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1) Introduction
2) Game Play 
1, 2, 3
3) Monster List
4) Item List
5) Walkthrough

  Sub Sections:
  Introduction
  Sol Sanctum
  Going Away...To Vault
  Vault
  On the Road to Bilbin
  Bilbin
  To Kolima/Forest
  Kolima Forest
  Heading North
  Imil
  Mercury Lighthouse
  Back to Kolima Forest
  Fuschin Temple
  Mogall Forest
  Xian
  On the Road Again...
  Altin
  Altin Peak
  Lama Temple
  Lamarkan Desert
  Kalay
  Vault...Again
  Vale...Again
  Kalay Docks
  Tolbi Docks
  Tolbi
  To Altimer Caves
  Altimer Cave
  Collosso
  To Lupna
  Lupna
  Kalay...Again
  To the Suhulla/Desert
  Suhulla Desert
  Suhulla Gate
  Venus Lighthouse Part 1
  Lalivero
  Babi Lighthouse
  Venus Lighthouse Part 2
  What!? We're Backtracking!?
  Crossbone Island  1, 2, 3, 4, 5
  Venus Lighthouse Part 3
  Ending
6) Boss Strategies
7) The Arena
8) Leveling and Character Classes
  1, 2, 3, 4, 5, 6
9) *Spoiler* Spelled Backwards: EGA TSOL EHT :OWT NUS NEDLOG
10) Frequently Asked Questions 
1, 2
11) Credits/Copyright Information

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Golden Sun Comprehensive FAQ/Walkthrough

By: Ikillkenny (Mike Bentley) with a Djinn Guide by Baby M

5) Walkthrough

On the Road to Bilbin

>From Vault you want to head east. Keep heading east until you cross the bridge, and from there you want to start heading north. Keep progressing this way until you find a cave entrance. Make your way up the ladders until you get to a gap with a tree stump covered by leaves. Your psynergy isn't going to help you for this one, so try jumping over. When you try this, Garret comes out and tells you that your Psynergy isn't going to work. By totally random coincidence here comes Ivan who will blow the leaves off of the stump thanks to his new rod. He now wants to join your quest, and you're back in command. Now, move the stump, jump across and use Ivan's Whirlwind psynergy to clear the leaves at the gate to get in the cave.

In this cave you'll find a lot of ghosts and skeletons which aren't too tough. Mainly you'll want to use group attacking Psynergy (like Ivan's lightening attack.) Inside the cave head up until you get to a stopping point (as in a cave wall.) Hop over the stepping stone there and head down. Next, head up the stairs and through the door. Head down the stairs and to the right. Here you'll see a traveler on the ground a Djinn on a ledge. Push the wood tree stump as high as it goes and so that it's in the middle of the two ledges. Now, head back from whence you came (3), but instead of going back up the staircases, head south and hop across a small stream. Continue along the path going through the various doorways. Eventually you'll get to a stepping stone that you'll want to hop across and to the other side. Go up the staircases and start ledge hopping. When you arrive at a ledge with a large tree stump, use Move to push it to the right. Hop onto this ledge then the ledge to the south, then Move the stump back to the left. Hop over and then over and to the right to obtain the treasure chest. Make your way back from whence you came (up to 4) and get back to the ledge surrounded by water. Go to the stepping stone to the right of the stairs, hop across and go up the stairs there. From here jump across the stump that you placed earlier to get a battle the Mars Djinn on the ledge. This Djinn is harder than your normal enemy, but he's not too tough. Use your existing Djinn on him, and also use your lone summon plus Psynergy attacks to beat him pretty Handily. Once he's defeated you will obtain this Mars Djinn, Forge. Head back to the ledge with the staircases and proceed upwards. You'll see a stump blocking the ledge that you have to hop to, so use Move to push that into the water. Hop across, go up and across the bridge and at the end of the hallway you'll be out of the tunnel. 3 seconds of moving right later and you'll be in...

Bilbin

When you first enter this town you'll find a tree that looks like a man and is spooking everyone in the town out. Well, the deal about the tree is that it was cursed by the big, evil, dieing tree in the forest that you'll travel to later. Head into the Inn to restore all your stats, then to the weapons shop not too far from there. If you were clever you would have noticed that there's a statue in the center of town that you can move. This statue leads to an underground tunnel. However, you're not going to be able to get the Djinn down there by this entrance. Instead, head to the Northeastern part of town and take a walk on the wooden logs that make up the fence of the town. Make your way all the way to the western part of the town and whirlwind a leaf covered entrance. Go down the ladder, and move the statue back using Psynergy, then hop across and press A to the Djinn to get it (no battle required this time.) You now have the wind Djinn, Gust.

Come back all the way from whence you came (5) and proceed to the north part of town. Go up the large stairs and arrive at the town castle. Talk to the guard on the left and he'll let you in. Keep heading forward to arrive at Lord McCoy's chambers. He'll offer you the key to get past the Barricade he set up to block passengers from going to Kolima forest, but then he decides that he doesn't want to send warriors so young to their "deaths" so he retracts his offer. However, thanks to another guard leaking some information you discover that the barricade was very hastily built. Head out of town and you're now on your way to Kolima forest.

 Golden Sun

Golden Sun

Golden Sun 1


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