gameboy advance cheats Home Page

1. Preface
1.1. Introduction
1.2. Controls
1.3. Special Moves
1.4. Game Physics and Structure
2. Walkthrough
2.1. Story
2.2. Part 1: "The Investigation" 1, 2, 3, 4, 5, 6, 7
2.3. Part 2: "Old Friends" 1, 2
2.4. Part 3: "The Showdown" 1, 2, 3, 4, 5
2.5. Cleanup 1, 2, 3
2.6. Ending(s)
3. Archives
3.1. Powerups 1, 2
3.2. Easter Egg
3.3. 1% Challenge
3.4. Speed Runs (with and without 100%)
3.5. Bosses 1, 2
3.6. FAQ
3.7. Version History
3.8. Legal Stuff

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Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs

Metroid Fusion FAQ/Walkthrough

By: Phediuk

2. Walkthrough

2.3. Part 2: "Old Friends " (1)

"Emergency in Sector 3"

STORYLINE: The main boiler is about to explode in Sector 3. If you don't activate the cooling unit within six minutes, the entire research station will be destroyed! HURRY!

Quick, up the elevator!

Main Deck

Quick, down the Sector 3 elevator!

Sector 3, PYR(o)

As soon as you get off the elevator, break into a speed boost so that by the time you reach the first main room, you'll crash through the wall and get to the bottom of the room quickly, as you did in Mission 5. Go through the bottom right door, and in the vertical shaft, destroy the green worm with your Missiles, then drop down. Hit the lamp with your gun, back up to the left door, and break into a speed boost into the room on the right. Walk to the right a bit and drop through the Crumble Block, then drop all the way down and to the left in the vertical shaft. In this room, swing across the ceiling, waiting for the fireballs to pop out of the lava (if you get hit, you'll be bumped off and take massive damage in the lava. Go through the door at the far left. Go up the vertical shaft (destroying the purple worms along the way) and into the top right door. Quickly jump across the one-screen room, then in the next shaft, freeze the purple worms with your Missiles and use them as platforms to reach the top left. In this next room, carefully make your way across the small platforms, but take care not to shoot them, or you'll have to wait a few seconds for them to materialize. Destroy any purple worms that get in your path. When you make your way across the top portion of the room, beware: the two-block bridge is false, and both blocks are Crumbles. Make your way to the bottom left. In the one-screen room, the platform overtop the lava is also false, so jump right over the whole thing. In the main boiler, make your way to the top left and destroy...the BOSS DOOR!? Oh, please...not now...but fear not, and continue on to the cooling unit!


Just shoot the scientist at the computer until it turns into an've battled one of these before. Wait until the eye appears, shoot a Missile at it, then jump over the beam it shoot at you. Four Missiles break its shell, at which point you can grab the ***WIDE BEAM*** it leaves behind. Step on the switch to save the station! Awright!


From this room, go all the way back to the Navigation room. Well, not quite. Go in the door directly below the Navigation room instead. Swing across the room to the left using the rungs, making sure to avoid the ever-present fireballs that pop out of the lava. Go through the door on the far left and grab the ***MISSILE TANK*** (32/48, 170.) Now, bomb the left wall, go through, and shoot all the false blocks in the room. Now, back up all the way to the edge of the ledge in front of the right door, and go left into a speed boost. Press Down to hold the boost, then do a Shinespark up into the lone two blocks in the upper left corner. You'll break right through and end up in a new room. In here, jump up against the right wall and shoot the false blocks, then drop down to the floor to the right of the wall. Lay a bomb two spaces to the left of the right wall and a metal pillar will rise up. Use it to climb up onto the ledge, then shoot some more false blocks and grab the ***ENERGY TANK*** (10/20.) Now, go back to the Navigation room.


STORYLINE: Adam has more good and bad news for you. The bad news is that it turns out that the X can copy the memory and knowledge of their prey (that explains how the scientist hacked into the boiler unit.) The good news is that bio-signs have been confirmed on the Habitation Deck, a sub-area of the Main Deck. Better yet, they turn out to be honest-to-goodly non-X-parasites. What could this mean...?

Back to the elevator...

Main Deck

That's right, the Main Elevator's power has FINALLY been restored. Back up we go...

One you go up the elevator, go out the right exit, back up all the way to the grey door at the far right, then break into a speed boost to the left. You'll go into a hidden room to the left of the Main Elevator and break through a wall of Speed Booster blocks. Grab the ***MISSILE TANK*** (33/48, 175.) Go back to the right and back the way you first came...from the Navigation room along the way, go up the vertical shaft to the right of it and through the top left door. Go up the elevator. In this room, go right to save your game, then go left to end up in another vertical shaft. Freeze the worms in the right wall, then use them as platforms to reach the top left door. Go through. In this room, go as far left as you can and you'll reach a gate. Shoot down at the block just to the right of that gate, then drop down. On this level, shoot away the wall of blocks to the left with your beam, then open the gate, back up to the green door on the right, and break into a speed boost to the left. You'll break through a floor of Speed Booster blocks. On the bottom level, open the gate to the right and grab the ***MISSILE TANK*** (34/48, 180.) Now jump up and into the left wall. A hidden passage! In here, use a combination of freezing the worms and using the rungs to make your way to the top of the room. Go through the top right exit, then step on the switch in the main room. The gate will open, and you'll free the Etecoons and Dachoras! Sweet!


Now, just make your way to the nearest Navigation room (Samus will talk to herself on the elevator ride down, cool!)

Adam will talk about how unfortunate it was to save nonhuman survivors. Ah well. On the plus side, HQ has sent some more data to the station. Our only choice of Data Room is the one in Sector 5...get moving! Continue on to the Main Elevator and go down to Sector 5...

Sector 5, ARC(tic)

Go into the Data Room and Adam will show you the location of the Data Room...

Mission 10:
"More Power!"

STORYLINE: Time to get the Power Bombs, that's all there is to it!

From the Navigation room, continue to the right into the first vertical shaft and go through the bottom left door. Jump right through a block near the left edge of the 'block' in the middle of the room and grab the ***MISSILE TANK*** (35/48, 185.) Go to the right and go straight to the Data Room, then download the ***POWER BOMBS***. Pretty fast mission, eh?

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