gameboy advance cheats Home Page

1) The Introduction
  1.1) Emailing Me
  1.2) FAQ and NSFAQ
  1.3) Version History
2) The Game
  2.1) The Lights Go Out in ACDC (FlashMan)
  2.2) N1 Preliminaries I
  2.3) When Animals Attack (BeastMan)
  2.4) N1 Preliminaries II
  2.5) Squeaky Clean (BubbleMan)
  2.6) The Game is Rigged (DesertMan)
  2.7) Mother Nature's Had Enough (PlantMan)
  2.8) That Burning Sensation (FlameMan)
  2.9) Climbing the Ranks
  2.10) Construction Ahead (DrillMan)
  2.11) Peer-to-Peer Peril (Alpha)
3) The Extras
  3.1) I've Got a Secret...Area
  3.2) 200 Fragments of Power 1, 2, 3, 4, 5
  3.3) On the Clock
  3.4) 85 More Fragments of Power 1, 2, 3
  3.5) Super Navi-gation
  3.6) 32 Combinations of Fragments of Power
  3.7) The Beginning and the End
  3.8) Even More Fragments of Power
4) The Jobs  1, 2
5) The End

  5.1) Thanks
  5.2) Copyright
  5.3) Legalities

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Megaman Battle Network 3 White FAQ/Walkthrough


3) Extras

3.6) 32 Combinations of Fragments of Power (3)

Chips: Ratton1, Ratton2, Ratton3 A
       Ratton1, Ratton2, Ratton3 C
       Ratton1, Ratton2, Ratton3 F
Damage: 500 (1 hit)
 - Will seek the enemy and turn once
 - Can be destroyed

Chips: TimeBomb J K L; K L M; L M N
Damage: 500 (1 hit)
 - Plants in first column of enemy area
 - Can be destroyed

Chips: MetaGel1 B C D; MetaGel2 E F G; MetaGel3 S T U
Damage: 150 (6 hits)
 - Steals panels randomly
 - If enemy is on panel, enemy is damaged and panel is not stolen

Chips: CrsShld1, CrsShld2, CrsShld3 C
       CrsShld1, CrsShld2, CrsShld3 L
Damage: 1500 (? Hits)
 - Protects Megaman
 - Will hit enemies until death or until 1500 damage is dealt

Chips: RockCube *, RockCube *, GodStone S
Damage: 200 (? Hits)
 - Rocks rain down on enemy area
 - Can isolate rockfall with AreaGrab for more damage

Chips: PoisMask, PoisFace, Anubis A
Damage: N/A
 - PharaohMan statue drops in front of Megaman
 - Poisons enemy at 100HP/sec
 - Can be destroyed, but very difficult to

Chips: AntiDmg, AntiNavi, Muramasa M
Damage: 100 (18 hits)
 - 18 shurikens rain on the enemy in realtime

Chips: Barrier, Barr100, Barr200 E
       Barrier, Barr100, Barr200 R
Damage: N/A
 - Creates a barrier that can withstand 500 total damage
 - Can use Barrier * and Barr100 * instead of E or R

Chips: HolyPanl, Recov300, Roll R
       HolyPanl, Recov300, Rollv2 R
       HolyPanl, Recov300, Rollv3 R
Damage: 50 (9 hits)
 - Heals 300 HP after doing damage

Chips: Guard *, DashAtk, GutsMan G
       Guard *, DashAtk, GutsManv2 G
       Guard *, DashAtk, GutsManv3 G
       Guard *, DashAtk, GutsManv4 G
Damage: 300 (1 hit)
 - Only damage if enemy is in same line as you
 - Explodes in a + pattern

Chips: CustSwrd, VarSwrd, ProtoMan B
       CustSwrd, VarSwrd, ProtoMnv2 B
       CustSwrd, VarSwrd, ProtoMnv3 B
       CustSwrd, VarSwrd, ProtoMnv4 B
Damage: 70 (8 hits)
 - Blues and Megaman slash and bust the entire area

Chips: Slasher, CustSwrd, VarSwrd, ProtoMan B
       Slasher, CustSwrd, VarSwrd, ProtoMnv2 B
       Slasher, CustSwrd, VarSwrd, ProtoMnv3 B
       Slasher, CustSwrd, VarSwrd, ProtoMnv4 B
Damage: 70 (10 hits)
 - Blues and Megaman slash and bust the entire area
 - Blues' slashes are NOT elemental

Chips: Team1, Team2 *, KingManv5 K
       Team1, Team2 *, MistManv5 M
       Team1, Team2 *, BowlManv5 B
Damage: 300 (Max 7 hits)
 - BowlMan shoots MistMan out of his arm cannon repeatedly
 - KingMan appears and jumps three spaces ahead
 - KingMan sends shockwaves in a + pattern
 - No damage from KingMan if he lands on an enemy

Chips: Salamndr, Fountain, Bolt, GaiaBlad *
Damage: 100 (9 hits)
 - Megaman attacks each enemy in suspended time
 - When all enemies are dead or he hits 8 times, he explodes for 100 damage
 - The explosion destroys all field objects

  Megaman Battle Network 3 White

Megaman Battle Network 3 White

Megaman Battle 3 White roms

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