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1) The Introduction
  1.1) Emailing Me
  1.2) FAQ and NSFAQ
  1.3) Version History
2) The Game
  2.1) The Lights Go Out in ACDC (FlashMan)
  2.2) N1 Preliminaries I
  2.3) When Animals Attack (BeastMan)
  2.4) N1 Preliminaries II
  2.5) Squeaky Clean (BubbleMan)
  2.6) The Game is Rigged (DesertMan)
  2.7) Mother Nature's Had Enough (PlantMan)
  2.8) That Burning Sensation (FlameMan)
  2.9) Climbing the Ranks
  2.10) Construction Ahead (DrillMan)
  2.11) Peer-to-Peer Peril (Alpha)
3) The Extras
  3.1) I've Got a Secret...Area
  3.2) 200 Fragments of Power 1, 2, 3, 4, 5
  3.3) On the Clock
  3.4) 85 More Fragments of Power 1, 2, 3
  3.5) Super Navi-gation
  3.6) 32 Combinations of Fragments of Power
    123
  3.7) The Beginning and the End
  3.8) Even More Fragments of Power
4) The Jobs  1, 2
5) The End

  5.1) Thanks
  5.2) Copyright
  5.3) Legalities

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Megaman Battle Network 3 White FAQ/Walkthrough

By PPM

2) The Game

2.2) N1 Preliminaries I

This starts with Rei returning the mysterious "TetraCode" to his lord, Dr. Wily. Wily, quite pleased, says that it is now time for Takeo, another lackey, to serve his purpose.

Cut to the ACDC Metroline station. A small boy steps out and approaches a mysterious person to ask where the #1 Netbattler in town lives. Lan is the number one Netbattler, but this kid says that the #1 Netbattler is also his brother! The kid runs off looking for his brother...

Cut to Lan's room. Lan is almost ready to leave for school, but Megaman tries to remind him of something. Megaman's speech is choppy, though, and Lan can't understand him. This stuff has been happening since the Shining Browser Crasher affected Megaman, but it seems to fix itself after a while. Megaman also tells Lan quite clearly that his little brother is looking for him...except that Lan doesn't have a little brother! You need to see your dad to fix the PET, so head over to the Metroline Station.

Mayl, Yai, and the kid are there, all very frustrated. Talk to the kid to start a cutscene in which the kid claims that Lan is not his brother, and therefore not the #1 Netbattler in town. The kid is very reluctant to tell you his brother's name, saying you should know just by his rank. You need to go find the number one Netbattler in ACDC. Look around and you should figure out which important character isn't with you. Dex is in your classroom.

Dex demands to be taken to the kid, whose name is revealed as Chisao. Cut to the Metroline station. Chisao is happy to see his brother, but there's a dispute between everyone as to who the number one Netbattler actually is. You can fight Dex to prove that you're the best, and you probably should, just for the chip you'll get.

--BOSS--
GUTSMAN.EXE ALPHA
HP: 700
Difficulty: Average

-Updated Attacks-
Shockwave: 40 damage.
Guts Punch: 60 damage.

-New Attacks-
Area Crack: Essentially the same as Line Crack, but your entire area's panels become cracked. (40 dmg)

When you beat GutsMan Alpha, you'll win the GutsManv2 G chip. And Chisao will hate Dex, but I call that a fringe benefit. Anyway, the Metroline is now clear, so buy a ticket to SciLab and go see your dad on his floor. He's in a meeting, but talk to the long-haired scientist to get a SubPET. Since you can't see your dad right now, head home. Your PET should survive until then.

You'll get email from Dex saying that he just set up a shortcut on his HP to ACDC Sq. Convenient.

As you leave the elevator, N1 Cowboy Hat Man (Sunayama) will tell you that the second round of the N1 Prelims are starting and you need to get to SciLab Square. The virus lab is blocked off, which is the direct route to SciLab Sq., so you need to take the CyberMetro, for which Sunayama gives you a ticket. Go back to ACDC and jack in to Dex's PC. In here, go up and to your left, to the green area, and find the glowing spot. This will bring you to ACDC 1 and, going downwards from there, the CyberMetro.

In SciLab 2, go up the ramp nearby and through the archway straight ahead of you. The red spot there will take you to SciLab Square. Go to the area to your right and talk to the purple Navi to start up the second round of preliminaries. The first round is a three-battle survival match.

Round 1: Mettaur2, Mettaur2, Mettaur2
Round 2: Bunny, Bunny, Canodumb
Round 3: Mettaur2, Mettaur2, Boomer

After beating these nine viruses, the second round consists of finding and beating a navi somewhere in the SciLab area. This Navi is on the upper level of SciLab 1. To get there, go to the right after leaving SciLab Sq., then fork upwards, right, down, and down again. Follow the direct path in SciLab 1 to meet the "Virus King". Megaman screws it up, though, and the "Virus King" is quite unsatisfied. He cuts to another camera and moves to SciLab 2. Go back to the entrance to SciLab Sq. and walk to the right, down, left, and left once more to find the "Virus King" again. You'll have to fight three Fishy viruses. Go back to the N1 Navi.

The third mission is given by a Navi in ACDC 2. Go to ACDC 3 from the CyberMetro, then exit to ACDC 2 and talk to the Navi in the middle of the path there. This is also a three-battle survival match.

Round 1: Quaker, Quaker, Canodumb
Round 2: Fishy, Canodumb, Canodumb
Round 3: Mettaur2, Mettaur2, Hardhead

When you win, the internet goes incredibly wonky and Megaman loses contact with Lan. Megaman can't just jack out; he has to run over to the place at which he jacked in (Dex's PC in our case) and teleport out. Since you can't contact Lan, you'll be doing battle without any chips. Since the PET is broken, Megaman needs to be stored in the SubPET until it's fixed. While in the SubPET, you can't go online or Netbattle.

Surprise! After a bit of talking, your dad comes back from work finally! He's going to fix your PET in time for the field trip to Yoka tomorrow. With all that taken care of, go off to bed.

  Megaman Battle Network 3 White

Megaman Battle Network 3 White

Megaman Battle 3 White roms


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