Items: 10G x4, Dried Meat
Welcome to Karnack, the desert town. Apparently the women are being kidnapped.
Some say it's a monster, others say it's the gods' will. Wander around and buy
new stuff as you like. Slightly west of the entrance are 2 pots and a fainted
boy. Break the pots to get 10G and talk to the boy to reveal an Alchemist
(Water Ore). You can get some Dried Meat in one of the northern houses. In the
elder's house is another 10G. South from the elder's house are another two 10G.
We're getting richer by the moment... You can also get the Chemist job here,
When you're ready, leave the town. Rubius will collapse. You will then be taken
to the girl's house. She's Aira, the water seller. After the conversation
you'll be back in Karnack. Another girl's been captured. Head north and east to
reach another area with the monster. Apparently, everyone is shocked cause
he/it can talk. I guess its up to you.
* Boss: Goblin *
SUGGESTED LEVELS: 3 (no joke)
Attack, attack, attack, don't heal, attack, he'll die. It's the same goblin you
fought in Parcelyte but you're a lot stronger. Easy fight.
After the fight, you'll discover the goblin is Sando, the "person" Aira found
lying in the desert. He wanted to get yound girl's eyes to fix Aira's
blindness. He'll then die...
All the captured young girls will be free again. And... Who's that? Rami?
Apparently, she too got some hunter's license. Agree to let her come with you.
Rami is pretty weak, but has high AGI and INT. She can equip the Katyusha you
got in Gruberik. Her field ability is lighting up stuff.
Now, when you come back to town, buy whatever you like and go back to Gruberik.
(heh, wasn't there a boulder blocking the way?) They got some stuff that's
better than what you can get in Karnack, especially the Bronze Armor. Also get
a job for Rami, something INT-based. When you're ready, head for the Tower of
However, now that you have Rami, you may want to go back on Gruberik's road,
from the north. There're some stumps you can burn and some stuff to get. From
the north entrance, go south one screen, then south slightly. There will be 2
stumps to the west. Burn them and get the Potion. Continue 1 screen south.
Slightly to the right is a stump, burn it and get the Earth Sap from the bush.
Then continue east, burning every stump in your way and get the 200G. Now go
back and down the vines. Keep going until you get near the next screen. Go
north, cut the grass and burn the web. Inside is a Magic Source. That's all for
now, so you may as well get to the Tower of Guidance.
8. Tower of Guidance
Items: Escape Ball, Ice Ball, Fire Ball, Revive, Magic Jar, Tower Disc, Potion,
Suggested Levels: 9
In here, Rami will be overly amazed at the Ancient Ruin. By the way, for the
rest of the game, if you want to read these Ancient Ruins, just switch to
Rubius, that's her field ability. Go north 2 room and switch to Rami. Light the
two torches and continue north. In the next room, there's a chest to the right
of the stairway that contains an Escape Ball. Go upstairs and step on the
platform in the next room. There, go upstairs.
This room is a big maze. Go south by pushing the blocks and follow the path
until you reach an intersection. Take the first path west. Go north and west to
get the Ice Ball. To go further north you need Torma. Return to the entrance
and head south (not where the blocks are), east, south and west to get a Fire
Ball. Now, return east, north, push, east, south, follow the path to the next
room. Step on the switch and proceed north to next room. Here, push the right
block twice north, go around it and push it left until it is on the switch.
Enter the room. As you enter, the pole raises, blocking the way out. Get the
two chests (Revive, Magic Jar). Push the 4 blocks on the 4 switches (actually,
you just need to walk on the 4th one) to lower the spikes. If you're stupid and
push one of the blocks on a wall and cant get it out, go south of the room and
on the holes to "reset" the room. Go back to the previous room. Push down the
left block, up the right one, and push it to the right switch. Enter the door
and go up the stairs.
Here, simply put the 8 blocks on the 8 switches to lower the spikes to the
left. Be aware that the 2 monsters will also be released, so I'd recommend
keeping the bottom switch last. Go west, than south, and up the stairs. Here,
you need to fall in the middle hole, so walk once on the middle crack, then
jump in the hole. You'll fall on a switch, in the room just below the stairs
you took. Head north, then up the stairs. Down the room is a Tower Disc. Head
north to the next room. Here there are 2 switches, but only 1 block. The right
switch opens the right door, but it's a trap, with 2 monsters behind the door
and nothing else. Put the block on the left switch and enter the door. In here,
go south to the next room. Here, there are 3 pots and 4 switches. Grab the 2
north pots and drop the on the bottom switches. Take the remaining pot and drop
it on the top-right switch. This will reveal another pot. Put it on the last
switch and go through the door. In here there is a Potion to the left. Go up
the stairs and down the room to get a Thin Cape. Now head up the many, many
stairs and go south to end up outside.
