gameboy advance cheats Home Page

1. Preface
1.1. Introduction
1.2. Controls
1.3. Special Moves
1.4. Game Physics and Structure
2. Walkthrough
2.1. Story
2.2. Part 1: "The Investigation" 1, 2, 3, 4, 5, 6, 7
2.3. Part 2: "Old Friends" 1, 2
2.4. Part 3: "The Showdown" 1, 2, 3, 4, 5
2.5. Cleanup 1, 2, 3
2.6. Ending(s)
3. Archives
3.1. Powerups 1, 2
3.2. Easter Egg
3.3. 1% Challenge
3.4. Speed Runs (with and without 100%)
3.5. Bosses 1, 2
3.6. FAQ
3.7. Version History
3.8. Legal Stuff

ds multicarts game Gameboy Advance Game Walkthroughs


Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs

Metroid Fusion FAQ/Walkthrough

By: Phediuk

2. Walkthrough

2.2. Part 1: "The Investigation" (4)

Main Deck

Just go to the right and down the Sector 4 elevator...

Sector 4, AQ(u)A

Navigation room, obviously.


STORYLINE: Looks like SA-X has released the resident monster here, Serris. It's our job to kill Serris. Pretty simple. Oh yeah, and watch out for that electrocuted water (it just HAD to be.)

Your standard Save and Recharge rooms are beyond the Navigation room, you know the drill. In the first main room, go through the bottom left door. Continue on and you'll soon reach another large room. In this room, carefully make your way across the chained platforms, and go through the top exit. In this room, go through the right door to save your game. Now, see that narrow passage right in front of the door? I want you to Wall Jump up directly up it. If it's too hard (which it shouldn't be), you can get these upgrades later, but I highly suggest you get them now. Anyway, you'll end up on top of a ledge. Jump in ball form up to the trail of blocks and blast 'em with a bomb. Bang, a secret passage! Roll through, then bomb another trail of blocks. Roll into the one-block alcove and lay a bomb to reveal a ***MISSILE TANK*** (16/48, 90.) Now, grab onto the rungs and shoot Missiles at the left wall to break them away, then grab on and roll through. Drop down. Continue to the right, then jump up and shoot the blocks at the top of the right wall. Grab the ***MISSILE TANK*** (17/48, 95.) Now, get out of this shaft and back to the room with the chained platforms. Go out the left door. In the next room, go out the top left door (it's in the water.) Make your way up here, and go through the left door to save your game. Now go to the right and up, and finally through the top left door, and grab an ***ENERGY TANK*** (5/20.) Now, backtrack until you reach the room with the submerged door that you came through. Go out the bottom left this time. As soon as you enter, shoot up at the block above you to break it away, then roll into the narrow passage and bomb the blocks. Rungs are revealed, yee-haw! Swing across! Go through the exit at the top. In this vertical shaft, climb to the top of the rungs, but keep holding up and you'll morph into a ball. A hidden passage! Go and grab your ***MISSILE TANK*** (18/48, 100.) Now, go back out of the vertical shaft and into the room with the hidden rungs on the ceiling. Bomb the blocks just to the left of you, and they'll break away. Continue through to the left. Upon entering this FINAL vertical shaft, shoot the block above you. It breaks away thus allowing you to climb up. Use all the rungs to swing across, because there are plenty of Crumble Blocks in here. Shoot all the large blocks, because they'll all break away. After swinging just overtop a row of Crumble Blocks, lay a bomb to drop down. Then continue to the top right, which appears to be a regular old Save Room. But if you look closely, you can see a crack in the bottom right corner. Break it and roll through.

Phew, that musta been the longest paragraph on Earth. Now, in this room, you'll see Serris' skeleton. Uh-oh, looks like the X killed it. Continue to the right. You'll be in the same room where we got the Energy Tank earlier. Make your way to the Boss Door, and destroy it as usual. Into the boss lair...just go on the top platforms and walk to the right, and the battle will begin.


This battle will be pretty tough...there's not really much advice I can give here. Shoot charged shots at Serris' head, and if you hit him, he'll activate his Speed Booster attack, in which he will quadruple his speed and zoom around the room. At this point, the best thing to do is to memorize Serris' pattern. His movements are all predictable, but I can't really explain how he moves in a walkthrough. You're kind of on your own here. Four charged shots or five Missiles for the kill. Don't be surprised if you die a few times. The Core-X takes five Missiles to break, at which point you can grab your ***SPEED BOOSTER***.


Now, go out the top right door...In this next room, you can try out your Speed Booster. Cool, no? Go all the way to the right side and bomb the blocks. They'll break away, and also reveal some Speed Booster blocks. Go all the way to the left, then run all the way back to the right and the speed boost will activate as you travel over the blocks. Drop down the shaft, and grab the tanks here if you missed them before. Continue down back into the main room (making sure to save along the way.) Go all the way to the left side of the map, and once you reach the vertical shaft that lead to Serris, run through the next door and break into a speed boost. Your speed boost should activate long before you reach the blocks in the Pump Control Unit. Once you break through them, step on the switch to lower the water level in Sector 4. Now go down and grab the ***MISSILE TANK*** (19/48, 105.) Now drop down, jump up on the platforms and shoot at the bridge of blocks to break them open, then get out of here. In the vertical shaft, continue to the right, and in the next room, roll under the bridge and drop down to the floor. Go as far left as possible, then run all the way to the right, and your Speed Booster should just barely activate as you reach the blocks. Dash through and grab the ***MISSILE TANK*** (20/48, 110) in the next room. Break into yet another speed boost as you go to the right. Eventually you'll break through a wall of Speed Booster blocks near the right door of the first big room. Continue through that door. Now, in the next room, destroy the enemy, but wait for it to form into another enemy. It'll be golden, which means that you must kill it to exit the room. Shoot it with two Missiles. Now, continue back to the Navigation room.

Adam has some good news, and some bad news. The good news is that HQ has sent the Super Missiles for you to download! The bad news is that both the Data Rooms we've used so far have been destroyed. For this reason, we must venture into Sector 3 to get this data. Now, up the elevator.

Main Deck

Go left until you reach the Sector 3 elevator...

Sector 3, PYR(o)

Time for a new mission...

  Metroid Fusion GBA Game

Metroid Fusion rom

Metroid Fusion download

Play NDS ROM Games, Movies and MP3s on
Nintendo 3DS and DSi with R4i 3DS SDHC

R4i SDHC upgrade adapter* 3DS R4i SDHC, SuperCard DStwo 3DS
and AceKard 3 3DS - Shipping WorldWide.
Free delivery to UK, Canada, USA, EU
R4 3DS - AceKard 2i 3DS - R4i Card. © 2002-12 • NDS multiR4i 3DSDS multi gameR4 ShopMulticarts • Contact Us •