8) Leveling and Character Classes
This section is for those who like to level up at the end of games for not much reason at all (although, with a sequel on the horizon it may be of some use.) It also will provide help to finding the best Djinn combinations to fit your needs. Anyways, in this section I will hope to cover all Attacks gained by characters in their various classes. This will take a very long time, so bare with me as this section is updated quite slowly.
Here are a few pointers for use when leveling up: The fastest way to level up is to have all of your Djinn Active so that they have the best stats. This seems to require less experience points to get to the next level than when you don't have your Djinn active. Naturally, you should have the Lure Cap that you got from Babi after winning Collosso. Here are a few other items that you want to have equipped:
•Your best equipment for all of the characters except...
•Any equipment that replenishes PP for the character with Wish Well
Here's a general break down of class changing:
•The best Djinn combinations seem to be with all of one type of Djinn early on
in the game.
•Characters are a little stronger with their class of Djinn as oppossed to
another class (for example: Issac is best with Earth Djinn)
•Characters are by far much better when they have all of their Djinn equipped
as opposed to when they don't have any Djinn equipped.
•Combinations that mix up many Djinn aren't as strong as pure Djinn
combintaions unless you have enough Djinn (which would be 7 of each type) to
get the Ninja, White Mage, etc. classes (see below.)
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Issac (Beginning at Level 29)
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Issac's Classes Based on a Level 29 Character (coming soon: A Level 45-ish
Character)
Scquire - 1 Earth Djinn
-HP + 6
-PP + 3
-Attack + 4
Knight - 2 Earth Djinn
-HP + 41
-PP + 11
-Attack + 27
-Defense + 17
-Agility + 15
-Luck + 1
Knight - 3 Earth Djinn
-HP + 11
-PP + 3
-Agility + 3
Gallant - 4 Earth Djinn
-HP + 48
-PP + 15
-Attack + 27
-Defense + 18
-Agility + 13
-Luck + 1
-Psynergy Gained: Gaia, Mother Gaia, Revive
Gallant - 5 Earth Djinn
-HP + 10
-Attack + 4
-Luck + 1
Lord - 6 Earth Djinn
-HP + 50
-PP + 14
-Attack + 27
-Defense + 15
-Agility + 16
Lord - 7 Earth Djinn
-HP + 13
-Attack + 6
Brute - 1 Fire Djinni
-HP - 15
-PP - 9
-Attack + 31
-Defense - 15
-Luck - 1
-Psynergy Gained: Planet Diver, Growth, Mad Growth, Wild Growth, Blast, Nova,
Haunt, Curse, Condemn
-Psynergy Lost: Ragnarok, Quake, Earthquake, Quake Sphere, Spire, Clay Spire,
Cure, Cure Well, Potent Cure
Ruggian - 2 Fire Djinn
-HP + 67
-PP + 12
-Attack + 27
-Defense + 17
Ruggian - 3 Fire Djinn
-HP + 11
-PP + 3
-Defense + 2
-Agility + 3
Savage - 4 Fire Djinn
-HP + 67
-PP + 10
-Attack + 31
-Defense + 15
-Agility + 12
-Psynergy Gained: Spire, Cure Spire, Revive, Impair, Debilitate
Barbarian - 5 Fire Djinn
-HP + 76
-PP + 13
-Attack + 28
-Defense + 19
-Agility + 12
-Luck + 1
Barbarian - 6 Fire Djinn
-HP + 13
-Attack + 4
-Agility + 3
Barbarian - 7 Fire Djinn
-HP + 16
-Attack + 3
-Agility + 3
-Luck + 1
Apprentice - 1 Jupiter Djinni
-HP - 15
-PP + 39
-Attack + 3
-Agility + 15
-Luck - 1
-Psynergy Gained: Astral Blast, Gaia, Mother Gaia, Weaken, Enfeeble, Delude,
Sleep, Haunt, Curse
-Psynergy Lost: Ragnarok, Quake, Earthquake, Quake Sphere, Spire, Clay Spire,
Cure, Cure Well, Potent Cure
Illusionist - 2 Jupiter Djinn
-HP + 65
-PP + 16
-Attack + 27
-Defense + 17
-Agility + 12
-Luck + 1
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