gameboy advance cheats Home Page

1. Preface
1.1. Introduction
1.2. Controls
1.3. Special Moves
1.4. Game Physics and Structure
2. Walkthrough
2.1. Story
2.2. Part 1: "The Investigation" 1, 2, 3, 4, 5, 6, 7
2.3. Part 2: "Old Friends" 1, 2
2.4. Part 3: "The Showdown" 1, 2, 3, 4, 5
2.5. Cleanup 1, 2, 3
2.6. Ending(s)
3. Archives
3.1. Powerups 1, 2
3.2. Easter Egg
3.3. 1% Challenge
3.4. Speed Runs (with and without 100%)
3.5. Bosses 1, 2
3.6. FAQ
3.7. Version History
3.8. Legal Stuff

ds multicarts game Gameboy Advance Game Walkthroughs


Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs

Metroid Fusion FAQ/Walkthrough

By: Phediuk

2. Walkthrough

2.2. Part 1: "The Investigation" (5)

"Deja vu"

STORYLINE: Almost identical to Mission 3. Release the security lock to access the Data Room. Make sure not to enter any ultra-heated areas...

As soon as the briefing stops, back up to the locked door, then break into a speed boost through the Save and Recharge rooms. By the time you reach the first main room, you will have gathered enough speed to crash through the wall. Keep holding Right, and you'll end up at the bottom of the room. Now, shoot all the blocks in front of you (they'll all break away) and break into another speed boost into the room on the left. You'll break through another wall of Speed Booster blocks. Then, back up to the base of the ledge where you broke through the blocks, and break into another speed boost to the left. As you go over the second 'hill' in the room (just after the boost kicks in) jump, and you'll break through some more Speed Booster blocks. Now, roll into a ball, jump into the corner and lay a bomb. Roll into a next room and step on the switch to activate Level 2 locks.

Get out of this room using the newly-activated door. Kill the blue enemies with your Missiles (it's all they're vulnerable to) and roll into a ball. Now, lay a bomb just to the left of the rightmost 'hill' in this room and a secret passage will open. Drop down and shoot up at the ceiling two spaces to the left of the right wall. You'll reveal a ***MISSILE TANK*** (21/48, 115.) Now, get out of the hole, wait for the blocks you broke to materialize, then back up to the left door. Break into a speed boost to the right, jumping just before you reach the right wall. You'll break through the Speed Booster blocks again. Back in the main room, break through the blocks in front of you again and go directly across to the right door. Jump up to the first ledge in the vertical shaft and dispatch the green worm with four Missile. Then walk over to the right wall and you'll drop down. Hit the lamp by the gate to open it, back up to the entrance you came in from, then break into a speed boost into the room on the right. You'll break through some Speed Booster blocks on the floor. Walk over to the left and you'll drop down (man, Nintendo needs to be a bit more original with their puzzles...) Exit through the bottom right door. In the vertical shaft, drop all the way down to the bottom right door. Go inside, then jump onto the platform that takes up most of the room. Bomb the top of the platform and you'll find a ***MISSILE TANK*** (22/48, 120.) Go right back into the vertical shaft. Use the rungs to climb all the way to the top left door of the room (kill the worms on the way if you feel the need.) In this room, morph into a ball and bomb the upper block. Roll through the pipe and collect the unavoidable ***MISSILE TANK*** (23/48, 125.) Bomb the block just past it, then jump up and keep rolling through the pipe, bombing the blocks on the way. Eventually you'll reach the top right door. Go through. From here, it's a completely straight path to the Data Room, where you can download your ***SUPER MISSILES***.


Try out your Super Missiles for a second. DAMN! Look at the POWER! Heh, after you're done playing around with your new toys (which might be awhile), go back out to the left. Soon enough, you'll witness a gigantic hole in the floor. Drop down and go through the right door to save your game, recharge, and in the next room, shoot the purple pillar three times (with your Missiles) to collect the ***MISSILE TANK*** (24/48, 130.) Go back to the room with the big hole and inspect the top left door. Upon walking right beside it, an earthquake will rock the room! What the-go through the top right door and see what happened! Upon entering, a robot will pop out of the Data Room entrance...


This battle is absurdly easy if you know what to do. As soon as the battle begins, hang on to the very right rung, and after three bounces, the robot will stop, allowing to pump a few Missiles into its center. However, you only have a second or two before it shoots out a grenade. At this time, swing over to the very left rung and let the grenade do its stuff, as the flames will never hit you. After three more bounces, the robot will open up, allowing to shoot it. Swing over to the other side, wait for the grenade to explode, three bounces, shoot Missiles, and repeat. You should have no trouble here.

Once it's defeated, the robot will run away like a sissy, and leave you some debris platforms to use. Use 'em to get up and out of here. In this next room, clear it of all the enemies inside, then back up and break into a speed boost. Make sure it activates just as you reach the left door, and as soon as you enter the next room, press Down. You'll hold the boost. Now do a Shinespark (stationary jump then immediately hold left) into the left wall and you'll crash right through it. Now, roll into a ball and lay some bombs in the little pit. You'll reveal an ***ENERGY TANK*** (6/20.) Now, continue back to the Navigation room (no more tanks or puzzles to worry about.)

Adam will permit you to destroy the security robot if you should ever meet it again. In the meantime, releasing the Level 2 locks allowed the X to infiltrate both of the remaining sectors. It wasn't especially intelligent to release those locks after all...anyway, we have to go on another Data Room hunt, this time in Sector 6. Get going.

Main Deck

Woah, what's that? A secret conversation behind Samus' back? What could this mean? We shall never know...anyway, just go to the right and down the Sector 6 elevator.

Sector 6, NOC(turnal)

I don't need to tell you what to do here, do I?

  Metroid Fusion GBA Game

Metroid Fusion rom

Metroid Fusion download

Play NDS ROM Games, Movies and MP3s on
Nintendo 3DS and DSi with R4i 3DS SDHC

R4i SDHC upgrade adapter* 3DS R4i SDHC, SuperCard DStwo 3DS
and AceKard 3 3DS - Shipping WorldWide.
Free delivery to UK, Canada, USA, EU
R4 3DS - AceKard 2i 3DS - R4i Card. © 2002-12 • NDS multiR4i 3DSDS multi gameR4 ShopMulticarts • Contact Us •