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1. Introduction
2. Version History
3. Basic Info
3.1. Characters
3.2. Gameplay
3.3. Battle System
4. Walkthrough

4.1. Chapter 1: Flashman (The Story Begins)
4.2. Chapter 2: Beastman (Trouble In The Zoo)
4.3. Chapter 3: Bubbleman (Dangerous Appliances)
4.4. Chapter 4: Desertman (The N1 Grand Prix)
4.5. Chapter 5: Plantman (Mamoru's Disease) 1, 2
4.6. Chapter 6: Flamman (Hot! Hot! Hot!)
4.7. Chapter 7: Drillman (Climbing The Under-Ranks)
4.8. Chapter 8: Alpha (Running Out Of Time)
4.9. Epilogue: Serenade (The Adventure Ends)
5. Stars
5.1. Easy Stars
5.2. Light-Blue Star: Serenade Time Trials
5.3. Red Star: Omega Navis 1, 2
5.4. 7 Stars: Final Battle
6.  Chip List
6.1. Standard Chips 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
6.2. Mega Chips
6.3. Giga Chips
6.4. Program Advances
7. Viruses
7.1. Virus List 1, 2
7.2. Virus Breeding
7.2.1. Basics
7.2.2. Virus Family Locations
8. Miscellaneous
8.1. Folders
8.2. Alpha and Beta Navis
8.3. Jobs
9.  Frequently Asked Questions
10. Thanks To...
11. Legal Info
12. Other FAQs By ME!

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Megaman Battle Network 3 Blue FAQ/Walkthrough

By Jim Avery

8. Miscellaneous

8.2 - Alpha And Beta Navis

Beastman Alpha - Go to SciLab 1 (lower) and go up as soon as possible.
HP: 700
Attacks: Drops in front of you and swipes the square in front, as well as one up and one down. 40 Damage if he appears in front, 20 from behind.
Pauses, then dives at you diagonally. 40 Damage
Disappears, then each claw attacks you, then his head. 40 Damage
Strategy: I do not know a foolproof way to dodge the first attack. To dodge the second attack, move one square up. To dodge the third, go to the back, then alternate between the top and bottom rows to dodge.

Beastman Beta - Appears randomly in Doghouse Cmp (Lan's doghouse). Remember to use SneakRun.
HP: 900
Attacks: Drops in front of you and swipes the square in front, as well as one up and one down. 60 Damage
Pauses, then dives at you diagonally. 60 Damage
Disappears, then each claw attacks you, then his head. 60 Damage
Strategy: I do not know a foolproof way to dodge the first attack. To dodge the second attack, move one square up. To dodge the third, go to the back, then alternate between the top and bottom rows to dodge.

Bowlman Alpha - Talk to Bowlman in the DNN Center console.
HP: 1300
Attacks: Shoots bowling pins at you. 80 Damage
Bowling pins come out of the ground and Bowlman throws bowling balls at you. If he hits pins, they'll fly at a square. 70 Damage from the ball and pins.
Strategy: The pin attack is easy to avoid, he always shoots the pins in the same pattern. Make sure to move off all yellow squares, as something painful shall happen if you don't. Lastly, watch your feet after his pin shooting attack for holes.

Bowlman Beta - Talk to Bowlman in the DNN Center console.
HP: 1600
Attacks: Shoots bowling pins at you. 120 Damage
Bowling pins come out of the ground and Bowlman throws bowling balls at you. If he hits pins, they'll fly at a square. 110 Damage from the ball and pins.
Strategy: The pin attack is easy to avoid, he always shoots the pins in the same pattern. Make sure to move off all yellow squares, as something painful shall happen if you don't. Lastly, watch your feet after his pin shooting attack for holes.

Bubbleman Alpha - Go to Yoka 1 (lower) and get on the wires. Go to the first dead end you see.
HP: 800
Aqua Element
Attacks: Throws a moving fish thing like a Ratton1. 80 Damage
When his health drops below 200, he conjures a bubble and shoots spears. 100 Damage
Environment: There's a hole in the center, and bubbles come out of it. Touching a bubble causes 80 damage, but they are popped with a single buster shot. In some bubbles are planes, which fly at you once the bubbles pop, also causing 80 damage. Lastly, some bubbles are mines that blow up when you are next to them, and blow up the squares touching them.
Strategy: If you have a Guts style, the machine gun fire can shoot through the bubble hole and attack Bubbleman. When he grows a bubble, shoot with the buster, then use a powerful chip.

Bubbleman Beta - Appears randomly in Beach 1 when your health is critical. Use SneakRun.
HP: 500
Aqua Element
Attacks: Throws a moving fish thing like a Ratton1. 120 Damage
When his health drops below 125, he conjures a bubble and shoots spears. 150 Damage
Environment: There's a hole in the center, and bubbles come out of it. Touching a bubble causes 120 damage, but they are popped with a single buster shot. In some bubbles are planes, which fly at you once the bubbles pop, also causing 120 damage. Lastly, some bubbles are mines that blow up when you are next to them, and blow up the squares touching them.
Strategy: If you have a Guts style, the machine gun fire can shoot through the bubble hole and attack Bubbleman. When he grows a bubble, shoot with the buster, then use a powerful chip.

