-THE MARS DJINN-
Description: Strike with the power of Mars.
Bonuses: 9 HP, 3 DEF, 4 Agility
Location: Dehkan Plateau, Pound required. When the Mars Djinni is at a ledge
with 2 different pillars behind it, Pound the one nearer to it to cut off its
Description: Revive an ally with cheers of support.
Bonuses: 11 HP, 6 PP
Location: Use Scoop near the sheep in Mikasalla and follow the tunnel you
uncover to Spark.
Description: Increases all allies' attack.
Bonuses: 8 HP, 5 ATK, 1 Luck
Location: Gondowan Cliffs. Climb up some vines to the highest part of the
cliffs to find it.
Description: Paralyze foes with a strong blow.
Bonuses: 9 HP, 2 ATK, 2 Agility, 1 Luck
Location: In Madra, give an old couple in a large house south of the shops the
Healing Fungus you found on Gondowan Cliffs.
Description: Counter an enemy's attack.
Bonuses: 9 HP, 3 DEF, 2 Luck
Location: Tundaria Tower. Fall off the stretch of ice on the 4th floor to the
ice rink on the third. You can now push Reflux off the ice to solid ground and
Description: Rally your allies to boost Agility.
Bonuses: 11 HP, 3 PP, 3 Agility
Location: Izumo; give Lady Uzume the Dancing Idol.
Description: Revive a downed ally.
Bonuses: 12 HP, 5 PP
Location: Hesperia Settlement; Growth required.
Description: Strike through an enemy's defense.
Bonuses: 12 HP, 5 PP
Location: On Atteka, get off your boat at the northwesternmost beach. Head
southeast as far as you can, to a "peninsula" in the river with a large forest.
Walk around in this forest and Char should soon appear.
Battle?: Yes (random)
Description: Dazzle foes and strike decisively.
Bonuses: 9 HP, 5 PP, 1 Luck
Location: Use Force on the log right above the Inn in Contigo after Isaac joins
Description: Call wandering souls to attack.
Bonuses: 12 HP, 4 PP
Location: Magma Rock. In one of the lava rooms with the lava drained.
Description: Fatigue foes to drop PP.
Bonuses: 11 HP, 4 PP, 2 DEF
Location: After lighting Mars Lighthouse, go to the entry room. Use Blaze to
activate the dragon head on the left side of the room. Use Burst to finish off
the cracked ice on the right side of the room and continue through. Fugue is a
short distance ahead.
RANDOM MARS DJINNI FROM GOLDEN SUN
Description: ??? If you missed at least one Mars Djinn in Golden Sun, you can
find a random Mars Djinn here.
Location: Near a floodgate in the first lava room of Magma Rock.