Go south, west and up the elevator. Grab the Camu Armor and go down. Continue
west and enter the second door. Go up the stairs and south to end up outside
again. Go west and up the stairs.
Remember this place from the intro (if you looked at it, that is). Apparently,
the Shard and Stone are to be used here. Walk to the hole near the yellow
statue and open the Special Item Menu, select the stone and the shard. You'll
get a puzzle screen. Here, press Start to toggle between
translated/untranslated. With L and R, you can rotate the blocks covering the
letters. Rotate until you see "When the door is opened" When you press A,
you'll place the stone in the hole. Go to the middle of the circle. If nothing
happens, you're wrong. If you got it, the screen will fade.
Nothing happens, so Eldin checks out the stone. He is shocked (literally) and
Rami seems mad. Then you'll wake up in your house in Parcelyte. Rubius will
explain stuff about the Tower. You'll also learn about Gratze's intentions, and
that Eldin has been cursed back there. We need to go see Rubius' elder to cure
him, in Nazare. Torma will join you back. Get him a job and some stuff, then
head for the new spot in the Gruberik Area, Mt. Ruhie.
However, you may want to go back on Gruberik's road, on the screen right after
the blacksmith (if you enter from the north) There you can whip to a big spider
web. Burn it and inside is a Revive.
9. Mt. Ruhie
Items: Escape Ball, Ice Ball x3, Aqua Fruit, Magic Source, Dried Bread, Earth
Fruit Smoke Ball, Lak Cheese, Mountain Disc, Sanity Pill, Light Tattoo, Victory
Suggested Levels: 10
On the first screen, head north until snow blocks the way. Use Rami's lighter
to reveal pots. Break them and head north to the next screen. Here, you will
see a flicking shadow. Hmm... Immediately head west and south using the small
exit. Follow the path to reach 2 frozen jars, one contains an Escape Ball, the
other an Ice Ball. Head back to the previous screen. Here, go north, up the
vines and west (if you fall in an invisible hole, press any direction 8 times
to get out). Unfreeze the 4 jars and get an Aqua Fruit. Go back to the previous
screen. This time go east and on the frozen pond, then north. Thaw the chest to
get a Magic Source. Finally, go west to the next screen.
Continue east until you see 4 grass patches. Go north until you see a tree,
from there go east, follow the path and cut the 5 grass patches to get some
Dried Bread. Continue north and thaw the 2 jars (getting to them might take a
few tries) and break them to get an Earth Fruit. Jump down and make your way
back to the tree. Go west and north to the next screen.
Here, Rubius will tell you the way. Don't listen to her and go northeast to cut
the 6 grasses and get a Smoke Ball. Now, go back to the entrance and take the
upper west path. At the end is a frozen chest with some Lak Cheese. Jump down
and go west to the next screen. Here, head north until you see a pole, then use
Torma's whip on it. Follow the path and Rubius will be caught by a bird. OH NO!
Now you can't read ruins. This is sooooooo bad...
Now go west to the next screen. Go west, then north and up the wall using the
white stones. Cut the grass up there to get another Ice Ball. Jump down, east,
up the wall and north to the next screen. Now what the... A skull? Damn, this
thing eats fast! Anyway, thaw the pot around and break it to get a Mountain
Disc. The first set of white stone (from where you are) leads to nowhere, the
second too, so the third is obviously the way to go. Climb and get to the
platform. Whip to the other side, up to the platform, whip across, up to the
next platform, and get the Sanity Pill and the Light Tattoo. Climb down, whip
across and climb up to the next platform. Climb the rightmost white stones (the
middle set goes nowhere) to the next platform, whip across, up to the next
platform, whip across, fall down to get a Victory Bandanna (+20 INT, too bad
Rami cant equip it), fall down again, make your way back to the spot where you
fell down, instead of falling, climb the rocks to the next platform, whip
across, and finally make it to the top. Here, heal, and walk west to find
Rubius. Walk to her and you'll be attacked by the bird, Elpasar
* Boss: Elpasar *
SUGGESTED LEVELS: 10
Cast anything fire here. Heal as needed. He can use Ice (which he does using a
nice animation), but only deals around 5 damage to everyone. He can also heal
for around 5HP. A short fight, provided you have plenty of AP, otherwise it'll
be long, but quite easy.
After the fight, talk to Rubius, and she'll join you back (heh, I didn't even
notice she was gone :p) Jump down, climb the white rocks down, jump again and
go west. If you went here before, there was a skull blocking the way. Now its
gone. Go south, and when the path splits, go west. Cut down the grass to get
20G. Head back north and this time go east. Head south, cut the 8 grass patches
to get an Ice Ball. Now continue south to leave this place.