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(1) Updates
(2) Who am I?
(3) Controls
  - 3.1 Basic Controls
  - 3.2 Game Screen
(4) Game Basics
  - 4.1 Harry's Notebook
  - 4.2 Spells and their Effects
  - 4.3 Healing Items and Potions
  - 4.4 Potion Cauldrons
  - 4.5 Trick Items
  - 4.6 Collectibles
  - 4.7 Owl Post
(5) Walkthrough 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18
(6) Enemies
  - 6.1 Bestiary
  - 6.2 Non-Living Obstacles
(7) Money Locations (nothing yet)
  - 7.1 Knuts
  - 7.2 Sickles
(8) Wizard Cards
  - 8.1 Beast
  - 8.2 Potions
  - 8.3 Quidditch
  - 8.4 Charms
  - 8.5 Locations
(9) Jellybeans
(10) Chocolate Frogs (nothing yet)
(11) Frequently Asked Questions
(12) Credits (nothing yet)
(13) Legal Stuff

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Harry Potter and the Chamber of Secrets Walkthrough.

By Schlave

Walkthrough (9)

MAIN TASK 7 : The Great Hall
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Objective - Ron needs to tell Harry something, so get Harry's butt down to the meeting place of Hogwarts students - the Great Hall.

When you wake up, go downstairs and to the study, where Ron waits, near the fireplace. He'll tell you to get down to the Great Hall. So exit the Common Room and enter the Portrait Room.

Portrait Room
---------------
Go left and through the doorway to the Entrance Hall.

Entrance Hall
---------------
Turn right and there's the Great Hall. TADA!!!

Great Hall
------------
Shatter the pot in the bottom left corner of the Great Hall for a Jellybean <J: 16/100>, then taking the left lane go upwards past the plate-laden tables. Open the chest along the way for a Wizard Card, then when you get to the teachers' table at the very front, open another chest for a Chocolate Frog <CF: 3/30>. Then walk right and to Ron, who explains to you the Point Hourglasses. Through good performances, you can win points; getting caught by teachers or prefects when sneaking around, loses points. Examining the Hourglasses will bring up a list of each House's points. Check regularly back to make sure your House is ahead.

First shatter the pot on the right wall of the Hall for a Jellybean <J: 17/100>, then go back and exit the Great Hall.

Entrance Hall
---------------
Hermione will greet you and tell you that you have a flying lesson in the Hogwarts Grounds. There'll be quite a difficult challenge up ahead, so save at the Save Book before heading outside and to the Hogwarts Grounds.

Hogwarts Grounds
------------------
First, go south and receive your Owl Post.

"Hi Harry, it's worth poking around in bushes to see what you might find. Stand next to one and examine it to see if there's anything hidden inside it. Some vases around the school may also have items hidden in them; a blast from Flipendo should be enough to smash them open. - Ron"

Examine the bush just nearby the stand for a Knut, then Go north and cast a fully charged Incendio on the cobweb in the corner beside the Whomping Willow (that whopping big tree in the Grounds) for a Jellybean <J: 18/100>. Then climb up the ledge behind the Whomping Willow and examine the bush for another Jellybean <J: 19/100>, and open the chest for a Wizard Card. Then follow the stone pathway to the next area of the Grounds.

When you enter, go south and search a bush for a Jellybean <J: 20/100>. From there go northeast and get the Chocolate Frog from a chest in the corner <CF: 4/30>. Hug the wall and forge on east and eventually you'll reach a bush and chest guarded by gnomes. Search the chest for a Wizard Card. Hugging the right wall, go south and then east. Receive your Owl Post:

"Hi Harry, use your sharp aim to steer your broomstick through the rings. Strafing can help your aim even more. You have a boost bar, which fills up for each ring successfully passed through. The more rings you pass through without using it, the longer it'll last when you do. Let's get practicing! - Oliver Wood"

Well now, let's play some Quidditch! Head on and talk to the wizened old witch carrying a broom. This is Madam Hooch and she'll instruct you on your task.

MAIN TASK 8 : Flying Lesson 1
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Objective - Fly through 24 rings in at least 90 seconds to pass.

In order to pass this lesson you need to pass through 24 rings in 90 seconds. If you don't know the intracacies of Quidditch, refer to the "Quidditch" section in this guide.

However, if you want a Wizard Card and 25 House points, you have to pass through the 24 rings in 35 seconds. In case you're wondering, that's an insane challenge. A single slip up will cost you dearly. Here are some tips:

- Flying through every ring will earn you ssome boost charge. Boost by pressing B.

- Every time you get boost from flying throoug a ring, use it to zoom quickly through the next.

- Adjust the flying controls at the Start MMenu to get a set of controls you are comfortable with.

- Don't mis-aim; to check you're headed forr the centre of the ring, make sure the image of Harry covers as much of the ring as possible.

- When passing through one ring, another wiill spawn. All rings are arranged in a circle.

Getting the challenge done will of course earn you the Wizard Card.

After you have completed it, go south; you see that little shed? That's the Broom Shed and you may use it to check your Quidditch performance, as well as carry out practice. Now head on south and examine the bushes as you go for Jellybeans <J: 22/100>. Then collect your Owl Post just south of the second bush...

"Hi Harry, the object of Quidditch is to catch the Golden Snitch. Fly through the hoops to build your boost bar, then use your boost wisely to catch up with the Snitch, and grab it! But watch out; Slytherin's new Seeker is Draco Malfoy. Try and avoid the Bludgers, too, as they'll reduce your boost bar and slow you down if they hit you. Let's win the Quidditch Cup! - Oliver Wood"

That ought to give you some useful insight into how to play Quidditch. Return to Hogwarts castle. Use the Portrait Room shortcuts.

  Harry Potter and the Chamber of Secrets

Harry Potter and the Chamber of Secrets download

Harry Potter and the Chamber of Secrets rom


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