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1. Legal Stuff
2. Version History
3. About the game
4. Review of the game
5. Game's basics/Tips
6. Walkthrough

   1. Parcelyte, The Beginning
   2. Lukie Cave
   3. Road to Gruberik
   4. Gruberik
   5. The Pirate Ship and the Auction
   6. Mera Volcano
   7. Karnack
   8. Tower of Guidance
   9. Mt. Ruhie
   10. Nazare
   11. Old Well
   12. Jida Village
   13. Old Well Continued
   14. Gruberik Revisited
   15. Meadow Road
   16. Ordens
   17. Tower of Dohain
   18. Ordens Again
   19. Windlands
   20. Daros
   21. Parcelyte and Gruberik
   22. Nimona Mines
   23. Gruberik yet another time
   24. Jungle Spire
   25. Narbick
   26. Jungle Spire Again
   27. Border Forest
   28. Gondarle
   29. Land of the Dead
   30. Border Forest Again
   31. Gratze
   32. Gratze Fortress
   33. Eristol
   34. In the beast's stomach
   35. Rangoon Town
   36. Eristol - Past
   37. Gratze Revisited
   38. Karnack
   39. Lugwa Tower
   40. Tower of Guidance Reopened
   41. Nazare
   42. Tower of Guidance - Final
7. FAQ
8. The Ancient Cave
9. Jobs Listing
10. Items/Weapons/Armors Lists
11. Cheats, Glitches and Stuff
12. Legal Stuff

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Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs

Lufia: The Ruins of Lore FAQ/Walkthrough

By Athanor

6. Walkthrough

17. Tower of Dohain
Items: Magic Jar, Blood Rod, Iron Fang, Iron Beak, Escape Ball, Hi-Potion, Power Source, Stone Helm, Stone Horn, Stone Plate, Golem Helm
Suggested Levels: 13

When you enter the area, head north to get a scene. Too quiet heh? From here, go west then north to find Hayes. He got what he deserved... Continue until you see some stairs. Go up. Here, head south, break the jars to get an Magic Jar. Head north and follow the path until you see a soldier walking by. Go up the stairs, burn the web with Rami's lighter, and proceed in. Inside here, push all the blocks and the switches to make every red cat around the tower disappear (well, they turn into enemies). It isn't much of a challenge (really) so I'll leave it to you.

Now go back to the first floor, and this time go northeast. Go down the ladder. Here, if you use your whip on a pole and fall down, you'll restart near the ladder. Pick the pot and drop it on the switch. Follow the path until you see a another pot. Drop it on the left switch. Go back to the beginning of the room, pick the first pot and go back to the second. Drop it on the switch left of it. Now go back near the second pot, and go south to pick a Blood Rod, an Iron Fang and an Iron Beak. The Blood Rod sure is powerful, but it's cursed (cant remove it unless you visit a church) and hurts you with every attack. Exit this room via the entrance. Now head south and follow the way until you reach some stairs. Go up. Here, go south and west to some other stairs. Up there you'll see the soldier once again. Head north, up the stairs and inside. Open the chest to get an Escape Ball. Here, you need to push the blocks on the switches again. This one is a little harder, so here's what to do: push the southeast block west until it is on the south switch, push the northeast west block until it is on the north switch, then push it down so it is in the middle. Push the remaining block on the east side north once, then push it west twice, and south once so it is on the east switch. Go the other side. Push the right block south twice, east once, north once and east once so it is on the west switch. Push the last block east until it is on the north switch. Now all yellow cats are turned into enemies.

Go back to the entrance (1st floor) and north to solve the next puzzle. Here's a step-by-step walkthrough: first, you should know the middle switch lowers the poles. Push the top-right block on the middle switch. Push the bottom right one on the east switch. Push the bottom-left block east until it stands on the south switch. Now only 2 blocks remain. Push the right one south twice, east twice than north once so it is on the west switch. Push the last one east until it stands on the north switch. Now all blue cats are gone.

