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1. Introduction
2. Version History
3. Basic Info
3.1. Characters
3.2. Gameplay
3.3. Battle System
4. Walkthrough

4.1. Chapter 1: Flashman (The Story Begins)
4.2. Chapter 2: Beastman (Trouble In The Zoo)
4.3. Chapter 3: Bubbleman (Dangerous Appliances)
4.4. Chapter 4: Desertman (The N1 Grand Prix)
4.5. Chapter 5: Plantman (Mamoru's Disease) 1, 2
4.6. Chapter 6: Flamman (Hot! Hot! Hot!)
4.7. Chapter 7: Drillman (Climbing The Under-Ranks)
4.8. Chapter 8: Alpha (Running Out Of Time)
4.9. Epilogue: Serenade (The Adventure Ends)
5. Stars
5.1. Easy Stars
5.2. Light-Blue Star: Serenade Time Trials
5.3. Red Star: Omega Navis 1, 2
5.4. 7 Stars: Final Battle
6.  Chip List
6.1. Standard Chips 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
6.2. Mega Chips
6.3. Giga Chips
6.4. Program Advances
7. Viruses
7.1. Virus List 1, 2
7.2. Virus Breeding
7.2.1. Basics
7.2.2. Virus Family Locations
8. Miscellaneous
8.1. Folders
8.2. Alpha and Beta Navis
8.3. Jobs
9.  Frequently Asked Questions
10. Thanks To...
11. Legal Info
12. Other FAQs By ME!

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Megaman Battle Network 3 Blue FAQ/Walkthrough

By Jim Avery

6. Chip List

6.1 - Standard Chips (10)

181. KillrEye EIKLR *****
???? Damage
Normal
GD: Summons a KillerEye to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a member of the KillerEye family appear and attack.
Found: Talk to the Breeder scientist after finding the KillerEye
family.

182. Scuttlst ADEMR *****
???? Damage
Normal
GD: Summons a Scuttlest to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a member of the Scuttlest family appear and attack.
Found: Talk to the Breeder scientist after finding the Scuttlest
family.

183. Hole ABSTZ* ****-
0 Damage
Normal
GD: Open hole to dark world
MD: A hole appears. This chip is required to use some chips, such as DarkAura.
Found: BMD in Secret Area 3.

184. HolyPanl EJLRU* **---
0 Damage
Normal
GD: Creates a holy pnl in front
MD: A holy panel appears in front of you. Standing on it makes you receive half damage.
Found: Obtained from BrushMan viruses.

185. LavaStge AERTY* ***--
0 Damage
Normal
GD: Changes all panls to lava
MD: All panels become lava panels.
Found: Given to you by Mr. Match after delivering FlamData.

186. IceStage CGMQT* ***--
0 Damage
Normal
GD: Changes all panls to ice
MD: All panels become ice panels.
Found:

187. GrassStg EJRWZ* ***--
0 Damage
Normal
GD: Changes all panls to grass
MD: All panels become grass panels.
Found: Bought from the Beach Square chip merchant.

188. SandStge BCQUW* ***--
0 Damage
Normal
GD: Changes all panls to sand
MD: All panels become sand panels.
Found:

189. MetlStge DGMOS* ***--
0 Damage
Normal
GD: Changes all panels to metal
MD: All panels become metal panels and cannot be broken.
Found: ACDC Square chip merchant.

190. Snctuary ACELS ****-
0 Damage
Normal
GD: Change own panls to holy
MD: All your panels become holy panels.
Found: BMD in Secret Area 3.

191. AntiDmg CFHMS ***--
100 Damage
Normal
GD: Sets trap & throws stars!
MD: If Megaman is damaged while AntiDmg is in play, he receives no damage and throws a ninja star at all enemies.
Found:

192. AntiSwrd BKRUY ***--
100 Damage
Normal
GD: Retaliate for sword damage
MD: If Megaman is hit by a sword attack while AntiSwrd is in play, you will use 3 AirSwrd attacks for 100 damage each.
Found: Trade a Netopian man at the DNN Center stage a Shadow J.

193. AntiNavi AMNVW ****-
0 Damage
Normal
GD: Takes the enemy's Navi away
MD: In a link battle, if your opponent uses a Navi chip while AntiNavi is in play, you will use it instead.
Found: BMD in Secret Area 3.

194. AntiRecv BDEOS ***--
0 Damage
Normal
GD: Punish recovery of HPs!
MD: If AntiRecv is in play, and the enemy tries to recover HP, they are dealt damage equal to double the original recovery.
Found: Complete Job 14.

195. Atk+10 * *----
0 Damage
Normal
GD: +10 for selected atk chip
MD: This chip adds 10 to the attack power of the chip selected before it, if that chip is an attack chip.
Found: You start out with it.

196. Fire+30 * **---
0 Damage
Normal
GD: +30 for Fire atk chip
MD: This chip adds 30 to the attack power of the chip selected before it, if that chip is a Fire attack chip.
Found:

197. Aqua+30 * **---
0 Damage
Normal
GD: +30 for Aqua atk chip
MD: This chip adds 30 to the attack power of the chip selected before it, if that chip is an Aqua attack chip.
Found:

198: Elec+30 * **---
0 Damage
Normal
GD: +30 for Elec atk chip
MD: This chip adds 30 to the attack power of the chip selected before it, if that chips is an Electric attack chip.

199. Wood+30 * **---
0 Damage
Normal
GD: +30 for Wood atk chip
MD: This chip adds 30 to the attack power of the chip selected before it, if that chip is a Wood attack chip.
Found:

200. Navi+20 * **---
0 Damage
Normal
GD: +20 for selected Navi chip
MD: This chip adds 20 to the attack power of the chip selected before it, if that chip is a Navi chip.
Found: Under Square chip merchant.

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