2. Walkthrough
2.4. Part 3: "The Showdown " (2)
~~~~~~~~~~
Main Deck
~~~~~~~~~~
To Sector 5, quick!
~~~~~~~~~~~~~~~~~~
Sector 5, ARC(tic)
~~~~~~~~~~~~~~~~~~
Into the Navigation room...
^^^^^^^^^^^
MISSION 14:
"Nightmare"
^^^^^^^^^^^
STORYLINE: Sector 5 has been annihilated by the creature BSL researchers knew
as 'Nightmare.' It is normally not this destructive, so we can safely assume
it's now an X host...we have to kill it right away!
Once your briefing's finished, head into the first vertical shaft and go
through the bottom right. Go through the right door in here. Wow, look at all
the damage that's been done in here...Space Jump to the top of the room. Open
the door on the top left, but don't go in. Instead, run all the way to the
right and kill the blue enemies, and when you reach the right wall, run back to
the left and as soon as the speed boost starts, duck to hold the boost, then do
a Shinespark through the open door on the left. You'll crash through a wall of
Speed Booster blocks, allowing you to grab the ***POWER BOMB TANK*** (8/32, 26)
in here. Go back to the big room and drop all the way down, then go through the
door on the bottom right. In this big room, go through the top right door (it's
been destroyed, so just walk through the hole instead.) In the one-screen room,
lay a Power Bomb and jump up through the hole you create. Go through the door
on the right. Run through the 5-3 airlock.
~~~~~~~~~~~~~~~~
Sector 3, PYR(o)
~~~~~~~~~~~~~~~~
Simply lay a Power Bomb in the airlock, grab the ***POWER BOMB TANK*** (9/32,
28) and go back to Sector 5.
~~~~~~~~~~~~~~~~~~
Sector 5, ARC(tic)
~~~~~~~~~~~~~~~~~~
Go through the door on the left of the airlock, and once you enter the previous
room, lay a Power Bomb and jump up through the hole in the right side of the
ceiling that appears. Shoot the lamp to open the gate, kill the Pirates, and
shoot through some blocks in the left side of the bridge above you. Jump up and
kill the Pirate, then shoot through some more blocks in the right side of the
ceiling, jump up, and shoot the lamp. Drop back down, jump up through the left
side of the ceiling, hit the lamp, and lay a Power Bomb. Roll through and grab
the ***POWER BOMB TANK*** (10/32, 30.) Now, drop back down to the bottom and go
into the bottom right exit. Go through the top right door of the Data Room.
Proceed to the far right door in this corridor, but know that the enemies on
the ceiling can only be killed with three Missile shots. Once you reach the
vertical shaft, shoot the blocks in the center of the room to break them away,
then drop through the Crumble Blocks all the way to the bottom of the shaft.
Kill the Pirate, then freeze the fish and use them as platforms to climb back
up the shaft. Shoot the block directly parallel on the left wall to the hole in
the right wall with a Missile, then roll through to the left once you break it
open. In this room, jump up onto the platform and hold Left. Every time you
fall through a Crumble Block, press A to get back up, keep going to the left,
drop through another Crumble Block, and once you get up, jump through a false
block two spaces to the right of the left wall. Now, do what you did on the lower level, jus this time keep holding right and eventually you'll reach the
***ENERGY TANK*** (13/20) in the room. Go back to the vertical shaft and
through the bottom right door. In this next room, kill the Pirates and go
through the top left door. In the shaft, proceed to the top right door and go
through. Kill the enemies on the ceiling with Missiles, then shoot at the
blocks in their place. Jump up to the next level and go through the wrecked
door to the left. Lay a Power Bomb in here to cleanse the room of enemies, and
more importantly, reveal a ***POWER BOMB TANK*** (11/32, 32) that you can
collect. Go back out the wrecked door and through the top right of the previous
room to save, then lay a Power Bomb just outside of the Save Room door. Roll
through the secret passage, and jump up (in ball form) through a false wall
near the top left door (and near the end of the passage) and lay a bomb at the
end of the tunnel. You'll reveal another ***POWER BOMB TANK*** (12/32, 34.) Now
you can go through the top left door to access a Recharge room. Go back into
the large room and through the middle right door. Continue to the top of this
room and destroy the Boss Door. Go through, and in the next room, jump up
against the wall next to the Morph Ball tunnel and lay a bomb, and you'll open
up a secret tunnel that drops down to the ***ENERGY TANK*** (14/20) in the
room. Now just roll to the left and drop down...
---------------
BIG BOSS BATTLE|
NIGHTMARE-X |
---------------
This is without a doubt the hardest battle in the game, but with 13 Energy
Tanks, you shouldn't have any problems beating this guy.
When the battle begins, Nightmare will simply shoot easily-jumped lasers at
you. It will move in synch with Samus, so jump up to make Nightmare go up, then
shoot charged shots up at the orb on its bottom. Once you hit it with a charged
shot, run back to the left and repeat the process.
After only a few hits, Nightmare will activate its orb, which has the ability
to manipulate gravity. Now it'll seem like you're underwater due to the way
Samus moves. The orb will automatically repel any Missiles you fire at it, so
hold the L button and shoot charged shots diagonally at the orb. The lasers
that Nightmare shoots are still pretty easy to evade. After about eight shots
or so, Nightmare looks like it's finished, but it's not, so don't be fooled...
You'll know you've moved on to Nightmare's third phase when it backs off to the
right of the room and the gravity returns to normal. Its orb will be destroyed
and its faceplate will be blown off. As soon as this happens, grab onto the
rungs on the left wall and rapidly fire Missiles into Nightmare's face as it
slowly hovers towards you. Don't bother trying to get out of the way when
Nightmare gets close, as the battle is much faster if you're 100% offensive and
0% defensive. Once Nightmare reaches the left wall, it'll fly around the room,
trying to hit you. Don't mind if it hits you, as you have 13 Energy Tanks to
waste. Once it goes back to the right side of the room and slowly hovers to the
left again, jump onto the rungs and fire another volley into Nightmare's face.
If you're fast enough, two volleys of Missiles SHOULD be enough to wipe him
out, at which point you can break the shell of the Core-X with six more
Missiles and recover the ***GRAVITY SUIT***. This suit looks MUCH better than
that disgusting Varia Suit...
----------------|
MISSION COMPLETE|
----------------|
Before you go out of this room, open up the door to the left, then back up to
the right end of the room. Break into a speed boost through the left door.
You'll boost in the nick of time through some Speed Booster blocks. Go back to
the Save Room near Nightmare's room and save. Now, from the Save Room, go out
the left door, then the bottom left door of the big room, then the bottom right
door of the shaft. Go to the bottom right corner of this room (it's fully
submerged in water and has Space Pirates in it) and break into a speed boost
into the far right door. Immediately after breaking through two walls of Speed
Booster blocks, crouch to hold the boost. Now, do a Shinespark up between the
two walls of blocks you broke through. Grab the ***POWER BOMB TANK*** (13/32,
36) sitting to the left. Walk a bit farther to the left and you'll drop through
some Crumble Blocks. Once you land, break into a speed boost into Sector 4... |