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1) Introduction
2) Game Play 
1, 2, 3
3) Monster List
4) Item List
5) Walkthrough

  Sub Sections:
  Introduction
  Sol Sanctum
  Going Away...To Vault
  Vault
  On the Road to Bilbin
  Bilbin
  To Kolima/Forest
  Kolima Forest
  Heading North
  Imil
  Mercury Lighthouse
  Back to Kolima Forest
  Fuschin Temple
  Mogall Forest
  Xian
  On the Road Again...
  Altin
  Altin Peak
  Lama Temple
  Lamarkan Desert
  Kalay
  Vault...Again
  Vale...Again
  Kalay Docks
  Tolbi Docks
  Tolbi
  To Altimer Caves
  Altimer Cave
  Collosso
  To Lupna
  Lupna
  Kalay...Again
  To the Suhulla/Desert
  Suhulla Desert
  Suhulla Gate
  Venus Lighthouse Part 1
  Lalivero
  Babi Lighthouse
  Venus Lighthouse Part 2
  What!? We're Backtracking!?
  Crossbone Island  1, 2, 3, 4, 5
  Venus Lighthouse Part 3
  Ending
6) Boss Strategies
7) The Arena
8) Leveling and Character Classes
  1, 2, 3, 4, 5, 6
9) *Spoiler* Spelled Backwards: EGA TSOL EHT :OWT NUS NEDLOG
10) Frequently Asked Questions 
1, 2
11) Credits/Copyright Information

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Golden Sun Comprehensive FAQ/Walkthrough

By: Ikillkenny (Mike Bentley) with a Djinn Guide by Baby M

8) Leveling and Character Classes

This section is for those who like to level up at the end of games for not much reason at all (although, with a sequel on the horizon it may be of some use.) It also will provide help to finding the best Djinn combinations to fit your needs. Anyways, in this section I will hope to cover all Attacks gained by characters in their various classes. This will take a very long time, so bare with me as this section is updated quite slowly.

Here are a few pointers for use when leveling up: The fastest way to level up is to have all of your Djinn Active so that they have the best stats. This seems to require less experience points to get to the next level than when you don't have your Djinn active. Naturally, you should have the Lure Cap that you got from Babi after winning Collosso. Here are a few other items that you want to have equipped:

•Your best equipment for all of the characters except...
•Any equipment that replenishes PP for the character with Wish Well

Here's a general break down of class changing:
•The best Djinn combinations seem to be with all of one type of Djinn early on in the game.
•Characters are a little stronger with their class of Djinn as oppossed to another class (for example: Issac is best with Earth Djinn)
•Characters are by far much better when they have all of their Djinn equipped as opposed to when they don't have any Djinn equipped.
•Combinations that mix up many Djinn aren't as strong as pure Djinn combintaions unless you have enough Djinn (which would be 7 of each type) to get the Ninja, White Mage, etc. classes (see below.)

------
Issac (Beginning at Level 29)
------

Issac's Classes Based on a Level 29 Character (coming soon: A Level 45-ish Character)

Scquire - 1 Earth Djinn
-HP + 6
-PP + 3
-Attack + 4

Knight - 2 Earth Djinn
-HP + 41
-PP + 11
-Attack + 27
-Defense + 17
-Agility + 15
-Luck + 1

Knight - 3 Earth Djinn
-HP + 11
-PP + 3
-Agility + 3

Gallant - 4 Earth Djinn
-HP + 48
-PP + 15
-Attack + 27
-Defense + 18
-Agility + 13
-Luck + 1
-Psynergy Gained: Gaia, Mother Gaia, Revive

Gallant - 5 Earth Djinn
-HP + 10
-Attack + 4
-Luck + 1

Lord - 6 Earth Djinn
-HP + 50
-PP + 14
-Attack + 27
-Defense + 15
-Agility + 16

Lord - 7 Earth Djinn
-HP + 13
-Attack + 6

Brute - 1 Fire Djinni
-HP - 15
-PP - 9
-Attack + 31
-Defense - 15
-Luck - 1
-Psynergy Gained: Planet Diver, Growth, Mad Growth, Wild Growth, Blast, Nova, Haunt, Curse, Condemn
-Psynergy Lost: Ragnarok, Quake, Earthquake, Quake Sphere, Spire, Clay Spire, Cure, Cure Well, Potent Cure

Ruggian - 2 Fire Djinn
-HP + 67
-PP + 12
-Attack + 27
-Defense + 17

Ruggian - 3 Fire Djinn
-HP + 11
-PP + 3
-Defense + 2
-Agility + 3

Savage - 4 Fire Djinn
-HP + 67
-PP + 10
-Attack + 31
-Defense + 15
-Agility + 12
-Psynergy Gained: Spire, Cure Spire, Revive, Impair, Debilitate

Barbarian - 5 Fire Djinn
-HP + 76
-PP + 13
-Attack + 28
-Defense + 19
-Agility + 12
-Luck + 1

Barbarian - 6 Fire Djinn
-HP + 13
-Attack + 4
-Agility + 3

Barbarian - 7 Fire Djinn
-HP + 16
-Attack + 3
-Agility + 3
-Luck + 1

Apprentice - 1 Jupiter Djinni
-HP - 15
-PP + 39
-Attack + 3
-Agility + 15
-Luck - 1
-Psynergy Gained: Astral Blast, Gaia, Mother Gaia, Weaken, Enfeeble, Delude, Sleep, Haunt, Curse
-Psynergy Lost: Ragnarok, Quake, Earthquake, Quake Sphere, Spire, Clay Spire, Cure, Cure Well, Potent Cure

Illusionist - 2 Jupiter Djinn
-HP + 65
-PP + 16
-Attack + 27
-Defense + 17
-Agility + 12
-Luck + 1

 Golden Sun

Golden Sun

Golden Sun 1


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