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1. Preface
1.1. Introduction
1.2. Controls
1.3. Special Moves
1.4. Game Physics and Structure
2. Walkthrough
2.1. Story
2.2. Part 1: "The Investigation" 1, 2, 3, 4, 5, 6, 7
2.3. Part 2: "Old Friends" 1, 2
2.4. Part 3: "The Showdown" 1, 2, 3, 4, 5
2.5. Cleanup 1, 2, 3
2.6. Ending(s)
3. Archives
3.1. Powerups 1, 2
3.2. Easter Egg
3.3. 1% Challenge
3.4. Speed Runs (with and without 100%)
3.5. Bosses 1, 2
3.6. FAQ
3.7. Version History
3.8. Legal Stuff

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Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs

Metroid Fusion FAQ/Walkthrough

By: Phediuk

3. Archives

3.5. Bosses (1)

This may seem like filler to you hardened FAQ vets, for this section is just C+P'ed boss strategies from the walkthrough. Easy reference for those who just need help with a specific boss. It's in alphabetical order, of course.


(The Spider)

After a few seconds, three flames will shoot down from the top of the room, and a gigantic spider will appear, shuffling diagonally towards the bottom. DON'T HIT IT, or massive damage will be inflicted upon you. (You CAN shake out of its grab, however, by mashing the buttons as fast as possible.) Every now and then, when Arachni stops at the top of the room, it will open up its mouth. That's your cue to fire Missiles as rapidly as possible directly up into it. After a few seconds, it'll shoot three flames down at you. The middle one is guaranteed to hit you, unless you were a sissy and ran out of the way after two Missile shots. This flame's damage is dwarfed by the power of the grab attack, so don't worry about it. All you've got to worry about is avoiding that grab. Roll into a ball in the corner and it can't get you (but the flames can.)

After about 15 Missiles, Arachni will lose its legs and Space Jump around the room. After each 'bob', it will spew out a piece of garbage, which you can destroy with your beam. While it's spewing out the garbage, you have to shoot a Missile into its open mouth. It can be quite tricky to hit it from an angle, so I suggest you just follow Arachni around while it Space Jumps and shoot a Missile directly up every time it opens up. Beware, though: sometimes Arachni will try to 'ram' you into the floor by simply NOT Space Jumping for a few seconds. Watch out for these attacks, and keep shooting Missiles into its mouth. 15 more Missiles will turn it into a Core-X. Six Missiles will break the shell, at which point you can recover your ***SPACE JUMP*** ability.


(The Beetle)

Arachnus is a large creature that vaguely resembles a beetle. To win against him, be as aggressive as possible. As soon as he appears, get right in his face and empty your Missiles into him. He will use one of two attacks before he dies:

1. He will use the Morph Ball and roll across the room. Easily jumped.
2. He will shoot blue waves at you. These cause minimal damage, so you can ignore them and keep shooting Arachnus.

Once his HP reaches rock bottom, he'll attack more and leave behind a trail of fire with the Morph Ball attack. You can see the attack coming a mile away, though, so there's not much worrying about it. If you somehow come close to dying during this battle, grab onto the hangings on either side and blast Arachnus from there (hold L and press Down.)

If you happen to run out of Missiles before he dies (which is likely), you'll have to slowly chip away at him with your peashooter. Eventually, he'll die and a Core-X will appear. If you have no Missiles for the Core-X, fire your beam at it to make it cough up some X, then grab the green ones to restock. Three missiles will break the shell of the Core-X, at which point you can grab the ***MORPH BALL*** it leaves behind.


(The Rogue 'Bot)

This battle is absurdly easy if you know what to do. As soon as the battle begins, hang on to the very right rung, and after three bounces, the robot will stop, allowing to pump a few Missiles into its center. However, you only have a second or two before it shoots out a grenade. At this time, swing over to the very left rung and let the grenade do its stuff, as the flames will never hit you. After three more bounces, the robot will open up, allowing to shoot it. Swing over to the other side, wait for the grenade to explode, three bounces, shoot Missiles, and repeat. You should have no trouble here.

B.O.X. |

(The Insane 'Bot)

As soon as you enter the room, lay a Power Bomb to reveal some rungs on the ceiling. Jump up and grab onto them.

This battle is like the first one on steroids. Take a pointer:

1. The ground is no longer safe, as it is now replaced by electrified water.
2. The robot jumps a LOT higher this time around.
3. It fires missiles instead of grenades, but these are absurdly easy to destroy (just fire your beam.)
4. Diffusion Missiles have the same power as Super Missiles. However, a charged Missile has the power of TWO Super Missiles. Add this into the fact that the robot has barely more stamina than it did last time, and this battle should be quite short (just as short as the first one, and almost as easy.)
5. It transforms into an Eye-X after defeat. Eight Missiles or four charged Missiles to break the shell.

Use the exact same strategy in this fight as you did in the first one. You shouldn't have too much trouble. Recover the ***WAVE BEAM*** from the Eye-X. Look at how big those shots are! =D

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