Enemies
There are two types of enemies in this game: the organic, living ones
and the non-living obstacles.
Bestiary
I: Gnome
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Look like : Little yellow critters.
Attacks : Run up to you and claw you
Found in : Hogwarts Grounds
Gnomes pop up from Gnome Stumps, mainly found in the Hogwarts Grounds.
use either charged Incendio or Flipendo to dispose of them; Incendio is
more powerful against these critters. Destroy their Gnome Stumps with a
few charged-up Incendio.
II: Orange Snail
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Look like : Small snails which leave an orange trail behind them.
Attacks : Crawl towards you
Found in : Gringotts Bank
You call these enemies? They're slow and couldn't catch you for nuts!
Too easy! Dispose of them with charged Flipendo.
III: Fire Crab
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Look like : Little crabs with a large, metallic carapace on their body.
Attacks : Crawl to you and breathe flames
Found in : Magical Menagerie
Gringotts Bank
Dungeons
Transfiguration Class
Fire Crabs are slightly beefier than Orange Snails, but they're slow
all the same. Their hard carapace won't stand up to a charged Flipendo.
Fire Crabs may also be jammed into alcoves in walls and breathe fire at
you as you walk past.
IV: Doxies
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Look like : Tiny, brown, flying creatures
Attacks : Flits at you and tries to poison you
Found in : Dungeons
Flitwick's Office
Transfiguration Class
Gryffindor Common Room
Belowground
Doxies are slow, but you can't let them touch you; if they do, they'll
inflict a poisonous sting on you. Simply blast them out of existence
with a charged Flipendo.
V: Troll
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Look like : A big, small-headed, lumbering monster with a club
Attacks : Tries to smash you with its club
Found in : Dungeons
Hospital Wing
Belowground
Slytherin Dungeons
Trolls may look terrifying, but they are slow and stupid. If you let
them get close, they will roar and take a huge swipe with their club!
Distract them with Dungbombs and pelt with three charged Flipendo shots
to knock this monstrocity out.
Non-Living obstacles
These things are inorganic, but they delay your progress and pose a
threat to your existence. They usually can't be destroyed.
I: Wallfire
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Look like : A monster head stuck on the wall
Attacks : Breathes fire
Easily averted. Some can be swivelled around to avert them even easier.
II: Wallbullet
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Look like : A monster head stuck on the wall
Attacks : Fires a bullet in a single line
Easily averted. Looks like the Wallfire. Some can be swivelled around
to avert them even easier.
III: Fire Jet
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Look like : A small spout in the floor
Attacks : A jet of flame ejects and stays lit for a varied time
Some Fire Jets fire more rapidly than others. You can't jump over the
jet, by the way.
IV: Spike Pit
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Look like : A series of holes in the floor
Attacks : Spikes stick out of the holes occasionally
These can be jumped over and are not much of a threat.
V: Spike Ball
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Look like : A big, black iron ball with spikes on it
Attacks : Rises then drops to the floor/Spins around a pillar
Spike Balls, as mentioned, either drop to the ground then rise again,
or spin around a short pillar. Certain Spike Balls spin at a different
radius from the pillar at a different speed. |