1. Preface
1.1. Introduction
Ah yes, Metroid. A classic series of side-scrolling adventure games, home to
some of the greatest games ever made.
After a mysteriously long absence, this fan-favorite series was resurrected on
November 18, 2002. We received not one, but TWO new Metroid games. Metroid
Prime took the series in a new direction, what with that first-person
perspective and all, while Metroid Fusion stayed true (sorta) to the series' 2D
roots. Does it live up to its predecessors?
No. But that does not stop Fusion from being an excellent game, and probably
the best piece of original software to hit the GBA. Hell, even without some of
the classic elements, this game is still good.
But enough rambling. I'm here to guide you through all the nuances of this
game. I have scoured the cart in search of every secret or little touch
possible. Heh, during Mission 2, you can even spot a GameCube in a pile of
trash...it's little details like that that keep Samus' fans returning time
after time to guide her through whatever predicament she's currently in. And
that's why I'm here writing this guide instead of playing the damn game. :P
1.2. Controls
A Button:
|_Jump
|_Make selections
|_Speed up text
B Button:
|_Shoot gun
|_Hold to charge gun after acquiring Charge Beam
|_Cancel selections
Start Button:
|_Make selections
|_Pause the game and access Map Screen
Select Button: Absolutely nothing, unless you count getting out of Sleep
Mode...
L Button:
|_Aim gun diagonally
|_Access Sleep Mode
R Button:
|_Switch between beam and Missiles after acquiring Missiles
|_While in Morph Ball form, switch between Bombs and Power Bombs (must have
Morph Ball, Bombs and Power Bombs)
|_Access Status Screen
D-Pad:
|_Aim gun up
|_Aim gun down
|_Aim gun diagonally
|_Move
|_Dash after acquiring Speed Booster
|_Highlight selections
|_Move map on Map Screen
|