for it will do a retaliatory attack as soon as it's hit. Then, wait another three seconds for the eye to appear, and repeat. Four missiles will break the shell of the Eye-X, at which point you can grab your ***CHARGE BEAM***. Now, go out the upper right exit.

In the next room, shoot up at the out-of-place block int eh ceiling to make it break away, then jump up. Grab onto the rungs on the ceiling, then fire three Missiles at the left wall to open a secret Morph Ball passage. Grab it and roll through. Grab the ***MISSILE TANK*** (6/48, 40) in the next room. Now go back to the main path (ugh, how many times have I said that?) and go through the door on the right. You'll end up in the final stabilizer room. Wrap around it until you get to the center, then shoot the wall in front of the X 'blob'. You'll reveal an opening that lets you shoot the 'blob' and clear the mission.

----------------|
MISSION COMPLETE|
----------------|

Now continue out of here until you reach a vertical shaft, at which point you can continue to the top right and access a Save Room. Sure, you can save here, but...what's that crack in the bottom right corner? Shoot it, and a secret passage will open. To get in it, jump in the air, morph into a ball in midair, then hug the right wall until you catch the lip of the secret passage. Now you can roll through. In this room, you'll have to use the Wall Jump technique to scale to a ***MISSILE TANK*** (7/48, 45.) If it's too difficult for you, then you can get this tank later, but still, the Wall Jump is a pretty easy move to pull off...check the Special Moves section if you need help.

After doing this, continue all the way back to the Navigation room. It's a completely straightforward path back.

Adam will inform you that 'irregularities' have been detected in Sector 2. Great, we were too slow in destroying the X! Now we have to chase them into another sector...now, go out of here and up the elevator. Samus will talk to herself again. Trippy.

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