1. Introduction and Updates
Gameboy Advance Game Walkthroughs
a. The Beginning
b. Daila to Kandorean Temple
c. Shrine of the Sea God and Dehkan Plateau
d. Indra Cavern to Garoh
e. Air's Rock
f. Garoh revisited to Alhafra and Osenia Caverns
g. Gondowan Cliffs to Kibombo
h. Gabomba Statue to Madra Catacombs
i. Lemurian Ship to Shrine of the Sea God
j. Yallam to Apojii Islands
k. Aqua Rock
l. Tundaria Tower to Izumo
m. Gaia Rock to Alhafra Revisited
n. Champa to Champa Revisited
o. Sea of Time to Hesperia Settlement
p. Shaman Village Cave to Contigo
q. Jupiter Lighthouse
r. Contigo Revisited to Gondowan Settlement
s. Magma Rock
t. Loho to Prox
u. Mars Lighthouse and Ending
v. Yampi Desert Cave
w. Sea of Time Islet Cave
x. Treasure Isle
y. Anemos Sanctum
4. Boss Guide 1, 2, 3, 4, 5, 6
5. Djinn Guide 1, 2, 3, 4
6. Summons FAQ 1, 2, 3, 4
7. Sound Test Listing
8. Forged Items Guide
9. General Item Guide 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
10. RNG Guide
11. Legal Information
||GAMEBOY GBA WORLD
Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs
Golden Sun: The Lost Age FAQ/Walkthrough.
Written by DarthMarth
---MEGAERA: THE GODDESS OF VENGEANCE---
Djinn Required on Standby: 1 Mars, 1 Jupiter
Raises Elemental Power By: 10 Mars, 10 Jupiter
Appearance: Two swords impale the ground on either side of the targets. A fiery
whirlwind filled with explosions ensues between them. In one last burst, a
fairy briefly flies away from the chaos holding two more of the swords.
Special Effect: May raise party attack
Location: Osenia Cavern (northeast of Sour); Scoop required
Description: Megaera can be a very helpful Summon because of its ability to
raise your party's attack.
---MOLOCH: THE SACRED ICE MONSTER---
Djinn Required on Standby: 2 Mercury, 1 Jupiter
Raises Elemental Power By: 30 Mercury, 10 Jupiter
Appearance: A heavy snowfall combines into a huge, ugly walrus-like creature.
The creature breathes out white ice breath onto all enemies before
Special Effect: Lowers enemy agility
Location: Madra Catacombs; Frost required
Description: He may be ugly, but Moloch packs a powerful punch. He is nearly as
powerful as a level 3 Summon, over 3 times stronger than a level 1.
---ULYSSES: A LEGENDARY WANDERING MAGE----
Djinn Required on Standby: 2 Mars, 2 Mercury
Raises Elemental Power By: 30 Mars, 30 Mercury
Appearance: A small card drops down next to the enemies on a black background.
It suddenly turns into a ghostly mage who summons more cards. Each card
suddenly turns into a large set of snapping jaws.
Special Effect: Prevents target from moving for nest action
Location: Izumo Catacombs; Sand required
Description: Ulysses is your most powerful Summon yet, 4/3 as powerful as a
level 3 Summon. I thought Ulysses was supposed to be a man, though. 0_o
---ECLIPSE: A DRAGON WHOSE WINGS SPAN THEE SKIES---
Djinn Required on Standby: 3 Jupiter, 2 Mercury
Raises Elemental Power By: 60 Jupiter, 30 Mercury
Appearance: A huge tan dragon is seen flying in the Earth's upper atmosphere.
It charges several then beams of blue light in its mouth, then fires one
gigantic beam down. The beam is seen hitting the enemies and causing a huge
shockwave originating from the same place as Judgement.
Special Effect: Lowers enemy attack
Location: Lemuria (win Lucky Spring game)
Description: At level 5, Eclipse is more powerful and cool-looking than any
---HAURES: A BEAST THAT SUNDERS DARKNESS----
Djinn Required on Standby: 3 Venus, 2 Mars
Raises Elemental Power By: 60 Venus, 30 Mars
Appearance: Inside a dark cavern, a black pool of goo appears. A blue hand
reaches out of the goo, making it glow red. As the beast connected to the hand
is about to emerge, an ancient symbol appears, which is quickly shattered by
the beast. If flies quickly through the cave Zagan-style and zooms past the
enemy party, slashing them across twice and then making a huge beam.
Special Effect: May inflict Venom
Location: Angara Cavern (Carry required)
Description: Although Haures is not as powerful as Eclipse, its ability can be
far more devastating.
---COATLICUE: A GODDESS BEARING THE WATERR OF LIFE---
Djinn Required on Standby: 3 Mercury, 3 Jupiter
Raises Elemental Power By: 60 Mercury, 60 Jupiter
Appearance: Underwater, several shimmering blue rings appear after one another.
A mystic circle then appears, creating a woman with long brown hair and a
rather strange outfit. She charges up several more circles above her, then
shoots a jet of bubbling water straight up.
Special Effect: Causes every party member to regenerate 60% of his or her max
HP every turn
Location: SW Atteka Cave; Parch required
Description: Coalticue is the only non-damaging Summon in the game. Instead,
she greatly heals you whole party and causes them to regenerate a large amount
of health every turn after that.
| Golden Sun: The Lost Age
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