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1) The Introduction
  1.1) Emailing Me
  1.2) FAQ and NSFAQ
  1.3) Version History
2) The Game
  2.1) The Lights Go Out in ACDC (FlashMan)
  2.2) N1 Preliminaries I
  2.3) When Animals Attack (BeastMan)
  2.4) N1 Preliminaries II
  2.5) Squeaky Clean (BubbleMan)
  2.6) The Game is Rigged (DesertMan)
  2.7) Mother Nature's Had Enough (PlantMan)
  2.8) That Burning Sensation (FlameMan)
  2.9) Climbing the Ranks
  2.10) Construction Ahead (DrillMan)
  2.11) Peer-to-Peer Peril (Alpha)
3) The Extras
  3.1) I've Got a Secret...Area
  3.2) 200 Fragments of Power 1, 2, 3, 4, 5
  3.3) On the Clock
  3.4) 85 More Fragments of Power 1, 2, 3
  3.5) Super Navi-gation
  3.6) 32 Combinations of Fragments of Power
    123
  3.7) The Beginning and the End
  3.8) Even More Fragments of Power
4) The Jobs  1, 2
5) The End

  5.1) Thanks
  5.2) Copyright
  5.3) Legalities

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Megaman Battle Network 3 White FAQ/Walkthrough

By PPM

2) The Game

2.6) The Game is Rigged (DesertMan)

You'll see a short cutscene of Chaud talking with his father at the DNN station. Chaud's father cares about nothing but winning, which deeply upsets Chaud. Cut to your room, where you'll get an email from DNN saying that there will be a pre-show filmed in Beach Square today. Megaman gets the idea to invite everybody. Roll and Glide are on their respective owners' HPs, and GutsMan is in Yoka 1, in an endurance contest. He only shows up there after talking to a program on Dex's HP. When you talk with everyone, you'll get an email with CBeacPas attached to it. Head to the CyberMetro and go to the Beach area.

Follow the orange path in Beach 2 around the area, down the ramps, and across the compress path to the teleporter, which will bring you to Beach Square's entrance. Walk up the orange ramp in Beach Square and talk to Jennifer, the yellow female Navi, who is giving interviews of N1 participants. GutsMan shows up and, in the middle of his interview, a riot breaks out in Beach 1. Go there and you'll almost immediately have to fight two Deetles and a Trumpy. Go down the first downward conveyor, then down the ramp to fight a Navi with two Shrimpy2s and a Trumpy. Continue down the orange path to the second set of conveyors. Go down, then go down again. Follow the path to find another Navi with a Swordy2, a Swordy3, and a Trumpy. Take the teleporter to face off with the rioters' boss. In a moment of extreme badassity, Blues shows up out of nowhere and destroys the other two Navis. The boss flees in terror, and you (and Blues) have saved GutsMan and Jennifer. Your day is done, so you'll cutscene to your house, where your mom wants you to take a disk to your dad.

Head to your dad's lab and you'll find he's in a meeting. One of the assistants in his lab will give him the disk when the meeting's over. Leave SciLab and you'll meet up with your dad and Chaud, whose father is the president of IPC Inc. You'll get an unbreakable PET Case from your dad. Now, head home and sleep for tomorrow.

When you wake up, you'll get an email from Dex that says he's in Block A of the Prix. Go to the MetroLine Station and head to Beach Street. The DNN station is the huge building along the river. Talk to everyone inside, especially the shady costumed guy on the wall and Tora, a kid not much older than you. You have to fight his Navi, KingMan, to advance the storyline, but you don't need to win. It's nice to learn the battle techniques early. Sunayama will walk in and tell everyone the N1 is beginning. Walk through the door in the corner and follow the hallway to the end to start a cutscene where the participants of your Block are introduced. When that's done, head onto the boat in front of the DNN building to go to Hades Isle and participate in Round 1 of the N1 Grand Prix! (Note: You'll get an expansion to your NaviCust from dad after the cutscene.)

Your folder's been switched for the first two rounds of the Prix. Meet inside and jack in to the computer hub to start the first round. You need to look for a VictData and three of them have already been found. Your VictData is behind a password door. The password for that door is in a BMD reached by taking the compress path upwards, then the conveyor path left, then the compress path upwards again. The VictData is on the lower level, through all the compress paths. When you collect it, the round will automatically end. Four opponents will be eliminated and you'll be allowed to advance.

