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1. Introduction
2. Version History
3. Basic Info
3.1. Characters
3.2. Gameplay
3.3. Battle System
4. Walkthrough

4.1. Chapter 1: Flashman (The Story Begins)
4.2. Chapter 2: Beastman (Trouble In The Zoo)
4.3. Chapter 3: Bubbleman (Dangerous Appliances)
4.4. Chapter 4: Desertman (The N1 Grand Prix)
4.5. Chapter 5: Plantman (Mamoru's Disease) 1, 2
4.6. Chapter 6: Flamman (Hot! Hot! Hot!)
4.7. Chapter 7: Drillman (Climbing The Under-Ranks)
4.8. Chapter 8: Alpha (Running Out Of Time)
4.9. Epilogue: Serenade (The Adventure Ends)
5. Stars
5.1. Easy Stars
5.2. Light-Blue Star: Serenade Time Trials
5.3. Red Star: Omega Navis 1, 2
5.4. 7 Stars: Final Battle
6.  Chip List
6.1. Standard Chips 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
6.2. Mega Chips
6.3. Giga Chips
6.4. Program Advances
7. Viruses
7.1. Virus List 1, 2
7.2. Virus Breeding
7.2.1. Basics
7.2.2. Virus Family Locations
8. Miscellaneous
8.1. Folders
8.2. Alpha and Beta Navis
8.3. Jobs
9.  Frequently Asked Questions
10. Thanks To...
11. Legal Info
12. Other FAQs By ME!

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Megaman Battle Network 3 Blue FAQ/Walkthrough

By Jim Avery

6. Chip List

6.1 - Standard Chips (9)

161. Geddon3 CMUWY ****-
0 Damage
Normal
GD: Turns all panels to swamp!
MD: All panels become swamp.
Found: BMD in Secret Area 1.

162. CopyDmg AFHLY* ***--
0 Damage
Normal
GD: Duplicate damage on 2nd enemy
MD: If you fire it at an enemy, for a few seconds, any damage to other enemies will affect that enemy as well.
Found: BMD in ACDC 2.
BMD in Zoo Comp 2.
Numberman trader, code 01697824.

163. Invis BEFRS* ***--
0 Damage
Normal
GD: Invisible for a while
MD: For a few seconds, you are invisible, and attacks do not affect you.
Found: BMD in SciLab 1.

164. Shadow HJNQU* ***--
0 Damage
Normal
GD: Only swrd attacks hurt you
MD: You are temporarily invulnerable to all but sword attacks.
Found: Obtained from Shadow viruses.

165. Mole1 ADHJO* *----
0 Damage
Normal
GD: Attacks fr. under ground!
MD: You'll temporarily go underground, and you'll come up to attack.
Found: Obtained from Momogra viruses.

166. Mole2 BGIKR* **---
0 Damage
Normal
GD: Attacks fr. under ground!
MD: You'll temporarily go underground, and you'll come up to attack. Lasts longer than Mole1.
Found: Obtained from Momogro viruses.

167. Mole3 CELMQ ***--
0 Damage
Normal
GD: Attacks fr. under ground!
MD: You'll temporarily go underground, and you'll come up to attack. Lasts longer than Mole2.
Found: Obtained from Momogre viruses.

168. AirShoes HINUY* ***--
0 Damage
Normal
GD: Can stand on empty squares
MD: You can walk over holes.
Found: BMD in jack-in port in path to the Virus Lab in SciLab.

169. Barrier CELRS* *----
0 Damage
Normal
GD: Nullifies 10 HP of damage!
MD: A barrier will appear and absorb exactly 10 points of damage.
Found: Complete Job 21.
BMD in Doghouse Cmp (Lan's doghouse).

170. Barr100 EJMRT* **---
0 Damage
Normal
GD: Nullifies 100HP of damage!
MD: A barrier will appear and absorb exactly 100 points of damage.
Found: BMD in Hosp Comp 4.

171. Barr200 EFHRU ***--
0 Damage
Normal
GD: Nullifies 200HP of damage!
MD: A barrier will appear and absorb exactly 200 points of damage.
Found:

172. Aura FISUY ***--
0 Damage
Normal
GD: Repels attacks under 100
MD: An aura will appear and repel any attack under 100. It will disappear if an attack does more.
Found: BMD in Undernet 6.

173. NrthWind ACNSZ ***--
0 Damage
Normal
GD: Wind removes auras, etc
MD: A wind blows and removes all auras.
Found: Secret Area 2 chip merchant.

174. Mettaur ELMOT *****
???? Damage
Normal
GD: Summons a Mettaur to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a member of the Mettaur family appear and attack.
Found: Talk to the Breeder scientist after finding the Mettaur family.

175. Bunny ABILR *****
???? Damage
Electric
GD: Summons a Bunny to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a member of the Bunny family appear and attack.
Found: Talk to the Breeder scientist after finding the Bunny family.

176. Spikey AEGRU *****
???? Damage
Heat
GD: Summons a Spikey to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a member of the Spikey family appear and attack.
Found: Talk to the Breeder scientist after finding the Spikey family.

177. Swordy DIOSW *****
???? Damage
Normal
GD: Summons a Swordy to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a member of the Swordy family appear and attack.
Found: Talk to the Breeder scientist after finding the Swordy family.

178. Jelly EJLRY *****
???? Damage
Normal
GD: Summons a Jelly to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a member of the Jelly family appear and attack.
Found: Talk to the Breeder scientist after finding the Jelly family.

179. Mushy CHMSY *****
???? Damage
Normal
GD: Summons a Mushy to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a member of the Mushy family appear and attack.
Found: Talk to the Breeder scientist after finding the Mushy family.

180. Momogra GMORU *****
???? Damage
Normal
GD: Summons a Momogra to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a member of the Momogra family appear and attack.
Found: Talk to the Breeder scientist after finding the Momogra family.

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