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1. Introduction and Updates
2. FAQ
3. Walkthrough
a. The Beginning
b. Daila to Kandorean Temple
c. Shrine of the Sea God and Dehkan Plateau
d. Indra Cavern to Garoh
e. Air's Rock
f. Garoh revisited to Alhafra and Osenia Caverns
g. Gondowan Cliffs to Kibombo
h. Gabomba Statue to Madra Catacombs
i. Lemurian Ship to Shrine of the Sea God
j. Yallam to Apojii Islands
k. Aqua Rock
l. Tundaria Tower to Izumo
m. Gaia Rock to Alhafra Revisited
n. Champa to Champa Revisited
o. Sea of Time to Hesperia Settlement
p. Shaman Village Cave to Contigo
q. Jupiter Lighthouse
r. Contigo Revisited to Gondowan Settlement
s. Magma Rock
t. Loho to Prox
u. Mars Lighthouse and Ending
v. Yampi Desert Cave
w. Sea of Time Islet Cave
x. Treasure Isle
y. Anemos Sanctum
4. Boss Guide 1, 2, 3, 4, 5, 6
5. Djinn Guide
1, 2, 3, 4
6. Summons FAQ
1, 2, 3, 4
7. Sound Test Listing
8. Forged Items Guide
9. General Item Guide
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
10. RNG Guide
11. Legal Information

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Golden Sun: The Lost Age FAQ/Walkthrough.

Written by DarthMarth

Walkthrough

t. Loho to Prox

LOHO
Loho is a recently established mining camp filled with dwarves. It is built over ruins of an ancient civilization, and the dwarves are trying to reach the quarry the stone for the buildings was mined from. Unfortunately, a solid wall blocks the way. They have a cannon, but no ammunition. Solve this problem by using your Magma Ball on the cannon. The cannon fires and blows the wall to bits. In gratitude for your opening up more digging space, the dwarves carry the cannon off to your ship. Enter the space behind the wall. Use Scoop to dig up a partially buried Golem Core and another one under a Liftable rock. Climb the ladder in the back of this space and go over to the roof of the Sanctum. The Jupiter Djinni there, Lull, will join you without a fight. Also, before you leave, visit the all-purpose shop and dig up some rare Mythril Silver behind a wall in the southwest corner of the town. It is between two small rocks and the eastern part of the wall. Once you're done in this town, exit to the world map. The dwarves tell you they attached the cannon to your ship with no problems. They return to town to excavate the new area. Get back on and return to Yallam to forge the new items (if you want to go all the way back, which isn't recommended-you'll soon get a new Psynergy to get there in the blink of an eye), then go to a beach north of Loho. Keep going north to a cave (you can actually see Vale and Sol Sanctum across the mountains near the cave!).

ANGARA CAVERN
At the bottom of the stairs, the Combo Tablet Haures can be yours if you solve a small Carry puzzle. First push the block on the ground one space to the right, then climb the ladder and push the upper block to the ledge. Use Carry to get it down, then go back down and Move it left so it aligns with the other block. Carry the lower block on top of the other one and jump across the stacked blocks to the Summon Tablet. Now exit the cave and sail to a snowy island northwest of the cave.

KALT ISLAND
Only an old couple lives here. They used to trade with Agatio and Karst's hometown of Prox to the far north, but because the Mars Beacon has not been lit, the sea has frozen over. You'll need your Magma Ball to get through to the north. Could this mean you're going to Prox? Anyway, if you have the Catch Beads, you can use them to grab an Apple on a tree outside (how does it grow in the cold?) by sliding out onto the frozen pond and down. To reach the Mercury Djinni you saw earlier, slide right from where you got the Apple, up, left, up, right, up, left, up, right, up, left (kind of boring, no?), down, and left. Climb the ladder, use Lash on the rope, and go over and get Gel without a fight. Now leave Kalt Island and sail north to an opening in the sea of rocks surrounding the...

NORTHERN REACHES
Weave through the maze of rocks here to reach some icebergs. As you go up through them, Jenna notices a huge wall of ice blocking the way. Kraden and Sheba agree that you should use your new cannon to blast the wall down. Get between the two small icebergs in front of the wall and fire! After the wall is gone, sail north to a blizzard-swept landscape so far north is doesn't even seem to be on the map. Get out of your boat and enter...

PROX
Wow... I can sure see why Agatio and Karst say Prox is in danger. If it doesn't get eroded away, it will be frozen solid! Because the northernmost part of Weyard is all land, a bottomless rift replaces Gaia Falls at the end of the world. Amazingly, the people here welcome you BACK; Felix must have traveled here with Saturos and Menardi! The Proxians here agree with King Hydros in that Mars Lighthouse must be lit, or else Prox and all of Weyard will be destroyed! Prox was forgotten by everyone as it slowly died after its nearby beacon was extinguished long ago. Prox sent elders to the center of the beacon-dimming operation, Vale, but they wouldn't listen and drove the messengers out. Agatio and Karst have already gone to Mars Lighthouse, but haven't returned. The village elders and leaders have become worried about them and are waiting for them on the northern edge of town. You probably remembered the deal that your parents would be freed when you returned to Prox. No deal! They somehow vanished without a trace from the house they were kept it. Could they have gone to the Lighthouse, too? After checking out the Inn and Store, go to the southern part of the town near where you entered and use Lift to get rid of the boulder. Walk along the pond to some buried Dark Matter. Use Scoop to dig it out like you did the other forgeable items in Loho. Then get onto the snowy pond near the top of this area of Prox and walk along on it to the next one. Slide over to the Venus Djinni and it will slide into a far wall and get covered in snow. Slide up and use Scoop to dig it out. Even if you did push it into a snow bank, Mold still joins you without a fight. Also, check for a random Mercury Djinni from Golden Sun in the house your parents were in if you missed at least one in the first game.

After you're ready, go to the northernmost part of town to where the village elders are waiting for Agatio and Karst. Puelle, the village leader, is getting impatient for Agatio and Karst's return. They start debating on whom will go to the Lighthouse to search for the two. The village elder says that none of them will be going; it's too dangerous. Walk up to the village elder (in between a rock and a Proxian soldier) and you'll introduce yourselves. They are slightly surprised to see Isaac, who killed Saturos and Menardi at Venus Lighthouse. Isaac explains why he had to fight them and what they had done in Vale. Your party eventually decides to go to Mars Lighthouse to search for Agatio and Karst and light the beacon. They tell you to get the Mars Star from Agatio and Karst, and then send you off. Back on the world map, go north around a mountain to the final Lighthouse, just below Gaia Rift.

  Golden Sun: The Lost Age

Golden Sun: The Lost Age download

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