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(1) Updates
(2) Who am I?
(3) Controls
  - 3.1 Basic Controls
  - 3.2 Game Screen
(4) Game Basics
  - 4.1 Harry's Notebook
  - 4.2 Spells and their Effects
  - 4.3 Healing Items and Potions
  - 4.4 Potion Cauldrons
  - 4.5 Trick Items
  - 4.6 Collectibles
  - 4.7 Owl Post
(5) Walkthrough 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18
(6) Enemies
  - 6.1 Bestiary
  - 6.2 Non-Living Obstacles
(7) Money Locations (nothing yet)
  - 7.1 Knuts
  - 7.2 Sickles
(8) Wizard Cards
  - 8.1 Beast
  - 8.2 Potions
  - 8.3 Quidditch
  - 8.4 Charms
  - 8.5 Locations
(9) Jellybeans
(10) Chocolate Frogs (nothing yet)
(11) Frequently Asked Questions
(12) Credits (nothing yet)
(13) Legal Stuff

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Harry Potter and the Chamber of Secrets Walkthrough.

By Schlave

Game Basics

Actually, some of this information can be obtained from the Owl Posts scattered around the castle, but to make it clearer, the tips, in my own words, are put in here. Also, note the word 'some'; the rest of the unexplained information is noted in this section. If you're playing this game for the first time, it would be useful to read this for some time so you don't need to waste time trying them out by yourself.

Harry's Notebook

While playing the game, press Start. There, that's Harry's Notebook. It contains a lot of information; flip through the notebook with L and R. The very first page contains your vital statistics; it records down the Jellybeans, money, House points and Golden Stars you have collected, and shows how much stamina you have, and to a certain extent how many Chocolate Frogs you've collected.

The next page will bring you to your Items/Spells page. The boxes on top of the words Items and Spells display the currently selected Item/Spell. For Items, the top three boxes display how many trick items (Dungbombs, Stink Pellets and Luminous Balloons) you have, and the bottom three display your beakers, and if they are filled, they are displayed as potion items instead.

The next page is a list of information about all sorts of stuff from Items to Tasks. Use this page to find out your present Task if you're a bit lost, and reread your Owl Scrolls if you think you've forgotten a vital technique. When you get the Bestiary (all 5 Beasts cards gotten), you may view information on the various types of enemies you're up against in the game.

The page after that shows you what Wizard Cards you've collected. There are 25 in all, and five types, starting from top: Beasts, Potions, Quidditch, Charms and Locations. Refer to the Wizard Cards section of this guide to know where to get them.

When you get the Hogwarts map, the page after that will show your current location in the current zone. Certain areas of Hogwarts are, unfortunately, uncharted. The maps are displayed from an isometric view. Your present location is marked by a graphic of a running Harry.

Spells and their Effects

At first, Harry starts off with a mere Flipendo jinx. He later goes on to learn 5 other spells. To learn a spell, simply pick up the spellbook. After a big glowing effect as well as a short notice on the spell's use, Harry will learn the spell (I wish school were as easy). Certain spells can be charged up, by holding down the A Button. A bar indicating the charge will show appear at the right side of the screen. Then let go to let fly the spell.

I: Flipendo Spell
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Colour : Orange
Chargeable : Yes
Icon : A hand
The Flipendo Knockbcak jinx is your basic attack spell, used to repel everything from Trolls to Gnomes. The more charged up the spell, the more powerful and longer-ranged it is. Flipendo can also be used to activate Flipendo switches, which are shield-shaped metal buttons with a hand inscribed upon them, and can also push barrels across the floor.

II: Incendio Spell
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Colour : Yellow
Chargeable : Yes
Icon : A yellow flame
You get Incendio from the Gringotts Bank, after you defeat the Vault Guardian inside a room sealed by a door, which is openable only with 5 Gringotts gemstones. Incendio, as its name suggests, is an incendiary spell. It is used to burn away milky-white cobwebs blocking up doors or just hanging around at corners. Unlit Wizard Candles, which look like metal goblets, can be lit with Incendio. It can also be used as an offensive spell on certain enemies. The more charged up the spell, the more powerful and longer-ranged it is.

III: Wingardium Leviosa Spell
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Colour : Blue
Chargeable : No
Icon : A blue crystal with a glittering bottom
You attain this spell from Professor Flitwick's office. Wingardium Leviosa is used to levitate Leviosa blocks - grey blocks with a pair of wings inscribed on them. When you cast it on such a block, it sprouts wings and allows you to move it around, usually onto a Leviosa switch, which is a normal pressure-plate switch with a pair of wings inscribed on it. Leviosa blocks can also be put near ledges, and can be jumped upon to gain extra height to reach higher ledges your normal jump couldn't reach.

IV: Skurge Spell
¯¯¯¯¯¯¯¯¯¯¯¯¯
Colour : Green
Chargeable : Yes
Icon : A piece of green slime
Skurge can be found from Peeves when he fights you and is defeated. Like Incendio, it is used to get rid of magical barriers; this time, it gets rid of slimy, dripping, green Ectoplasm seals that block doorways. Charge it up and fire it on an Ectoplasm-sealed door to evaporate the Ectoplasm, then you may go through. Skurge can also be used on statues which you think are ghostly mimics. Casting them on such statues dissipates the playful ghost, and its pedestal can be dragged across the floor like a stone block.

V: Avifors Spell
¯¯¯¯¯¯¯¯¯¯¯¯
Spell Colour : Light Brown
Chargeable : No
Icon : A bird's head
The Avifors spellbook can be found in the Transfiguration classroom, and is used to transform small statues and large boulders too heavy for Harry to push into small birds. This can bag you goodies or open doors and gateways for you. Unfortunately, these are the only things you can transfigure. So don't go thinking you can turn Dumbledore into a bird :)

VI: Alohomora Spell
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Colour : Yellow
Chargeable : No
Icon : A lock and key
The Alohomora charm is rewarded to you if you find all 'Charms' Wizard Cards. It is used solely for opening gold doors with a special insignia inscribed on them (they are instantly recognizeable; don't you worry about what the insignia looks like). This spell is the only optional one needed to complete the game; however, it is needed to get a great deal of the Jellybeans and Chocolate Frogs in the game.

  Harry Potter and the Chamber of Secrets

Harry Potter and the Chamber of Secrets download

Harry Potter and the Chamber of Secrets rom


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