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1) The Introduction
  1.1) Emailing Me
  1.2) FAQ and NSFAQ
  1.3) Version History
2) The Game
  2.1) The Lights Go Out in ACDC (FlashMan)
  2.2) N1 Preliminaries I
  2.3) When Animals Attack (BeastMan)
  2.4) N1 Preliminaries II
  2.5) Squeaky Clean (BubbleMan)
  2.6) The Game is Rigged (DesertMan)
  2.7) Mother Nature's Had Enough (PlantMan)
  2.8) That Burning Sensation (FlameMan)
  2.9) Climbing the Ranks
  2.10) Construction Ahead (DrillMan)
  2.11) Peer-to-Peer Peril (Alpha)
3) The Extras
  3.1) I've Got a Secret...Area
  3.2) 200 Fragments of Power 1, 2, 3, 4, 5
  3.3) On the Clock
  3.4) 85 More Fragments of Power 1, 2, 3
  3.5) Super Navi-gation
  3.6) 32 Combinations of Fragments of Power
    123
  3.7) The Beginning and the End
  3.8) Even More Fragments of Power
4) The Jobs  1, 2
5) The End

  5.1) Thanks
  5.2) Copyright
  5.3) Legalities

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  GAME ROM SCREENSHOTS

Megaman Battle Network 3 White FAQ/Walkthrough

By PPM

3) Extras

3.2) 200 Fragments of Power (3)

S081: Shake1 (90)
 -- Send a barbell three spaces ahead to attack the column
 -- Heavy, Hospital TV

S082: Shake2 (110)
 -- Send a barbell three spaces ahead to attack the column
 -- Heavier, WWW Island Hidden Computer

S083: Shake3 (140)
 -- Send a barbell three spaces ahead to attack the column
 -- Heaviest, Secret Areas

S084: NOBeam1 (200)
 -- If behind a field object, shoots a beam down the row
 -- N.O.-1, Hospital TV

S085: NOBeam2 (260)
 -- If behind a field object, shoots a beam down the row
 -- N.O.-2, Secret 2

S086: NOBeam3 (300)
 -- If behind a field object, shoots a beam down the row
 -- N.O.-3, Secret 3

S087: Hammer (100)
 -- Breaks panel in front of you if empty
 -- ZooComp 4

S088: Geyser (200)
 -- Shoots water in a +, then X pattern out of empty panel three
    squares ahead (Aqua)
 -- Yoka Zoo Alarm System

S089: Rope1 (50)
 -- Sends vines to ensnare the enemy (Wood)
 -- Viney, Hospital Network

S090: Rope2 (70)
 -- Sends vines to ensnare the enemy (Wood)

S091: Rope3 (90)
 -- Sends vines to ensnare the enemy (Wood)
 -- Vinert, WWW Island FlameMan Tank (equip Jungle)

S092: Boomer1 (60)
 -- Launches a boomerang along the outer rim of the arena (Wood)
 -- Boomer, SciLab Network

S093: Boomer2 (80)
 -- Launches a boomerang along the outer rim of the arena (Wood)
 -- Gloomer, Undernet Areas

S094: Boomer3 (100)
 -- Launches a boomerang along the outer rim of the arena (Wood)
 -- Doomer, Secret Areas

S095: PoisMask
 -- Poisons area one square around the mask while A is held
 -- PuffBall, Undernet Areas

S096: PoisFace
 -- Poisons area two squares around the mask while A is held
 -- PoofBall, Hospital Network

S097: RockArm1 (100)
 -- Cracks row and sends shockwave
 -- Quaker, SciLab Network

S098: RockArm2 (150)
 -- Cracks row and sends shockwave
 -- Shaker, Beach Network

S099: RockArm3 (200)
 -- Cracks row and sends shockwave
 -- Breaker, Secret 1

S100: CrsShld1 (160)
 -- Protects you and attacks attackers
 -- Dominerd1, Undernet

S101: CrsShld2 (210)
 -- Protects you and attacks attackers
 -- Dominerd2, WWW Island Hidden Computer

S102: CrsShld3 (260)
 -- Protects you and attacks attackers
 -- Dominerd3, Secret 3

S103: Magnum1 (120)
 -- Destroys column and deals damage (Fire)
 -- Basher, WWW Island FlameMan Tank

S104: Magnum2 (150)
 -- Destroys row and deals damage (Fire)
 -- Smasher, Secret 1/2

S105: Magnum3 (180)
 -- Destroys column and deals damage (Fire)
 -- Trasher, Secret 3

S106: Plasma1 (30)
 -- Rotates electricity (Elec)
 -- Eleball, ACDC 2/3

S107: Plasma2 (60)
 -- Rotates electricity (Elec)
 -- Elesphere, WWW Island FlashMan Tank

S108: Plasma3 (90)
 -- Rotates electricity (Elec)
 -- Eleglobe, Secret 1

S109: RandMetr (100)
 -- Shoots meteors randomly in enemy area (Fire)
 -- Metrid, Undernet 1

S110: WholMetr (100)
 -- Shoots meteors randomly in enemy area (Fire)
 -- Metrod, WWW Island FlameMan Tank

S111: ShotMetr (100)
 -- Shoots meteors randomly in enemy area (Fire)
 -- Metrodo, Secret 1

S112: Needler1 (30)
 -- Shoots needles in all directions but backwards
 -- Needler, Hospital Bed

S113: Needler2 (40)
 -- Shoots needles in all directions but backwards
 -- ACDC Tank

S114: Needler3 (50)
 -- Shoots needles in all directions but backwards
 -- Spiker, Secret 1

S115: Totem1 (100)
 -- Shoots flames three squares ahead (Fire)
 -- Totem, Hospital Network

S116: Totem2 (140)
 -- Shoots flames three squares ahead (Fire)
 -- Totam, Secret 1

S117: Totem3 (180)
 -- Shoots flames three squares ahead (Fire)
 -- Totun, Secret 1

S118: Sensor1 (100)
 -- Rigs a line to zap the enemy on sight (Elec)
 -- KillerEye, Undernet Areas

S119: Sensor2 (130)
 -- Rigs a line to zap the enemy on sight (Elec)
 -- DemonEye, WWW Island FlashMan Tank

S120: Sensor3 (130)
 -- Rigs a line to zap the enemy on sight (Elec)
 -- JokerEye, Secret 1

  Megaman Battle Network 3 White

Megaman Battle Network 3 White

Megaman Battle 3 White roms


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