2) The Game
2.8) That Burning Sensation (FlameMan)
Cut to Wily's lair. He's contacting some mysterious person and cluing him/her/it
in on his Cybergeddon. Cut to ACDC Park, where Ms. Mari shortly arrives to tell
Lan he's receiving a commendation for his work at the hospital. Head to SciLab
when the cutscene's over. At the station, you'll run in to the man who helped
you with the PresData. After a brief talk, go to the Virus Lab for your
commendation. During the commencement, you'll hear that Mamoru wants you to pay
him a visit. Leave for the hospital and a cutscene will start. Lan's hero
thing is going to his head. He starts walking, then runs in to Mr. Match (an ex-
WWW member if you haven't played the first two games). A short cutscene
involving mistrust ensues, but an employee of SciLab breaks it up by saying
there's trouble in Yoka 2. Go there and you'll have to delete some Navis. From
Yoka Square, go forward to the end of the path, then take the upward compress
path to find one Navi. You'll face some exceptionally strong viruses, a Yurt, a
StormBox, and a HardHead. Once you delete them, go to the downward compression
path and find another Navi who claims to be with the WWW. This one has two
Mettaur3s and another StormBox. When you beat them, Mr. Match calls you to say
that they're now in the Beach area. Go there via the CyberMetro.
Two of the WWW Navis are in Beach 1. One is on the central platform, before the
security cube. He has two Deetles and a StormBox. The second is on the platform
with the teleporter, in the lower area, where you teleported to save GutsMan
during the N1 Preshow. He has a Slimey, a Fishy, and a StormBox. The last one is
in Beach 2, on the large platform that has the portal to Beach Square. This one
has a Mettaur3, a Gloomer, and a StormBox. Match emails you with information
about the WWW again. They're in SciLab 1. There's only one Navi here, on the
upper level of SciLab 1. He's on the large platform with the four orange doors.
He fights with a Swordy2, a Swordy3, and a StormBox. When you win, three more
Navis will appear. Match will send in FlameMan to burn them all. Lan finally
trusts Match, then gets a mysterious email telling him to go to the ACDC Square
BBS. Do so. The Navi there warns you about Match. Lan pays him no regard and
finally decides to go to the hospital.
At the hospital, go to Mamoru's room. He's at the window. Talk to him to receive
HospCode, which will come in handy later in unlocking the security cube in Beach
1. When you leave, Match will show up and ask you to install a program on the
SciLab systems. Head to the Virus Lab when you're ready to help him, then talk
to him to get your instructions. Go to SciLab 1 with FireData and talk to the
program on the upper level near the entrance to SciLab 2. Jack out and Match
will have another assignment for you. Take the HeatData to the program in the
vending machine. Finally, Match tells you to take some FlamData to a program in
your dad's computer. When you're done, Match sends you off with a LavaStge T
chip. Would it kill him to do something less predictable maybe? As you walk
away, Match gives an evil chuckle...
Head home and into your room, where a cutscene will start. The entire SciLab is
burning up! Gee, do you possibly think Torchy McFiremeister had anything to do
with it? Dr. Hikari and the rest of the scientists refuse to evacuate before
backing up SciLab's files. Cut to Lan's room. You'll get an email from DNN
reporting the fire. Get to SciLab and you'll get a call from Match
congratulating you on helping him sabotage SciLab. Stock up on water chips for
the rest of this scenario. You need to put out all the fires in the four main
areas of the net, and EngyChng and Fish are essential. For the first
extinguishing mission, jack in to your PC and enter ACDC. The list of fires in
ACDC is as follows.
--ACDC 1--
1) First fork from your HP
2) In the middle of main street
3) Path leading to Dex's PC (BublSide F x1)
--ACDC 2--
1) The platform with Yai's HP (BublSide F x2)
2) Second fork along main street (Virus)
3) First fork near entrance to ACDC 3
--ACDC 3--
1) Past main street to the final fork
2) Dead-end near ACDC Square entrance
3) Side road near entrance to ACDC 1 (BublSide F x3)
When you clear all nine fires, you'll get a call from Match congratulating you
on clearing the area. Jack out and go to Yai's house. Take the shortcut to
SciLab Square and clear these six fires.