Desertman Alpha - Go to Beach 1 and take the belt down, then right. Go all the way up.
HP: 1200
Attacks: His hands turn into lions and charge you. 80 Damage
Sand pools appear on your panels. 80 Damage
His hands turn into blocks and fall on you. 120 Damage
Environment: All Desertman's panels are sand, and Desertman's head is frequently guarded by small barriers.
Strategy: You need to shoot the barriers out, then use a chip on Desertman's head. Remember that the first hit to his head makes it disappear. If you use a water chip, his head will stay for a second.

Desertman Beta - Found randomly in the Ura Inn TV.
HP: 1600
Attacks: His hands turn into lions and charge you. 120 Damage
Sand pools appear on your panels. 120 Damage
His hands turn into blocks and fall on you. 180 Damage
Environment: All Desertman's panels are sand, and Desertman's head is frequently guarded by small barriers.
Strategy: You need to shoot the barriers out, then use a chip on Desertman's head. Remember that the first hit to his head makes it disappear. If you use a water chip, his head will stay for a second.

Drillman Alpha - Behind the Undernet 6 BugFrag trader.
HP: 900
Attacks: He and two other drills attack you. 120 Damage
14 drills attack you. 120 Damage
Drillman and two other drills pop out of panels in your area, making holes. Rocks then fall. 120 Damage
Strategy: All of his attacks are easy to avoid; the trick is damaging him. He always has a drill one square in front of him, so make your folder accordingly. Fill it with things that hit a square behind, like heatShot, Bubbler, Shotgun, etc. Slow attacks definitely will not work. The most useful things you can use are WideSwords.

Drillman Beta - Appears randomly in Hades Isle.
HP: 1200
Attacks: He and two other drills attack you. 160 Damage
14 drills attack you. 160 Damage
Drillman and two other drills pop out of panels in your area, making holes. Rocks then fall. 160 Damage
Strategy: All of his attacks are easy to avoid; the trick is damaging him. He always has a drill one square in front of him, so make your folder accordingly. Fill it with things that hit a square behind, like heatShot, Bubbler, Shotgun, etc. Slow attacks definitely will not work. The most useful things you can use are WideSwords.

Flamman Alpha - Go to the second large platform in Undernet 5 and go right. He's at the dead end.
HP: 1400
Heat Element
Attacks: Blows a string of fire at you. 80 Damage
Blows a wide range of fire at you. 80 Damage
Environment: Behind Flamman are two candles; if one is green, Flamman is invincible; if one is red, Flamman slowly regains health; if one is orange; two enemies appear on your side. If you shoot the candle enough, the flame dies.
Strategy: Aqua chips work well, and the fire attacks are easy to avoid.

Flamman Beta - Found randomly in Yoka 1.
HP: 1800
Heat Element
Attacks: Blows a string of fire at you. 150 Damage
Blows a wide range of fire at you. 150 Damage
Environment: Behind Flamman are two candles; if one is green, Flamman is invincible; if one is red, Flamman slowly regains health; if one is orange; two enemies appear on your side. If you shoot the candle enough, the flame dies.
Strategy: Aqua chips work well, and the fire attacks are easy to avoid.

Flashman Alpha - Turn right after going down the stairs to ACDC Square.
HP: 500
Electric Element
Attacks: Goes to the leftmost row and uses an electric attack that strikes a panel and each panel touching it non-diagonally. 45 Damage.
Sends a string of colored lightbulbs at you. 30 Damage.
Creates two lightbulbs. A few seconds later, if they haven't been destroyed, he lights them, paralyzing you temporarily. Uses AreaGrab.
Strategy: Whenever he moves, he'll move two spaces, then pause. Attack during the pause. When the lightbulbs appear, destroy them with your buster. Using VarSwrd's ElementSonic (B, B, left, down, up) defeats him instantly.

Flashman Beta - Found randomly in ACDC 2.
HP: 700
Electric Element
Attacks: Goes to the leftmost row and uses an electric attack that strikes a panel and each panel touching it non-diagonally. 90 Damage.
Sends a string of colored lightbulbs at you. 60 Damage.
Creates two lightbulbs. A few seconds later, if they haven't been destroyed, he lights them, paralyzing you temporarily. Uses AreaGrab.
Strategy: Whenever he moves, he'll move two spaces, then pause. Attack during the pause. When the lightbulbs appear, destroy them with your buster. Using VarSwrd's ElementSonic (B, B, left, down, up) defeats him instantly.

Protoman Alpha - Talk to Chaud after getting past Darkman.
HP: 1300
Attacks: Uses a HeroSwrd. 150 Damage
Appears in front of you and uses WideSwrd. 150 Damage
Appears behind you and uses WideSwrd. 150 Damage
Uses an AirSwrd. 150 Damage
Strategy: Stay in the center to easily dodge the AirSwrd. When he moves forward for WideSwrd, move forward. If he uses HeroSwrd, go down and back one space.

Protoman Beta - Talk to Chaud after getting past Japanman.
HP: 1600
Attacks: Uses a HeroSwrd. 200 Damage
Appears in front of you and uses WideSwrd. 200 Damage
Appears behind you and uses WideSwrd. 200 Damage
Uses an AirSwrd. 200 Damage
Attacks three times, creating a triangle. 200 damage per hit, total of 600 Damage
Strategy: Stay in the center to easily dodge the AirSwrd. When he moves forward for WideSwrd, move forward. If he uses HeroSwrd, go down and back one space.

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