2) Game Play
D-Pad: Select choice
L, R: Next
A: Talk To Someone/In-game Menu
Select: In-game Menu
Start: Pause Menu
L, R: Use preset command
Notes: Golden Sun's controls are pretty straightforward and you shouldn't have
any problem with them.
A good deal of Golden Sun is spent in regular play, where your character is walking around performing certain tasks within towns, forests or dungeons. In regular play, you can talk with different people, use psynergy that will have effects on the map (for example: using Move will move a rock out of the way), and move around accomplishing whatever goal you may need to achieve. When you're outside of protected towns or villages, each step you take will have a small chance of a random enemy coming up, unless that attempt is thwarted by obtained a feather or something to that extent.
The World Map operates much like Regular Play, except there won't be any people to interact with or villages to explore. Instead, the World Map (which is available once the first temple has been beaten) allows a player to move from one place to another quickly due to the greater scale of movement (you'll notice that your character is more pixilated because he is zoomed in on more.) You will be able to go through trees, but not over water or mountains. Random battles occur here, too.
The battle screen, like most other RPGs, is a separate screen from the regular game window where you and your allies fight various enemies that come along. You will have the option of picking what attack, item, etc. each character uses and on who before each round of attack. Generally your faster characters will attack first, then the enemy will attack, then your slower characters will attack. This cycle is repeated until you or the enemies are dead. There are several important things to look out for in the Battle Screen. Each character has HP which represents how much health he has left, and PP which represents how much psynergy he or she has left. When HP runs out, that character will die and can only be brought back by an item that revives, or a Djjin that has a revive move. When PP runs out, a character can no longer use Psynergy attacks with psynergy requirements greater than what is left. PP can be restored by finding energy stones.
Inside each village there are several things to look out for. The first is an Inn where you can rest for a small charge and replenish all of your party's HP and PP (note: this doesn't affect passed out characters who have no HP left.) To revive a character, cure a poison or a bad spell, look for a Sanctum which is a building with an old man in it (note: If all of your party members die in battle, you'll end up in the last one of these you visited.) For a larger fee than what you paid in the Inn, you will be able to get treated with the things listed before. Other important buildings include the Armor and Weapons shops where you can buy the latest and greatest attack and defensive boosts for your characters. I recommend getting the most expensive weapons and armor that you can afford for each character in each town, because it is very important. Also in each town is a shop where you can buy items, but this is not a very important shop because you should have plenty of the items that the lady sells from random battle collections.
These little characters probably made their way into the game thanks to the success of Nintendo's Pokémon, but they are a very welcome addition. Djinn are collected usually by battling them (they usually put up a pretty good fight) when you encounter them in the wild. A Djinn has the power to alter a character's stats, moves and even his or her type. Djinn are useful because they expose different abilities in different characters, so mix and match between characters to find the best combination for your situation. When Djinn are on standby, a character can summon an extremely powerful elemental attack that uses the power of many Djinn's combined to inflict strong blows on the enemy. If you fight a Djinn and it runs, head out of the screen and come back to fight it again.
There are 28 total Djinn located in a variety of places along the map. Use this FAQ to find the Djinn as you go along, or in the future use this section as a stand alone to find where the Djinn are.
And now, Baby M's Djinn Guide (exclusive to this FAQ):
nd now, Baby M's Djinn Guide (exclusive to this FAQ):
Golden Sun Database Guide by Baby M-Version 2.01
OK everyone, thank you to Camelot/Nintendo for making the game and me for my
amazing RPG skills, and other web sources.
I copyright this database…that means you can put it on your site or whatever
provided you DON’T ALTER IT IN ANY WAY (That means KEEP MY NAME ON IT!!!). Baby
M is a worker of Mario Nursery, a subdivision of the division of Useless
Products Inc., which is a division of SushiWorld.
Please send mail regarding SushiWorld or any of its divisions/subdivisions to:
Main Tower of Crystal Street
Kirby’s Dream Land-The closest thing to Heaven in your mortal life.
3. The Guide
Well…here it is.
Part 1-The Djinn
Djinn are vital to your quest. When I was constantly being wiped out at Venus Lighthouse, I went back and got all the Djinn I missed. My HP nearly doubled, my Psynergy was much stronger, and my stats were greater! Don’t skip a single Djinni-you’ll regret it later if you do! Set and Standby-some of the simplest yet toughest strategy decisions you’ll make in your RPG gaming life. To get the great stats, you must put your Djinn on set. So why, you ask, would you put them on Standby? The answer is summoning. When you summon, a great being will come out and make a great attack on your opponent. Your Djinni won’t be able to be on Set or Standby after being summoned until it has recovered. Summons can be anything from the weakest summons (yet still powerful) such as Mars and Venus to the amazingly powerful wraths of Judgment and Boreas. Experiment a bit…and save a lot! ALSO: Save before you try to get a Djinni. Some might run away!