2) The Game
2.3) When Animals Attack (Beastman)
Lan's overslept (so what else is new?) and he's got to rush to school. Do so and
you'll meet up with the rest of your class in the nick of time. Cut to Yoka,
where the air is clean, the water is pure, and the zoo is closed. Ms. Mari says
the class will just go there tomorrow, so feel free to wander. Go to the left to
find the inn. Go to the hallway in front of your room and talk to Dex and Ms.
Mari. Walk into your room and talk to Mayl, then leave through the hidden door
in the upper corner and talk to Yai. Check the fence and Ms. Mari will call all
of you for bath time. After baths and dinner, the class participates in a pillow
fight, using magic pillows that disappear shortly after being thrown and that
appear out of nowhere. Then you'll all go to sleep.
An email will wake you up; it's from your dad and he's fixed the PET! He's also
included the Navi Customizer, the utility that replaces stat points in this
game. When you boot up the NaviCust by leaving the pause menu, Dr. Hikari will
explain the rules to the NaviCust. He'll also send you an email later with those
rules in it. Leave the NaviCust screen and join the others at the zoo.
En route, you'll notice a new person at the souvenir stand. Her name is Tamako,
and she is the operator of MetalMan. You can fight MetalMan right now, and in
fact, you probably should.
Metal Blade: MetalMan throws this blade around the arena in the same fashion as
the Boomer virus. (20 dmg)
Homing Missile: MetalMan shoots a series of missiles from his back onto your
area. Move away from the flashing yellow squares to avoid the missiles. (20 dmg)
The stage has two metal blades patrolling the middle row which deal 10 damage if
you are in their path when they reach the square you're standing on. If a blade
is above or below you, you can't move directly up or down until it moves out of
the way. They also cannot be shot past.
For beating Tamako, you'll get a MetalMan M chip. This chip is unique in that,
if you hold A and press the D-Pad before MetalMan attacks, you can move him
At the front of the zoo, your class will be waiting. After a short cutscene,
you'll be able to enter. Do so and check every single animal cage. _Every_ one.
While you're doing that, you'll probably run into Dex, Mayl, and Yai. Talk to
all of them; Dex will set up a meeting place at the lion cage. After checking
every other animal, walk over to the lions (in the second part of the zoo, near
the bottom) and the others will meet you there. Chisao's been taken by the
condor, and when you run back to do something about it, you find that the lion's
escaped as well. In fact, all the animals have gotten out!
To escape, walk through the alcove in the panda cage, then walk towards the
entrance of the zoo. Instead of leaving (you can't anyway), go up and left, past
the zookeeper's building and to the fence. The fence is crushed and you now have
open access to the inn. Go into the hallway, walk down the extreme right of the
stairs, and head to the front of the zoo.
Chisao is on top of the electricity tower, in the beak of the condor. When you
go to rescue him, the condor slams you down and flies away. Dex comes along to
get Chisao, but fails because Chisao is too scared. A zoo attendant then alerts
Lan that the zookeeper is controlling the animals through chips and you have to
stop him. Go to the panda computer and jack in to Zoo Comp 1.
In the zoo computers, the correct path is often blocked by Mettaur-like viruses
which assume the identities of animals. There are also corresponding programs
nearby which will delete the viruses and clear your path. Since the path is
fairly straightforward, I'll just give a list of the viruses and the programs
needed to delete them.
Zoo Comp 1...
Mouse virus = Cat program
Frog virus = Snake program
Zoo Comp 2...
Rabbit virus = Rabbit program
Gorilla virus = Banana program
Sea lion virus = Ball program
Clam virus = Otter program
Zoo Comp 3...(you can get a SneakRun NaviCust program in this area!)
Tree virus = Beaver program
Hungry panda virus + bored panda virus = Bamboo program + tire program (take
both at once)
Mongoose virus = Cobra program
Jar virus = Octopus program
Zoo Comp 4...
Parrot virus = Tongue-Twister program
Monkey virus + peanut virus = Chestnut program + walnut program
Cat... virus + Wool... virus + Wolf... virus = Tiger program + sheep program +
After all this program-switching is done, it's time to face BeastMan, controlled
by the evil zookeeper who is also a WWW member.
Beast Dive: BeastMan will get on either the upper right or lower right corner of
your area and dive diagonally downwards or upwards. (20 dmg)
Claw Swipe: He will disappear momentarily, then appear in front of you and slash
you with his claws. His claws have the range of a WideSwrd. (20 dmg)
Primal Rage: BeastMan will split into three parts and attack you three times.
One claw will appear at the upper right corner of your area and dive diagonally
down, then one will appear at the lower right and go diagonally up, then
BeastMan's head will barrel down the row you're currently on. To avoid this
attack, go up to the top row, then down to the bottom, then back up. Dodge the
head if necessary. (20 dmg)
After defeating BeastMan, he will explode immediately. Takeo runs off with the
second TetraCode, saying Wily will be pleased. The cutscene that follows shows
Chisao being rescued by Lan and Dex. Cut to ACDC Park, where Dex says that
Chisao came to take him to Netopia, and left for Netopia because of
Cut to Wily's Lair, where he's babbling on about Cybergeddon, and how Megaman
can't stop him, and other typical evil villian talk.