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1. Legal Stuff
2. Version History
3. About the game
4. Review of the game
5. Game's basics/Tips
6. Walkthrough

   1. Parcelyte, The Beginning
   2. Lukie Cave
   3. Road to Gruberik
   4. Gruberik
   5. The Pirate Ship and the Auction
   6. Mera Volcano
   7. Karnack
   8. Tower of Guidance
   9. Mt. Ruhie
   10. Nazare
   11. Old Well
   12. Jida Village
   13. Old Well Continued
   14. Gruberik Revisited
   15. Meadow Road
   16. Ordens
   17. Tower of Dohain
   18. Ordens Again
   19. Windlands
   20. Daros
   21. Parcelyte and Gruberik
   22. Nimona Mines
   23. Gruberik yet another time
   24. Jungle Spire
   25. Narbick
   26. Jungle Spire Again
   27. Border Forest
   28. Gondarle
   29. Land of the Dead
   30. Border Forest Again
   31. Gratze
   32. Gratze Fortress
   33. Eristol
   34. In the beast's stomach
   35. Rangoon Town
   36. Eristol - Past
   37. Gratze Revisited
   38. Karnack
   39. Lugwa Tower
   40. Tower of Guidance Reopened
   41. Nazare
   42. Tower of Guidance - Final
7. FAQ
8. The Ancient Cave
9. Jobs Listing
10. Items/Weapons/Armors Lists
11. Cheats, Glitches and Stuff
12. Legal Stuff

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Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs

Lufia: The Ruins of Lore FAQ/Walkthrough

By Athanor

6. Walkthrough

20. Daros
Items: 10G x5, Earth Fruit, Cave Disc, Hi-Potion, Flame Fruit

As you arrive in town, you'll meet Marin. She'll run off. First stop: the inn (or Hotel, if you prefer). Go to the second floor and break the pots to get 10G. Now go north from the inn, inside the ranch and in the house. Break the pot in the top-left and go through the wall. Inside is 10G x2 and an Earth Fruit. Talk to the chicken for an Alchemist. In the northwest of the city are 2 houses. The right one has a jar which holds a Cave Disc. East of town, below the church, is a man who will trade a Dried Milk for a Revive. Inside the Item Shop you may also get a Hi-Potion. Now go north of town to the Casino.

First, go to the right and break the 3 jars to get a Flame Fruit. Now, go in the room to the left. Break the jars to get 10G x2. Go back to the casino and up the stairs to the right. Looks like someone is loosing some serious cash. And he's even gambling a legendary artefact, the Dekar Sword. Only Dekar can carry this sword. So this means... Yes, it IS Dekar! So he isn't dead... yet. He's kinda bloody... He's still as stupid as ever though. Marin will save they day though, and he wont lose his sword. Good thing. Oops. A gratzean soldier just spotted us. Better get out, though we all know Dekar could wipe the crap out of 'em. You'll be running all the way to Marin's house. And the pirate is still following. He has a ship... a ship? Could be useful. But he leaves. Anyway, Dekar joins you, and wants to go get a ship from the king of Parcelyte tomorrow, so you'll all rest here.

During the night, Eldin will overhear a conversation. Marin wants to chase Dekar, but her mom wont understand the reasons. When you wake up, you may want to adjust your party and add Dekar to it. He is quite strong, but he doesn't have any field ability. He is also pretty slow and terribly dumb. But he has no skills, so no need to be bright, just have him slash everything. Also, if you want the Rogue job, go to the casino. Also, try to get the Cutter Whip for Torma. It hits all enemies.

Outside, a kid will talk about an accident in the Nimona Mines northwest of town. We could go save hundreds of lives, but first lets go check for our boat.

21. Parcelyte and Gruberik

Go and talk to the king. Too bad, they sent out all their ships. Maybe if we can find a civilian ship. How about a pirate ship? Go to Gruberik's harbors and talk to the pirate. He would let you borrow his ship, but he's out of fuel. A good place to find some? The Nimona Mines! So let's just go save the prisoners and get some fuel there.

