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1) Introduction
2) Game Play 1, 2, 3
3) Monster List
4) Item List
5) Walkthrough
Sub Sections:
Introduction
Sol Sanctum
Going Away...To Vault
Vault
On the Road to Bilbin
Bilbin
To Kolima/Forest
Kolima Forest
Heading North
Imil
Mercury Lighthouse
Back to Kolima Forest
Fuschin Temple
Mogall Forest
Xian
On the Road Again...
Altin
Altin Peak
Lama Temple
Lamarkan Desert
Kalay
Vault...Again
Vale...Again
Kalay Docks
Tolbi Docks
Tolbi
To Altimer Caves
Altimer Cave
Collosso
To Lupna
Lupna
Kalay...Again
To the Suhulla/Desert
Suhulla Desert
Suhulla Gate
Venus Lighthouse Part 1
Lalivero
Babi Lighthouse
Venus Lighthouse Part 2
What!? We're Backtracking!?
Crossbone Island 1, 2, 3, 4, 5
Venus Lighthouse Part 3
Ending
6) Boss Strategies
7) The Arena
8) Leveling and Character Classes 1, 2, 3, 4, 5, 6
9) *Spoiler* Spelled Backwards: EGA TSOL EHT :OWT NUS NEDLOG
10) Frequently Asked Questions 1, 2
11) Credits/Copyright Information
Gameboy Advance Game Walkthroughs |
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GAMEBOY GBA WORLD
Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs |
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Golden Sun Comprehensive FAQ/Walkthrough
By: Ikillkenny (Mike Bentley) with a Djinn Guide by Baby M |
2) Game Play
Water Djinn:
1.) Summon
1 Water=Mercury
2 Water=Nereid
3 Water=Neptune
4 Water=Boreas
2.) Set
Fizz-Recover HP-HP+9, PSY+4, DEF+3-When Mia joins your party, she’ll have this
with her. Two-for-one! Cool, huh ^_^?
Sleet-Lower Enemy ATK-HP+12, ATK+3, LUCK+1-At Mercury Lighthouse in the room
with 6 waterfalls, and Sleet will be behind one of them.
Mist-Put to Sleep-HP+11, ATK+4-In Xian there is a girl on the dock that carries
water. Go right of her to the second door on the right. Go right up to it, but
don’t go in. Wait for her to come over. When she stops moving (as you are in
her way), talk to her. She’ll get ticked off because you spilled her water.
Freeze the puddle and climb upstairs, now jump across to the Djinni.
Spritz-Recover Party HP-HP+8, PSY+4, AGL+3-Defeat the water spitting beasts in
Altin Peak (all 3), then enter the bottom mine. Go on the path to the right,
and solve a puzzle to get the Djinni.
Hail-Lower Defense-HP+9, ATK+4, LUCK+1-Leave Tolbi. Go west until you come to a
vertical bridge (go over it). Head Northwest over the other bridge. Run around
for a while, the Djinni will eventually pop up in this area.
Dew-Revive the Downed-???-On the third screen at Suhalla Gate, go down the
third dirt slide from the left.
Tonic-Cure Party Ailments-???-After beating Toadonpa and seeing Master Hammet
off to Bonza at the cave, go back and find Donpa’s quarters. He’ll open a path
for you to get the Djinni. |
Part 2: Psynergy
Outside of Battle:
Name-Effect-PP used-How to Get
Move-Move an Object-2 PP-Isaac and Garet know this automatically when you get
to start playing again after the “Three Years Later…”
Retreat-Return to Dungeon Entrance-6 PP-Same as above, but Garet doesn’t have
it.
Mind Read-Read Someone’s Mine-1 PP-Ivan knows this all the time.
Force-Hit from Distance-2 PP-Get this from a special item you get in Fuchin
Falls Cave. If you are stuck in the Dragon room, simply go back, get onto the
left ledge in the room, and feel along the ledge until you start walking in
air. Just feel your way to the next part.
Lift-Lift Rocks-2 PP-You get this in the treasure chest at the bottom of Altin
Peak (tiled room, after beating the big, BIG statue).
Reveal-Show Hidden Stuff-1 PP-At Lama Temple, Master Hama will give Ivan this
Psynergy.
