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1) The Introduction
  1.1) Emailing Me
  1.2) FAQ and NSFAQ
  1.3) Version History
2) The Game
  2.1) The Lights Go Out in ACDC (FlashMan)
  2.2) N1 Preliminaries I
  2.3) When Animals Attack (BeastMan)
  2.4) N1 Preliminaries II
  2.5) Squeaky Clean (BubbleMan)
  2.6) The Game is Rigged (DesertMan)
  2.7) Mother Nature's Had Enough (PlantMan)
  2.8) That Burning Sensation (FlameMan)
  2.9) Climbing the Ranks
  2.10) Construction Ahead (DrillMan)
  2.11) Peer-to-Peer Peril (Alpha)
3) The Extras
  3.1) I've Got a Secret...Area
  3.2) 200 Fragments of Power 1, 2, 3, 4, 5
  3.3) On the Clock
  3.4) 85 More Fragments of Power 1, 2, 3
  3.5) Super Navi-gation
  3.6) 32 Combinations of Fragments of Power
    123
  3.7) The Beginning and the End
  3.8) Even More Fragments of Power
4) The Jobs  1, 2
5) The End

  5.1) Thanks
  5.2) Copyright
  5.3) Legalities

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Megaman Battle Network 3 White FAQ/Walkthrough

By PPM

2) The Game

2.4) N1 Preliminaries II

Cut to your classroom, one month after destroying BeastMan. Ms. Mari is talking about compression. Class is over for the weekend, so go see what Mayl, Yai, and Dex are doing for the weekend. When you do that, you'll get an email from Higsby, saying he needs help. Head over to his store to learn that he needs three jobs to be done. For the first, head to the ACDC Metroline Station. (Note: Yai's opened a shortcut to SciLab square.)

The merchant with the order has left his bag in Yoka Inn. Travel there and check the table in the upper left corner of the hotel room, relative to the entrance. Grab the bag and go back to the merchant to get his stuff, then go back to Higsby for the second job. This job entails tracking down a deadbeat in ACDC 1. He's shortly after getting there from your PC, and he still doesn't want to pay. Instead, you have to fight a Swordy, a Swordy2, and a Swordy3. After dispatching them, you'll get your money. Go back to Higs and get your final job. Bring a Ratton1 C to a navi in front of the SciLab Square entrance. Go to Higs one last time to get Snake R.

When you finish up with Higsby, you'll get an email from DNN giving a cryptic message as to where the final N1 Prelims will be held. You don't need to figure out jack, though; head to SciLab Square. If you take Yai's shortcut, there should be a yellow female Navi right next to you. Talk to her and learn that she needs a LongSwrd E. To get one, go to ACDC 3 and look for a BMD with it.

She'll give you a CYokaPas, to get to the Yoka Area on the CyberMetro. Go there, then go to the lowest level of Yoka Square (where you currently are). Talk to the blue and orange Navi to get your new mission, which is to seek out five Navi-costumed people in the real world and defeat them. They're listed below.

Behind a tree in ACDC, near the school: Slimer, Slimer, Slimer Teachers' Lounge, ACDC School: Ratty, Ratty, Ratty
Near the vending machine in SciLab: Shrimpy, Shrimpy, Shrimpy Yoka Inn Hot Springs: Beetle, Beetle, WindBox Yoka Zoo, hidden by the Zookeeper's office: Spikey, Spikey2, Spikey3

When they're all gone, run back to Yoka Square and talk to the Navi for your second and final mission: A survival battle!

Battle 1: Ratty, Ratty, Ratty
Battle 2: Mettaur2, Fishy, VacuumFan
Battle 3: Shrimpy2, Boomer, Spikey2

You've won, and so have Dex and Glide. Roll, however, has failed. Boo-freaking- hoo, life goes on et cetera. Oh, and Blues made it, too. Head back to bed, because you don't have anything left to do today.