22. Nimona Mines
Items: Vitamins, Cave Disc, Googles, Dark Fang, Kukuri, 300G, Wooden Mallet, Headband, Fatal Pick
Suggested Levels: 15

When you enter just head north inside the mine. Go northeast and walk to the blocked wall. You'll hear noises from the other side. Go back south and the man will say no one's there. Now try going back there again. He'll get mad after you. So visit the northwest room and talk to everyone. Now go back outside and east. The guy who was blocking the pole moved. Whip across, up the ladder, north, push the right barrel and go in. Get in the wagon, and when you stop go north, west and south to get a some Vitamins. Go back to where you left the wagon and in the other one. When you stop, go down the hole and east to get a Cave Disk. Go back up, in the wagon and north to the next screen. West of this room are some Googles, get them and proceed east to next room. Here, go south until you can whip to the east. Do it, then go east, whip south, trigger. Now, go northeast of the switch (where the track turns) and whip west, whip west again, go north and west to get a Dark Fang. Go back east and whip north, and take the wagon going south. Since you pulled the lever, you'll end up somewhere else. Here, push any of the 4 barrels and pick the pot. Fall in the hole.

Here, follow the path and go up the ladder at the other end. Go north, east, around the track and west to get a Kukuri. Now go back and into the wagon. Whip across west, follow the path, up the ladder and north to next room. Here, go west, push one of the crates, down the first ladder, jump down, go west and take the 300G. Jump down and go in the hole southwest. The man says he cant get his explosives because of monsters. Well, monsters don't scare us, so let's get them. So go south, whip over the track and go south. Push the right or left crate to get the Explosives.

Go back north, whip across and give the bomb to the man (using the Special Items menu). He'll leave. Head up the ladder and go southeast to next room. Talk to the man and he'll blow up the place (actually, Rami will). Continue to next room. If you haven't realized it, you're back in the first room of the mine. Go in the northwest room. While you where away, they dug through the cave-in. So let's continue to next room. Here, follow the rather simple path to next room, getting a Wooden Mallet on the way. Then continue to next room. Here, take the southeast exit. Take the elevator down and south to next room.

Here, follow the path to the wagon, but don't use it. Go over it and push the second crate east. Burn the web, fight the 3 spiders and go in the next room. Talk to the man to rescue him. Go back, push the crate and go in the wagon. Go east and south to next room. Here, there is a kind of bridge you can only walk once on. If you fall, you'll arrive in a room with monsters and a ladder. To make it, do this: From the first bridge tile, go 1 up, 5 east, 1 up (no need to pick the pot), 3 west, 2 up, turn using R to face right and pick the pot, turn using R to face down and drop the pot, 3 up (notice the pole doesn't rises when you step on the switch), go 1 more up then 1 down, notice the pole rose (glitch), turn with R to face up and whip north to next room. Here, push the first barrel left or right and the other up. The man will run off. Go west next room, then southwest to the other. Get in the wagon, and when you stop go back in. when you stop you'll be on the other side of the wagon. Go west, push the crate down and pick the Headband. Go back in the wagon and walk around until you can use your whip on the switch. This will trigger it. Go back in the wagon, and in yet again. Continue to next room, then go across the 2 others.

You'll reach a room with a man and 4 barrels. Push the lone barrel south to destroy the 4 barrels. Pick the pot and fall in the hole. Burn the web north and enter. Try to turn on the machine, but nothing happens cause there's no fuel. Go back south and in the water. Make your way to the other side and next room. Push the northwest crate east, go up and get the Pump Fuel. Go back to the pump and use the fuel. Now the water's gone. Go in the entrance where the water was. Go around and get a Fatal Pick. Go back and whip across. Get in the wagon and go east to next room. Go down the elevator, and in the opening.

Here, follow the path and burn the first web you see. Continue along until you see some explosives. Go north, east and south, push the crate to the web you burnt, and push it on the switch. Go back to where the other crate was, and the pike will be lowered. Push the crate west, and use Torma's whip on the switch. The barrels near the explosives are now gone. Go pick 'em up. Also, go north and talk to the man to rescue him.

Now get out of the crystal area. Go back west and up the elevator and west to next room. Here, jump in the wagon, go north and west, whip across, then go south to next room. Take the ladder to the east and east to next room. Give the bomb to the man there. Give him the explosives and go to next room. Go up the elevator and north to next room. You may use an Escape Ball, Escape or get out the hard way. If you choose that, backtrack your way through the mines and outside.

Talk to the miner. If you did talk to the pirate in Gruberik, he will join you. So now you can go back all the way through the mines (yay...) and get some coal.

So go back in the mine, and follow these direction (NR: Next Room): north, west, north, NR, north, west, NR, west, north, east, north, NR, north, east, NR, southwest, NR, take the elevator down, south, NR, south, west, NR, down the ladder, north, NR, north, whip, in the cart, NR, down the elevator, up the ladder west, burn the web and enter. Go down the stairs northeast and go south. The miner will clear the way, then leave. Go south and follow the path to get the Ship Fuel from the chest. Now leave the mines and head for Gruberik.

  Lufia: The Ruins of Lore

Lufia: The Ruins of Lore

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