--SciLab 1--
1) Upper Area: Side path off of main street, near SciLab 2 (Virus)
2) Lower Area: Main purple platform
3) Upper Area: Side path off of main street, near main platform w/ orange doors
(400 Zenny)
--SciLab 2--
1) Behind the counter near the entrance to SciLab 1 lower area (400 Zenny)
2) On a side path on the lower area of the main platform
3) On a side path on the way to SciLab 1 upper area
When you're done here, Match will call you again. When that's over, take the
CyberMetro to Yoka. Get off at Yoka 2 and put out these six fires. If you're
running low on Aqua chips, pick some up from the viruses here.
--Yoka 1--
1) Upper Area: Platform near Tamako's HP (Virus)
2) Lower Area: Pathway near BugFrag Trader (Virus)
3) Upper Area: Platform on which you fought BubbleMan (BublSide F x2)
--Yoka 2--
1)Same place where you found the first WWW Navi earlier in the scenario (100
Zenny)
2) Same place where you found the second WWW Navi earlier in the scenario (BublSide F x2)
3) Dead end near entrance to Yoka 1 upper level
Match will call you again. Take the CyberMetro to Beach 2 and put out the six
fires there to rid the net of the fires.
--Beach 1--
1) After the teleporter on the path around the main platform (Virus)
2) Behind you after walking down to lower area
3) Where you saved GutsMan during the N1 (BublSide F x3)
--Beach 2--
1) Lower area, along the orange road near the compression path (Virus)
2) Upper area, near entrance to Beach Square
3) Lower area, near WWW door (Virus)
Match calls you to tell you that FlameMan is waiting in Undernet 3. To get to
the Undernet, go to Beach 2 lower area and look for a teleporter guarded by a
generic evil-looking Navi. Show him your Tally to get access to Hades Isle's
isolated pathway to the Undernet.
In Undernet 1, take the fourth ramp downward, then the conveyor path to the
right, then the fork upwards to get to Undernet 2. In Undernet 2, walk forward
to the platform with the friendly purple Navi on it. Go to the left, then fork
upwards and take the teleporter there. Take the teleporter above you when you
rematerialize, then go down the ramp and back in to Undernet 1. Go down to the
central platform and take the pathway to your right to go back in to Undernet 2.
Follow this pathway to enter Undernet 3, where FlameMan is hiding. You'll feel
an incredible power, but proceed undaunted. Follow the only pathway you can
follow right now to a large platform. The immense power you felt earlier will
shatter it. Take the conveyor path nearby upward (pick up the BMD for an
HPMemory) and follow the path back to the evil Navi who wouldn't let you through
before. You'll have to fight him to get through. He fights with two Fishy2s and
a Canodumb3. Fishy2s ignite the tiles they fly over, so be careful. When you
beat him, he'll let you through. Take the conveyor path upwards and fork left.
Go down, then follow the path upwards. That odd Navi is still following
you...anyway, the path you're on will lead you right to FlameMan. Save before
fighting him, because he's quite annoying.
--BOSS--
FlameMan.EXE
HP: 1000
-Attacks-
Fire Breath Line: He will shoot fire down the line in front of him. If there is
no panel in front of him, no fire will be sent. (60 dmg)
Fire Breath Spread: He will shoot fire which takes up the center panel of your
first column, then the entire second and third columns. To avoid it, stand above
or below the center panel in your first column. (60 dmg)
Evil Flame: When the candles in the back of the arena turn yellow, two flames
will appear on your side of the arena and rotate around the center panel. They
disappear if the flame on the candle goes out. (60 dmg)
-Stage-
In the top and bottom panels of the last column of FlameMan's area, there are
two candles with 8 HP when lit. If the flame is green (both flames start out
green), an aura protects FlameMan which makes him invincible. If the flame is
red, FlameMan will slowly recover HP until the candle is put out. If the flame
is yellow, the Evil Flame attack will be used.
When you defeat FlameMan, Match will notice that his Navi is barely scratched
and Megaman is battered. Just as he's going to destroy you, the immense power
appears and destroys FlameMan. Oh, and now you have to fight it.
--SCRIPTED BOSS FIGHT--
Forte
HP: 1000
-Attacks-
What does it really matter? You can't break his aura at all, and this is a
scripted fight anyway. You can't win.
After the scripted boss fight, that bizarre Navi who has been following you
takes on Forte. His imminent death (the Navi's, not Forte's) is delayed by Wily,
saying he's finally gathered all four Tetra Codes. Which is bad. Get to SciLab
to see if your dad's okay. |