17. Tower of Dohain
Items: Magic Jar, Blood Rod, Iron Fang, Iron Beak, Escape Ball, Hi-Potion,
Power Source, Stone Helm, Stone Horn, Stone Plate, Golem Helm
Suggested Levels: 13
When you enter the area, head north to get a scene. Too quiet heh? From here,
go west then north to find Hayes. He got what he deserved... Continue until you
see some stairs. Go up. Here, head south, break the jars to get an Magic Jar.
Head north and follow the path until you see a soldier walking by. Go up the
stairs, burn the web with Rami's lighter, and proceed in. Inside here, push all
the blocks and the switches to make every red cat around the tower disappear
(well, they turn into enemies). It isn't much of a challenge (really) so I'll
leave it to you.
Now go back to the first floor, and this time go northeast. Go down the ladder.
Here, if you use your whip on a pole and fall down, you'll restart near the
ladder. Pick the pot and drop it on the switch. Follow the path until you see a
another pot. Drop it on the left switch. Go back to the beginning of the room,
pick the first pot and go back to the second. Drop it on the switch left of it.
Now go back near the second pot, and go south to pick a Blood Rod, an Iron Fang
and an Iron Beak. The Blood Rod sure is powerful, but it's cursed (cant remove
it unless you visit a church) and hurts you with every attack. Exit this room
via the entrance. Now head south and follow the way until you reach some
stairs. Go up. Here, go south and west to some other stairs. Up there you'll
see the soldier once again. Head north, up the stairs and inside. Open the
chest to get an Escape Ball. Here, you need to push the blocks on the switches
again. This one is a little harder, so here's what to do: push the southeast
block west until it is on the south switch, push the northeast west block until
it is on the north switch, then push it down so it is in the middle. Push the
remaining block on the east side north once, then push it west twice, and south
once so it is on the east switch. Go the other side. Push the right block south
twice, east once, north once and east once so it is on the west switch. Push
the last block east until it is on the north switch. Now all yellow cats are
turned into enemies.
Go back to the entrance (1st floor) and north to solve the next puzzle. Here's
a step-by-step walkthrough: first, you should know the middle switch lowers the
poles. Push the top-right block on the middle switch. Push the bottom right one
on the east switch. Push the bottom-left block east until it stands on the
south switch. Now only 2 blocks remain. Push the right one south twice, east
twice than north once so it is on the west switch. Push the last one east until
it stands on the north switch. Now all blue cats are gone.
Get out of there, down the stairs, south below the cat rows, west to some
stairs, go south to some jars, break them for a Hi-Potion. Now go north and up
the stairs. Here, simply follow the path to the stairs and go up. Pick the pot
and drop it on the switch southwest. This will raise a pole north. Go across,
and up the stairs to the west. Go south, break the jars and get the Power
Source, then follow the path north to get a Stone Helm. Go back down and burn
the web, pick the pot, go north, put it on the switch and hop across. Open the
chest to get a Stone Horn. Going down the ladder is only a shortcut to below.
Go west, under the roof, if you stay in the middle vertical tile you should hit
something near the end. It's a barrel. Push it west, then south on the switch.
On your way, pick the Stone Plate from the chest. Go back east and take the
other barrel, push it north, east and south on the switch. Now whip south, pick
the pot and drop it on the south switch, and use the newly raised pole to whip
over the gap. Continue along, whip north when you can and get the Golem Helm,
and continue up the stairs. Here, go to the bottom-left block. "Hidden" behind
is a crate, push it to the switch southeast. Head north and up the stairs.
Here, you will see those soldiers. They got bashed pretty badly. Heal, head up
the stairs, north, and try to access the chest. You'll be attacked by the cat
Boss: Grey Snake
SUGGESTED LEVELS: 14
Hey, wasn't there 3 of them??? Anyway, let's get to it. You can drain his def
if you wish, but if you've got a fighter you should've got Chance Hit by now.
This move becomes handy from now on and for the rest of the game. If you got
nothing of this, just attack and heal with anyone (you taught them all Heal I
After the fight, open the chest to get the Green Shard. Now get the hell out of
here, anyway you want if fine to me.
18. Ordens Again
Go back to the Mayor and talk to her. You can keep the shard if you give her
back the key. Since the door is unlocked, we don't really need it.
Now we need to get a ship. Daros may be a good spot. Let's get there.
Items: Field Disc, Turban, Speed Source, Wind Armor, Dried Milk x3, Wind Fruit,
Dog Ears, Insect Edge, Strange Yellow Potion
Suggested Levels: 15
On the first screen there's nothing to do, so head to the next one. Here,
continue until you see a small fence, take the bottom path to get a Field Disc.
Now go back and over the fence and continue until you find arrows on the
ground. These move you the way they point. Don't take the first set you see.
Continue west and take the second (the one pointing east). Continue east, avoid
the green plants, they hurt you, burn the stumps, and get the Turban from the
chest. Go back west to the arrows set and jump in it. Continue south, whip to
the east, go south and make your way to next screen.
Go south, then west when you see the first tree. Break the jars to get a Speed
Source. Go back, then continue south and west to next screen. Here, go west,
south at the sand patch, east and north when the path splits. Burn any stump
then fly to the other side. Go around the arrows until you can whip south.
Continue west until you can whip north, then. Now go south between the arrows
until you're at the same height than the chest. Go down in the arrows and get
the Wind Armor from the chest. Now go back to the path split and south to next
Go west, around the big elevated area, north and break the jar to get some
Dried Milk. Head north to the next screen. Here, go north, west, then south (on
the way you'll see an animal eating a snake). Break the jars to get a Wind
Fruit. Head back to the previous screen. This time, go south through the narrow
passage, fighting monsters on the way, until next screen. Go north to get some
Dog Ears, and then go east and use your whip to avoid the arrows. There is an
open space between 2 rows of arrows. Go there and whip south and continue to
next screen. Go south and get the Insect Edge from the chest.
Head back to the previous screen, in the arrows set north and jump to the other
side. From where you stop, simply go east once and north twice. You'll jump to
the other side. The party will try to avoid the fight, but of course you'll
need to fight, so heal and prepare to fight...
* Boss: Dryzan *
SUGGESTED LEVELS: 15
As always, lower his defence a couple of times, attack continuously, and cast
magic. Chance Hit, as always, can be deadly, just be lucky. There is no
particular strategies here, but always try to keep your HP high as he can cause
around 25 damage to the entire party with Wind Storm. He has rather high
agility too so be careful, he may get some extra moves or move ahead of you.
After the fight, continue west and break the jars to get some Dried Milk. Now
head south to next screen. Follow the path and get to the next town (don't
forget your Dried Milk in the jars at the end, it's good to develop solid