2.5) Squeaky Clean (BubbleMan)

When you wake up, you'll get an email from your dad saying he's going on a business trip for three days. Megaman, beforehand, will remind you that you promised to help Mayl with her BubbleWash today. Head over to Mayl's house when you regain control of Lan. After a short cutscene, you need to go find a Wind * and you won't be allowed back into Mayl's house without it. You can find WindBoxes in the Yoka area, which you'd best get used to, since this entire scenario takes place in that area. Take the CyberMetro to Yoka Square and hunt for WindBoxes in Yoka 1 to get the chip you need. When you have it, go back to Higsby.

The BubbleWash will arrive shortly after giving the chip to Higsby. After installing it, it will envelop Mayl and Ms. Mari in bubbles. You have to fix this, so head up to Mayl's room and jack in to her computer. Run to the internet and, after a brief confrontation with BubbleMan, use the MaylCode (in the email) to open the security cube. Follow the trail of bubbles to the CyberMetro, then go to Yoka and continue following the bubbles. When you reach a narrow path in Yoka 1, your path seems to be stopped. Jack out and go to your dad's lab to find a compression program. Jack into your dad's computer to get PresData, which comes in the form of the Press NaviCust program. After fighting three HardHeads, you'll find that your NaviCust is too advanced for the PresData. Go back to Higsby to see if he can modify it. He can't, so walk outside and you'll bump into a stranger who can. Install Press and go back to Yoka 1 to continue pursuing BubbleMan.

Follow the narrow paths (the Purple Mystery Data on your way is Tornado L) to BubbleMan, who sends the Bubble Brigade on you after setting up an impenetrable bubble. You'll have to hunt down the Bubble Brigade in ACDC 2, SciLab 1, and Yoka 1, in that order, to get the Needle that can break the bubble. The first battle with the Bubble Brigade is at the large platform near the entrance to ACDC 3, and involves two Pengi and a Penga. Remember that the Pengi family is invulnerable if it's on an ice panel. After defeating this member, you'll get your first style change! Hopefully it's not a Heat style, or the upcoming battle against BubbleMan will be that much more difficult. The Brigade will retreat to SciLab 1, on the large platform on the lower level. The battle there is against a Pengi and two Pengas. When you defeat these viruses, the Brigade will run back to the Bubble Door in Yoka 1. The final battle is three Pengas who all start on ice panels. After destroying the Bubble Brigade, take the Needle, pop the Bubble Door, and chase BubbleMan until he can't run any more.

--BOSS--
BUBBLEMAN.EXE
HP: 500

-Attacks-

Bubble Barrage: Bubbles will endlessly flow out of the hole in his side of the arena. They hold fish and bombs. (30 dmg)
Fish Missile: It emerges from a bubble when you pop it and shoots down the row on which you popped the bubble. (30 dmg)
Crab: This Crab behaves exactly like a Ratton. (30 dmg)
Spike Bomb: This 40 HP bomb will chase after you in a red bubble. If you fail to destroy it, it will explode one square around the impact zone.
(30 dmg)
Spear Barrage: When low on HP, BubbleMan will shoot several spears down a row. They move quickly but are easy to dodge. (50 dmg)

All attacks are of the Aqua element.

-Stage-
There is a rock on the top row which BubbleMan will hide behind constantly. If it is destroyed, he will stay in the back column and move up and down randomly. There is a hole in the center of his stage that is constantly shooting out bubbles, too.

When you finish BubbleMan, he'll beg for his life. Megaman will command him to delete the bubbles in the real world, which BubbleMan promises to do. Instead, he primes them to explode and tries to flee...until Blues jumps from nowhere and destroys him! After Chaud criticizes Megaman's compassion, Higsby, Ms. Mari, and Mayl will leave you to go home. Get to your room and you'll get an email from your dad explaining the style you picked up earlier. Go to bed and get ready for more excitement.

  Megaman Battle Network 3 White

Megaman Battle Network 3 White

Megaman Battle 3 White roms


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