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1. Introduction
2. Version History
3. Basic Info
3.1. Characters
3.2. Gameplay
3.3. Battle System
4. Walkthrough

4.1. Chapter 1: Flashman (The Story Begins)
4.2. Chapter 2: Beastman (Trouble In The Zoo)
4.3. Chapter 3: Bubbleman (Dangerous Appliances)
4.4. Chapter 4: Desertman (The N1 Grand Prix)
4.5. Chapter 5: Plantman (Mamoru's Disease) 1, 2
4.6. Chapter 6: Flamman (Hot! Hot! Hot!)
4.7. Chapter 7: Drillman (Climbing The Under-Ranks)
4.8. Chapter 8: Alpha (Running Out Of Time)
4.9. Epilogue: Serenade (The Adventure Ends)
5. Stars
5.1. Easy Stars
5.2. Light-Blue Star: Serenade Time Trials
5.3. Red Star: Omega Navis 1, 2
5.4. 7 Stars: Final Battle
6.  Chip List
6.1. Standard Chips 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
6.2. Mega Chips
6.3. Giga Chips
6.4. Program Advances
7. Viruses
7.1. Virus List 1, 2
7.2. Virus Breeding
7.2.1. Basics
7.2.2. Virus Family Locations
8. Miscellaneous
8.1. Folders
8.2. Alpha and Beta Navis
8.3. Jobs
9.  Frequently Asked Questions
10. Thanks To...
11. Legal Info
12. Other FAQs By ME!

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Megaman Battle Network 3 Blue FAQ/Walkthrough

By Jim Avery

4. Walkthrough

4.5 - Chapter 5: Plantman (Mamoru's Disease) -2

[Virus Battle: Viney]
To defeat this virus, you have to attack the vines, unless you have a fire chip, which you can use directly on the Viney.

Once you're done, you'll jack out. Go through the door to the second floor and go to the room where Yai was. Inspect the window and you'll jump out. Go to the beach and inspect the door to the basement to find it locked. Go inside and talk to the nurse on the left to receive BsmntKey. Go back and go through the door, then approach the computer. You'll be about to jack in when Anetta comes down and you'll talk for a minute. She'll challenge you to stop Plantman, and you'll jack in to Hosp Comp 2.

Burn the tree, then go right and use the teleporter. Go up, then up again. Go left and burn the bottom vines for 2 HeatShot I, then burn the top vines to reveal the button that unlocks the door (the middle contains enemies). On the right side are three more vines; the top gives 2 HeatShot I, the middle has nothing, and the bottom replenishes 100 HP. Go through the gate to find Plantman. After some talk, you'll fight a virus.

[Virus Battle: GoofBall]
Fire attacks work wonders on this thing.

Plantman will leave, so you'll jack out. Take the elevator and head to the operating room on the third floor. The surgery equipment has stopped working! You'll jack into the panel and go to Hosp Comp 3.

Go up and left to find 9 vines. A diagram:

    1
  2   3
4   5   6
  7   8
    9

1: Nothing
2: HeatShot I
3: Nothing
4: 2 HeatShot I
5: Recovers 100HP
6: 2 HeatShot I
7: Ambush
8: Nothing
9: Nothing

On the right are 9 more vines.

   1
  2   3
4   5   6
7	8
    9

1: Ambush
2: Nothing
3: Nothing
4: Ambush
5: Ambush
6: HeatShot I
7: Teleporter
8: Geddon2 W
9: Ambush

Use the teleporter, then use the next one. On the left are three vines; the top has nothing, the middle has enemies, and the bottom has a HeatShot I. On the right are three more; the top has 2 HeatShot I, the middle has nothing, and the bottom has a HeatShot I. Go up and burn the tree to the right, then go on to Hosp Comp 4.

Going up, there's a bunch more vines.

       1
     2   3
       4
  5         9
6   7     a   b
  8         c
       d
     e   f
       g

1: Nothing
2: 2 HeatShot I
3: HeatShot I
4: Nothing
5: Switch
6: Ambush
7: 3 HeatShot I
8: Nothing
9: Nothing
a: Teleporter
b: HeatShot I
c: Nothing
d: Nothing
e: Nothing
f: Nothing
g: 2 HeatShot I

Hit the switch to open a door, then go through the door and burn the tree. You'll find eight bunches of grass, containing (from left to right): 3 HeatShot I, nothing, a medical panel healing 100 HP, nothing, nothing, 2 HeatShot I, a teleporter, and nothing. Take the teleporter and follow the path to another teleporter, then go to Hosp Comp 5.

Go up and right to a large amount of conveyor belts surrounding Plantman! There are also a ton of vines. The batch to the far left has three; the first has enemies, the second is a switch, and the last is a HeatShot I. Hit the switch, then burn the tree below and go to the bottom-left batches of grass.

  1
2   3
  4
       5
     6   7
       8

1: Nothing
2: Teleporter
3: 3 HeatShot I
4: Ambush
5: 2 HeatShot I
6: Switch
7: Ambush
8: Nothing

The teleporter leads to an HPMemory. Hit the switch and go to the top batch of vines.

    1
  2   3
4   5   6
  7   8
    9

1: 2 HeatShot I
2: Ambush
3: 2 HeatShot I
4: Nothing
5: Ambush
6: Recovers 100 HP
7: Nothing
8: Nothing
9: 2 HeatShot I

Go to the right tree and burn it for the last batch.

    1
  2
3   4   5
      6
    7

1: 2 HeatShot I
2: Switch
3: HeatShot I
4: Ambush
5: Nothing
6: HeatShot I
7: Nothing

Hit the switch, then go back to the door that you opened and go into the teleporter. Put a lot of fire chips in your deck, then approach Plantman. He has the third of the four TetraCodes, which will awaken the Beast and spell doom for the Net. You'll then do battle.

[Navi Boss Battle: Plantman]
HP: 1000
Wood Element
Attacks: Places vines in your area that try to grab you. 40 Damage
Shoots spikes at you. 50 Damage
Plants pink and yellow roses that spread powder on squares horizontal and vertical to them. The pink confuses Megaman, and the yellow paralyzes him.
Strategy: I cannot overemphasize the usefulness of fire chips. Use them to destroy Plantman quickly.

Plantman will speak of the Beast, Alpha, then explode. Wily still has the third TetraCode, however. Megaman will fix the operating system, but it's out of energy. Megaman will transfer his energy to the operating system, and the machines will function again. Megaman will jack out, and you'll be in Mamoru's room three hours later. Five hours later, Mamoru will wake up and you'll call in the doctor and nurse. Luckily, he's fine.

  Megaman Battle Network 3 Blue

Megaman Battle Network 3 Blue download

Megaman Battle Network 3 Blue rom


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