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1) Introduction
2) Game Play 
1, 2, 3
3) Monster List
4) Item List
5) Walkthrough

  Sub Sections:
  Introduction
  Sol Sanctum
  Going Away...To Vault
  Vault
  On the Road to Bilbin
  Bilbin
  To Kolima/Forest
  Kolima Forest
  Heading North
  Imil
  Mercury Lighthouse
  Back to Kolima Forest
  Fuschin Temple
  Mogall Forest
  Xian
  On the Road Again...
  Altin
  Altin Peak
  Lama Temple
  Lamarkan Desert
  Kalay
  Vault...Again
  Vale...Again
  Kalay Docks
  Tolbi Docks
  Tolbi
  To Altimer Caves
  Altimer Cave
  Collosso
  To Lupna
  Lupna
  Kalay...Again
  To the Suhulla/Desert
  Suhulla Desert
  Suhulla Gate
  Venus Lighthouse Part 1
  Lalivero
  Babi Lighthouse
  Venus Lighthouse Part 2
  What!? We're Backtracking!?
  Crossbone Island  1, 2, 3, 4, 5
  Venus Lighthouse Part 3
  Ending
6) Boss Strategies
7) The Arena
8) Leveling and Character Classes
  1, 2, 3, 4, 5, 6
9) *Spoiler* Spelled Backwards: EGA TSOL EHT :OWT NUS NEDLOG
10) Frequently Asked Questions 
1, 2
11) Credits/Copyright Information

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Golden Sun Comprehensive FAQ/Walkthrough

By: Ikillkenny (Mike Bentley) with a Djinn Guide by Baby M

5) Walkthrough

Back to Kolima Forest

Head out of the light house and go to Imil. Heal all of your characters at the Inn, and if you want to see a little optional story head to the monasteries to say your good byes to the two children there. Next, head back to Bilbin cave. Backtrack your way in the Bilbin cave and head back to Bilbin. Next, keep heading east through the barricade and into Kolima forest. You'll want to head back to Tret, and if you need help with that refer to the Kolima forest walk through earlier in this FAQ. Once you get to Tret talk to him then give him Hermes' Water that you got from Imil. Suddenly the forest will light up and Tret will realize what he's doing. He will now revive the people of Kolima to their original state. The other lady tree will also use her powers to deduce that the monsters that you fight now were once monsters and that they exist in more horrible forms elsewhere (who would have figured?) Once you're back in command, retreat out of the forest and head to Kolima. Here you can buy the latest upgraded weapons and armor, but there's not much else to do in the town.

Now head all the way back west to Bilbin and give Lord McCoy a visit. The guards will actually call you "Sir" before arresting you. Don't worry, though, you'll just be taken to Lord McCoy. He'll tell you how he's gracious of you restoring Kolima to its original state and lets you pick from one of four of his treasure chests. Thanks to altrongundamcustom of the GameFAQ's message boards for this information: The chests contain, from left to right, Vail, Potion, Psy Crystal, Water of Life. I for one would take Water of Life because you'll find it to be a little more useful than a Psy Crystal later in the game. Now, exit the city and start heading east once again towards Kolima. This time you won't go to Kolima, but instead go well past it. Follow the dirt path around until you get to a bridge. A guard will now open it (he wouldn't open it if you had gone before). On the opposite side of the bridge you still want to continue along the dirt path.

Fuschin Temple

You'll see Fuschin Temple wedged between two mountains to the north of a dirt path. Once you get in, head up the stairs and go into the lone building in Fuschin Temple. Use Ivan's Mind Read Psynergy on the main monk there and he'll talk about you taking a test. In order to mind read him you have to either set Mind Read as a hotkey (hold L or R when you have it highlighted in the pysnergy menu) or press Select to bring up the in-game menu. Talk with him afterwards and he'll tell you to go talk to the monk down in the waterfalls. Do as he says, go down the stairs and hop the stones to talk with the monk at the waterfalls. He'll step aside and you'll be able to pass through the waterfall into the Fuschin Temple Cave.

In this cave there will be logs that you can move to cross water gaps. Right as you get in you'll notice a relatively easy treasure chest to get. However, this treasure chest is really a trap! Yes, if you try to open that chest you'll be attacked by a Mimic. Where you want to go is on the log to the left and then advance up to the next screen. Here you'll have to hop across different wooden stumps in water. You'll want to make your way to the western part of the screen, as you don't really need to go in the doors to the east and north. Once you've hopped the hop to the western door, enter it and proceed north through the hallway until you get to another door. In this room there's a "secret path" that you'll need to cross to get force (note: you're supposed to do this later but it's a lot simpler just to do it now.) The path you want to take is, from one square from the top of the ledge: Right until you can go right no longer, up until you can't go up anymore, right until you can't go right again, then up to the door on the right hand side. Continue forward until you get to a ledge where you can slide down. Do so and enter the door in the middle. Here you want to jump across the water and get the treasure chest. Held within it is force! Now, you have the option to go find and put the dragon's eye in that dragon statue in the room with the hidden path. You really don't need to do this, but since I haven't tested whether or not you have to do this I'll mention how to do it any ways.

Start heading back from whence you came all the way into the room with lots of stepping stones. Once again you'll want to go to the door on the west side of the room. Go up the stairs and continue to the dark room. Instead of taking the secret path, head to the staircase on the left hand side of the room that's also near the bottom. Go down this staircase and you'll arrive in a room with two logs. Head across the vertical log to the south to find a treasure chest with an Arctic Blade which can be very useful. Now, head back across that log and roll down on the horizontal log that was near the door. Go through the door in here. In this room hug the left wall and go down until you reach a vertical log. Take this log across, go north and then east and down the door. You'll now find yourself in the starting room, but this time you'll be all the way to the west. Take the vertical log east and enter the door on the other side. Hug the wall here going down to avoid taking damage in the spiky rocks. Here you'll want to take the horizontal log down, then take the vertical log to the left. Head down on the ledge below and take the horizontal log back up. Hop over the stone from one log to the next and head east. Now take the horizontal log that you can now get to all the way north to get to a new door. In this room you'll see two horizontal logs in a row a little north of the door. Ride this log all the way up to the northern part of the screen, then take the vertical log there west. Hop on the horizontal log and bring that one up, then head all the way around clockwise hugging the wall and take the horizontal log up. Head across the stone and down the stairs to get the dragons eye. Now, hop north along all of the logs and then quickly into the next room to the north. Now you can use your dragon's eye item you just go on this dragon to light the room.

Note: Along this path you'll find a Djinn that's not very hard to fight and beat. It's a Mercury Djinn called Zephyr. I got it but I now forget where it is ;-[ If anyone can tell me specifically where it is I would be very gracious. Here's one of the descriptions I got from macserv@home.com: Hop over the stone from one log to the next and head east. To the north you'll find a Mercury djinn, and he wants a fight. He has some speed and power, but it's not a very difficult fight. Once you've beaten Zephyr, head due south and take the horizontal log all the way north to get to a new door. I'll revise this when I have a chance.

Once you've put the dragon's eye in the dragon, start heading back from whence you came into the room with the three logs. Head all the way down and across the small log at the southern part of the screen to get near the entrance. Or you could have just used retreat ;-]. From here just backtrack, go out of the waterfall and up to the temple. Here the monk will talk to you about the powers of Force you just got. It turns out that it will show all of the monsters in the upcoming forest, and they'll run away from you if they're seen. So, Force is basically just a monster repellent.

 Golden Sun

Golden Sun

Golden Sun 1


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