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Megaman Battle Network 3 White FAQ/Walkthrough
2) The Game
2.4) N1 Preliminaries II
Cut to your classroom, one month after destroying BeastMan. Ms. Mari is talking
about compression. Class is over for the weekend, so go see what Mayl, Yai, and
Dex are doing for the weekend. When you do that, you'll get an email from
Higsby, saying he needs help. Head over to his store to learn that he needs
three jobs to be done. For the first, head to the ACDC Metroline Station. (Note:
Yai's opened a shortcut to SciLab square.)
The merchant with the order has left his bag in Yoka Inn. Travel there and check
the table in the upper left corner of the hotel room, relative to the entrance.
Grab the bag and go back to the merchant to get his stuff, then go back to
Higsby for the second job. This job entails tracking down a deadbeat in ACDC 1.
He's shortly after getting there from your PC, and he still doesn't want to pay.
Instead, you have to fight a Swordy, a Swordy2, and a Swordy3. After dispatching
them, you'll get your money. Go back to Higs and get your final job. Bring a
Ratton1 C to a navi in front of the SciLab Square entrance. Go to Higs one last
time to get Snake R.
When you finish up with Higsby, you'll get an email from DNN giving a cryptic
message as to where the final N1 Prelims will be held. You don't need to figure
out jack, though; head to SciLab Square. If you take Yai's shortcut, there
should be a yellow female Navi right next to you. Talk to her and learn that she
needs a LongSwrd E. To get one, go to ACDC 3 and look for a BMD with it.
She'll give you a CYokaPas, to get to the Yoka Area on the CyberMetro. Go there,
then go to the lowest level of Yoka Square (where you currently are). Talk to
the blue and orange Navi to get your new mission, which is to seek out five
Navi-costumed people in the real world and defeat them. They're listed below.
Behind a tree in ACDC, near the school: Slimer, Slimer, Slimer
Teachers' Lounge, ACDC School: Ratty, Ratty, Ratty
Near the vending machine in SciLab: Shrimpy, Shrimpy, Shrimpy
Yoka Inn Hot Springs: Beetle, Beetle, WindBox
Yoka Zoo, hidden by the Zookeeper's office: Spikey, Spikey2, Spikey3
When they're all gone, run back to Yoka Square and talk to the Navi for your
second and final mission: A survival battle!
Battle 1: Ratty, Ratty, Ratty
Battle 2: Mettaur2, Fishy, VacuumFan
Battle 3: Shrimpy2, Boomer, Spikey2
You've won, and so have Dex and Glide. Roll, however, has failed. Boo-freaking-
hoo, life goes on et cetera. Oh, and Blues made it, too. Head back to bed,
because you don't have anything left to do today.
2.5) Squeaky Clean (BubbleMan)
When you wake up, you'll get an email from your dad saying he's going on a
business trip for three days. Megaman, beforehand, will remind you that you
promised to help Mayl with her BubbleWash today. Head over to Mayl's house when
you regain control of Lan. After a short cutscene, you need to go find a Wind *
and you won't be allowed back into Mayl's house without it. You can find
WindBoxes in the Yoka area, which you'd best get used to, since this entire
scenario takes place in that area. Take the CyberMetro to Yoka Square and hunt
for WindBoxes in Yoka 1 to get the chip you need. When you have it, go back to
The BubbleWash will arrive shortly after giving the chip to Higsby. After
installing it, it will envelop Mayl and Ms. Mari in bubbles. You have to fix
this, so head up to Mayl's room and jack in to her computer. Run to the internet
and, after a brief confrontation with BubbleMan, use the MaylCode (in the email)
to open the security cube. Follow the trail of bubbles to the CyberMetro, then
go to Yoka and continue following the bubbles. When you reach a narrow path in
Yoka 1, your path seems to be stopped. Jack out and go to your dad's lab to find
a compression program. Jack into your dad's computer to get PresData, which
comes in the form of the Press NaviCust program. After fighting three HardHeads,
you'll find that your NaviCust is too advanced for the PresData. Go back to
Higsby to see if he can modify it. He can't, so walk outside and you'll bump
into a stranger who can. Install Press and go back to Yoka 1 to continue
Follow the narrow paths (the Purple Mystery Data on your way is Tornado L) to
BubbleMan, who sends the Bubble Brigade on you after setting up an impenetrable
bubble. You'll have to hunt down the Bubble Brigade in ACDC 2, SciLab 1, and
Yoka 1, in that order, to get the Needle that can break the bubble. The first
battle with the Bubble Brigade is at the large platform near the entrance to
ACDC 3, and involves two Pengi and a Penga. Remember that the Pengi family is
invulnerable if it's on an ice panel. After defeating this member, you'll get
your first style change! Hopefully it's not a Heat style, or the upcoming battle
against BubbleMan will be that much more difficult. The Brigade will retreat to
SciLab 1, on the large platform on the lower level. The battle there is against
a Pengi and two Pengas. When you defeat these viruses, the Brigade will run back
to the Bubble Door in Yoka 1. The final battle is three Pengas who all start on
ice panels. After destroying the Bubble Brigade, take the Needle, pop the Bubble
Door, and chase BubbleMan until he can't run any more.
Bubble Barrage: Bubbles will endlessly flow out of the hole in his side of the
arena. They hold fish and bombs. (30 dmg)
Fish Missile: It emerges from a bubble when you pop it and shoots down the
row on which you popped the bubble. (30 dmg)
Crab: This Crab behaves exactly like a Ratton. (30 dmg)
Spike Bomb: This 40 HP bomb will chase after you in a red bubble. If you
fail to destroy it, it will explode one square around the impact zone.
Spear Barrage: When low on HP, BubbleMan will shoot several spears down a
row. They move quickly but are easy to dodge. (50 dmg)
All attacks are of the Aqua element.
There is a rock on the top row which BubbleMan will hide behind constantly. If
it is destroyed, he will stay in the back column and move up and down randomly.
There is a hole in the center of his stage that is constantly shooting out
When you finish BubbleMan, he'll beg for his life. Megaman will command him to
delete the bubbles in the real world, which BubbleMan promises to do. Instead,
he primes them to explode and tries to flee...until Blues jumps from nowhere and
destroys him! After Chaud criticizes Megaman's compassion, Higsby, Ms. Mari, and
Mayl will leave you to go home. Get to your room and you'll get an email from
your dad explaining the style you picked up earlier. Go to bed and get ready for
| Megaman Battle Network 3 White
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