Cloak-Invisible in Shadows-1 PP-After winning Collosso, go to Babi’s bed and “borrow” (heh, not likely ;]) his Cloak Ball.
Halt-Stop Moving Object-2 PP-When you revisit Vale with the Lift and Reveal
Psynergies, enter the cave near Kraden’s house and solve the puzzles to get the
Halt psynergy before Kite, the Wind Djinni.
Carry-Lift and Move certain things-2 PP-Use Reveal on the weird stone with
faint pics on it. Inside you’ll get Carry somewhere.
Catch-Grab Hanging Things-1 PP-When you leave Vale, a girl will give you a
present from your Mother. It’ll be Catch Beads.
Grow-Grow Vines-4 PP-Several weird classes have this, but the easiest way to do
it is give Isaac a Fire Djinn and he’ll have the Grow Psynergy.
Whirlwind-Blow away leaves-5 PP-Ivan also knows this, as long as you don’t give
him Djinn besides Wind Djinn.
Frost-Turn Puddle into Pillar-5 PP-Mia should automatically know it, but you
can also get it from beating the first water statue thing at Altin Peak.
Douse-Put out Fires & Tornadoes-5 PP-Give Mia Wind Djinn and she should learn
it, or you can get the Douse Drop, which you’ll get somewhere along the way (I
forgot ^_^;)
Cure-Recover 70 HP-3 PP-Isaac automatically knows this move.
Cure Well-Recover 150 HP-7 PP-Evolves from Cure.
Potent Cure-Recover 300 HP-10 PP-Evolves from Cure Well.
Ply-Recover 100 HP or Honor Statue (used in some puzzles)-Mia knows
automatically.
Ply Well-Recover 200 HP-8 PP-Evolves from Ply.
Pure Ply-Recover 1000 HP-12 PP-Evolves from Ply Well.
Wish-Party Recovers 80 HP-9 PP-Mia learns in time.
Wish Well-Party Recovers 160 HP-13 PP-Evolves from Wish.
Pure Wish-Party Recovers 400 HP-20 PP-Evolves from Wish Well.
Revive-Self Explanitory-15 PP-Isaac learns in time.
Cure Poison-Self Explanitory-2 PP-Mia automatically knows it (if not, she will
learn it over time).
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Avoid-Less Enemy Encounters-5 PP-Many mix and match Djinn classes have this
move. Example: Isaac as a Defender.
Gale-??? (Theory: Whirlwind Substitute)-3 PP-The Ninja class knows this.
Isaac:
2 Earth=Knight
4 Earth=Gallant
6 Earth=Lord
1 Fire=Brute
2 Fire=Ruffian
4 Fire=Savage
5 Fire=Barbarian
1 Wind=Apprentice
2 Wind=Illusionist
4 Wind=Enchanter
6 Wind=Shaman
1 Water=Swordsman
2 Water=Defender
4 Water=Cavalier
6 Water=Shaman
Garet:
1 Earth=Brute
2 Earth=Ruffian
4 Earth=Savage
5 Earth=Barbarian
2 Fire=Soldier
4 Fire=Warrior
6 Fire=Champion
1 Wind=Page
2 Wind=Illusionist
4 Wind=Enchanter
6 Wind=Ascetic
1 Water=Swordsman
2 Water=Defender
4 Water=Cavalier
6 Water=Ascetic
Ivan:
1 Earth=Seer
2 Earth=Diviner
4 Earth=Shaman
6 Earth=Enchanter
1 Fire=Pilgrim
2 Fire=Wanderer
4 Fire=Ascetic
6 Fire=Enchanter
2 Wind=Magician
4 Wind=Mage
6 Wind=Magister
1 Water=Hermit
2 Water=Elder
4 Water=Scholar
6 Water=Savant
Mia:
1 Earth=Seer
2 Earth=Diviner
4 Earth=Shaman
6 Earth=Cavalier
1 Fire=Pilgrim
2 Fire=Wanderer
4 Fire=Ascetic
6 Fire=Cavalier
1 Wind=Hermit
2 Wind=Elder
4 Wind=Scholar
6 Wind=Savant
2 Water=Scribe
4 Water=Cleric
6 Water=Paragon
More coming soon! |
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| Golden Sun |
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