Get out of there, down the stairs, south below the cat rows, west to some stairs, go south to some jars, break them for a Hi-Potion. Now go north and up the stairs. Here, simply follow the path to the stairs and go up. Pick the pot and drop it on the switch southwest. This will raise a pole north. Go across, and up the stairs to the west. Go south, break the jars and get the Power Source, then follow the path north to get a Stone Helm. Go back down and burn the web, pick the pot, go north, put it on the switch and hop across. Open the chest to get a Stone Horn. Going down the ladder is only a shortcut to below. Go west, under the roof, if you stay in the middle vertical tile you should hit something near the end. It's a barrel. Push it west, then south on the switch. On your way, pick the Stone Plate from the chest. Go back east and take the other barrel, push it north, east and south on the switch. Now whip south, pick the pot and drop it on the south switch, and use the newly raised pole to whip over the gap. Continue along, whip north when you can and get the Golem Helm, and continue up the stairs. Here, go to the bottom-left block. "Hidden" behind is a crate, push it to the switch southeast. Head north and up the stairs. Here, you will see those soldiers. They got bashed pretty badly. Heal, head up the stairs, north, and try to access the chest. You'll be attacked by the cat statues.

Boss: Grey Snake
HP: 750
EXP: 4000
GOLD: 1800

Hey, wasn't there 3 of them??? Anyway, let's get to it. You can drain his def if you wish, but if you've got a fighter you should've got Chance Hit by now. This move becomes handy from now on and for the rest of the game. If you got nothing of this, just attack and heal with anyone (you taught them all Heal I hope).
After the fight, open the chest to get the Green Shard. Now get the hell out of here, anyway you want if fine to me.

18. Ordens Again
Items: None

Go back to the Mayor and talk to her. You can keep the shard if you give her back the key. Since the door is unlocked, we don't really need it. Now we need to get a ship. Daros may be a good spot. Let's get there.

19. Windlands
Items: Field Disc, Turban, Speed Source, Wind Armor, Dried Milk x3, Wind Fruit, Dog Ears, Insect Edge, Strange Yellow Potion
Suggested Levels: 15

On the first screen there's nothing to do, so head to the next one. Here, continue until you see a small fence, take the bottom path to get a Field Disc. Now go back and over the fence and continue until you find arrows on the ground. These move you the way they point. Don't take the first set you see. Continue west and take the second (the one pointing east). Continue east, avoid the green plants, they hurt you, burn the stumps, and get the Turban from the chest. Go back west to the arrows set and jump in it. Continue south, whip to the east, go south and make your way to next screen.

Go south, then west when you see the first tree. Break the jars to get a Speed Source. Go back, then continue south and west to next screen. Here, go west, south at the sand patch, east and north when the path splits. Burn any stump then fly to the other side. Go around the arrows until you can whip south. Continue west until you can whip north, then. Now go south between the arrows until you're at the same height than the chest. Go down in the arrows and get the Wind Armor from the chest. Now go back to the path split and south to next screen.

Go west, around the big elevated area, north and break the jar to get some Dried Milk. Head north to the next screen. Here, go north, west, then south (on the way you'll see an animal eating a snake). Break the jars to get a Wind Fruit. Head back to the previous screen. This time, go south through the narrow passage, fighting monsters on the way, until next screen. Go north to get some Dog Ears, and then go east and use your whip to avoid the arrows. There is an open space between 2 rows of arrows. Go there and whip south and continue to next screen. Go south and get the Insect Edge from the chest.

Head back to the previous screen, in the arrows set north and jump to the other side. From where you stop, simply go east once and north twice. You'll jump to the other side. The party will try to avoid the fight, but of course you'll need to fight, so heal and prepare to fight...

* Boss: Dryzan *
HP: 750
EXP: 6000
GOLD: 2500

As always, lower his defence a couple of times, attack continuously, and cast magic. Chance Hit, as always, can be deadly, just be lucky. There is no particular strategies here, but always try to keep your HP high as he can cause around 25 damage to the entire party with Wind Storm. He has rather high agility too so be careful, he may get some extra moves or move ahead of you.
After the fight, continue west and break the jars to get some Dried Milk. Now head south to next screen. Follow the path and get to the next town (don't forget your Dried Milk in the jars at the end, it's good to develop solid bones)

  Lufia: The Ruins of Lore

Lufia: The Ruins of Lore

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