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1) The Introduction
  1.1) Emailing Me
  1.2) FAQ and NSFAQ
  1.3) Version History
2) The Game
  2.1) The Lights Go Out in ACDC (FlashMan)
  2.2) N1 Preliminaries I
  2.3) When Animals Attack (BeastMan)
  2.4) N1 Preliminaries II
  2.5) Squeaky Clean (BubbleMan)
  2.6) The Game is Rigged (DesertMan)
  2.7) Mother Nature's Had Enough (PlantMan)
  2.8) That Burning Sensation (FlameMan)
  2.9) Climbing the Ranks
  2.10) Construction Ahead (DrillMan)
  2.11) Peer-to-Peer Peril (Alpha)
3) The Extras
  3.1) I've Got a Secret...Area
  3.2) 200 Fragments of Power 1, 2, 3, 4, 5
  3.3) On the Clock
  3.4) 85 More Fragments of Power 1, 2, 3
  3.5) Super Navi-gation
  3.6) 32 Combinations of Fragments of Power
    123
  3.7) The Beginning and the End
  3.8) Even More Fragments of Power
4) The Jobs  1, 2
5) The End

  5.1) Thanks
  5.2) Copyright
  5.3) Legalities

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Megaman Battle Network 3 White FAQ/Walkthrough

By PPM

3) Extras

3.6) 32 Combinations of Fragments of Power (2)

--Z-VARIBL--
Chips: VarSword B C D; C D E; D E F
Damage: 160 (? hits)
Effects:
 - Five seconds of invisibility/invincibility
 - Unlimited VarSword use during that time
 - Back-B-Forward-B is your friend

--Z-YOYO1--
Chips: Yo-Yo1 C D E; D E F; E F G
Damage: 40 (2/3 hits)
Effects:
 - Five seconds of invisibility/invincibility
 - Unlimited Yo-Yo1 use during that time
 - The enemy three spaces ahead of Megaman, provided it doesn't move, will be hit three times

--Z-YOYO2--
Chips: Yo-Yo2 H I J; I J K; J K L
Damage: 50 (2/3 hits)
Effects:
 - Five seconds of invisibility/invincibility
 - Unlimited Yo-Yo2 use during that time
 - The enemy three spaces ahead of Megaman, provided it doesn't move, will be hit three times

--Z-YOYO3--
Chips: Yo-Yo3 M N O; N O P; O P Q
Damage: 60 (2/3 hits)
Effects:
 - Five seconds of invisibility/invincibility
 - Unlimited Yo-Yo3 use during that time
 - The enemy three spaces ahead of Megaman, provided it doesn't move, will be hit three times

--Z-STEP1--
Chips: StepSwrd L M N, M N O, N O P
Damage: 130 (1 hit)
Effects:
 - Five seconds of invisibility/invincibility
 - Unlimited StepSwrd use during that time
 - Remember that the enemy in front of Megaman _after_ stepping two columns is the one that will be injured

--Z-STEP2--
Chips: StepCros P Q R; Q R S; R S T
Damage: 130 (1/2 hits)
Effects:
 - Five seconds of invisibility/invincibility
 - Unlimited StepCros use during that time
 - Remember that any enemies above or below Megaman will be hurt, as well as any enemies behind and above or below the enemy you're attacking

--BUBSPRD--
Chips: Bubbler C D E; Bub-V D E F; BublSide E F G
       Bubbler, Bub-V, BublSide E
Damage: 300 (1 hit)
Effects:
 - Aqua element
 - Will hit one square out from the impact area in all directions

--HEATSPRD--
Chips: HeatShot H I J; Heat-V I J K; HeatSide J K L
       HeatShot, Heat-V, HeatSide J
Damage: 300 (1 hit)
Effects:
 - Fire element
 - Will hit one square out from the impact area in all directions

--H-BURST--
Chips: Spreader M N O; N O P; O P Q
Damage: 100 (5 hits)
Effects:
 - Will hit one square out from the impact area in all directions

--LIFESWRD--
Chips: Sword, WideSwrd, LongSwrd E
       Sword, WideSwrd, LongSwrd L
       Sword, WideSwrd, LongSwrd Y
Damage: 400 (1 hit)
Effects:
 - Will hit three columns and two rows in front of you

--ELEMSWRD--
Chips: FireSwrd, AquaSwrd, ElecSwrd, BambSwrd N
       FireSwrd, AquaSwrd, ElecSwrd, BambSwrd P
Damage: 150 (4 hits)
Effects:
 - Cycles through the elements in the order of the chips
 - Has range of a WideSwrd

--EVILCUT--
Chips: StepSwrd, HeroSwrd, StepCros P
Damage: 150 (1/4 hits)
Effects:
 - Steps forward two columns
 - Will slash with all three swords
 - The enemy directly in front of Megaman will be hit 4 times

  Megaman Battle Network 3 White

Megaman Battle Network 3 White

Megaman Battle 3 White roms


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