The second round is against Tamako and MetalMan Alpha. The door you enter determines the environment of your battle. The first door from the left is Lava, the second is Sand, the third is Ice, and the fourth is Wood. Try to select the same as your style's element. If you're Elec, the sky's the limit.

--BOSS--
METALMAN.EXE ALPHA
HP: 800

-Updated Attacks-
Metal Blade now does 40 damage.
Homing Missile now does 40 damage.

-New Attacks-
Iron Fist: MetalMan will come to the panel in front of you and smash his fist down on you. If you move before he does that, he cracks the panel. (80 dmg)

After beating MetalMan Alpha, you will have the opportunity to change your folder. You have three minutes to do so. There are five folders, four of which are on your way to the fifth. The folder that is considered the best is N1-Fldr A, on top of Hades Isle. Leave the cave and take the rocky path over the water (downwards from the entrance) to the top of Hades Isle. You'll need to beat a quiz to get it, though. The answers are: 100 l of water, zoo boss, Yasu, AquaGuts, and CannBall. If you feel like changing your folder, you should still have time left to talk to the other four folder guys. When three minutes are up, the announcer will bring you into the quarterfinals room. You'll have to face Dex and GutsMan Alpha. You've already fought him, when you proved yourself to Chisao, so you should be adequately prepared.

After owning GutsMan, your time on Hades Isle is over and you have to go back to the DNN building for the semis. Talk to Ribbita to learn that Chaud is missing. Walk along the river's edge to run into him and start a short cutscene. When it's over, go back to the DNN building and enter the battle arena. You face Tora and KingMan, who's the same version as the pre-battle you had to fight earlier. Switch to your regular folder before entering the studio, unless you like your extra folder better.

--BOSS--
KINGMAN.EXE
HP: 800

-Attacks-

Pawn: With the range of a LongSwrd, the two Pawns will slice at you if you get too close to the edge of your area. (30 dmg) Knight: Jumping around your area, the Knight will send out a shockwave whenever it lands. (50 dmg) Rook: When low on HP, KingMan will summon a Rook to shield him and follow his movements to prevent damage to him. (0 dmg) Plan-B: KingMan will switch around the pieces and either AreaSteal and set up two Pawns and a Knight, or set up two Knights and a Pawn. (0 dmg) Checkmate: KingMan will pin you in place with his pieces, then jump at you and send out shockwaves in a + pattern. (50 dmg)

When you defeat Tora, turmoil will break out. It's Q versus Chaud, but Mayl interrupts and says Yai is in trouble. Yai got injured after falling and is in the hospital now. You can't visit her because it's blocked off, but it's nice to know where she is. At the crowd's reaction, you run back inside and witness part of Chaud's battle. Q seems to have a generic Navi, but after removing the disguise, it's actually DesertMan! Dragging out the battle with his Desert Mirage, Q lets it slip that he works for the WWW. He pulls off his cloak and reveals himself as Sunayama! He beckons Chaud to the editing room. Follow him. Take the elevator in the hallway to the second floor.

You see Sunayama with Chaud's father as a hostage and demanding Chaud's PET in return. Lan comes up with possibly THE best idea ever and chucks his PET at Sunayama. You and Sunayama then get into a Netbattle.

--BOSS--
DESERTMAN.EXE
HP: 800

-Attacks-
Desert Lion: DesertMan's hand turns into a lion's head and charges at you. (40 dmg)
Desert Whirlpool: Two whirlpools appear on your side of the stage and damage you if you step on them. (40 dmg)
Desert Stone: When low on HP, sand blocks will drop from the sky randomly on your area. (60 dmg)

-Stage-
DesertMan's area is all Sand panels and nothing can change that. DesertMan is protected by two 50 HP pillars and two 50 HP hands, the latter of which do regenerate but the former do not. If you hit him with an Aqua chip, he will solidify and become immobile for several seconds.

When you defeat Sunayama, he will trick Lan to look the other way while he runs off, then he runs right in to Chaud. Sunayama is apprehended and the N1 Grand Prix is canceled. Cut to Wily's lair, where he's complaining about Sunayama's failure, but is ready to send in his next operative, Anetta. Cut to one week after the N1, in your classroom.

  Megaman Battle Network 3 White

Megaman Battle Network 3 White

Megaman Battle 3 White roms


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