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1. Introduction and Updates
2. FAQ
3. Walkthrough
a. The Beginning
b. Daila to Kandorean Temple
c. Shrine of the Sea God and Dehkan Plateau
d. Indra Cavern to Garoh
e. Air's Rock
f. Garoh revisited to Alhafra and Osenia Caverns
g. Gondowan Cliffs to Kibombo
h. Gabomba Statue to Madra Catacombs
i. Lemurian Ship to Shrine of the Sea God
j. Yallam to Apojii Islands
k. Aqua Rock
l. Tundaria Tower to Izumo
m. Gaia Rock to Alhafra Revisited
n. Champa to Champa Revisited
o. Sea of Time to Hesperia Settlement
p. Shaman Village Cave to Contigo
q. Jupiter Lighthouse
r. Contigo Revisited to Gondowan Settlement
s. Magma Rock
t. Loho to Prox
u. Mars Lighthouse and Ending
v. Yampi Desert Cave
w. Sea of Time Islet Cave
x. Treasure Isle
y. Anemos Sanctum
4. Boss Guide 1, 2, 3, 4, 5, 6
5. Djinn Guide
1, 2, 3, 4
6. Summons FAQ
1, 2, 3, 4
7. Sound Test Listing
8. Forged Items Guide
9. General Item Guide
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
10. RNG Guide
11. Legal Information

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Golden Sun: The Lost Age FAQ/Walkthrough.

Written by DarthMarth

Walkthrough

r. Contigo Revisited to Gondowan Settlement

CONTIGO
You can now learn that the giant crater next to Contigo is where the Anemos civilization stood before it lifted off into the sky and became Weyard's moon! Wait, didn't you hear that Sheba fell from the sky when she was young? Could Sheba be an Anemos? Because Jupiter Lighthouse was lit, the prophecy of the Anemos was fulfilled and most of the citizens have left to take the remaining wing to your boat! When you're ready, go to the house to the northmost part of the town, the one that was empty before. Isaac and his party greet you (oh, and get used to the music that's playing; it's the new World Map theme). You debate on whether Isaac's party should trust yours and agree that you are allies. Ivan also makes a comment about Isaac worrying all the time about Jenna since she was kidnapped at Sol Sanctum. Hmm... Could they... You then talk about why you and your party avoided Isaac. Ivan asks why you helped Saturos and Menardi. Naturally, you say nothing. You start talking about the night Sol Sanctum was invaded by Saturos and Menardi and the storm that followed. Jenna says that she was relived to find that Felix survived the boulder 3 years ago. Kraden adds that everyone survived the boulder. Does this mean Isaac's father Kyle is alive? After this, Kraden explains why you want the Lighthouses lit: to save Weyard. You are faced with the conundrum of whether you should light the beacons and risk the World's destruction immediately or let it die for certain more slowly. What a choice... Isaac says he would have helped you before if he had known, but Kraden tells him that would have violated the teaching of Vale. Suddenly, the most unlikely person imaginable enters: Master Hamma! What is she doing so far away from Xian Temple!? She tells you that she is a descendent of the Anemos and Ivan's sister! She tells you not to worry about that now and says that the elements are unbalanced with only 3 beacons lit. Weyard is slowly freezing because the Mars beacon has not been lit yet. Jenna tells her Agatio is going to light it, but Hamma doubts he will be able to. She senses a powerful force that doesn't want to see the beacon relit. You will have to combine your powers if you want to succeed. Hamma says that she also has a gift for you, in Atteka Inlet. After a little more talking, both your parties join up! Before you leave Atteka, use Force (you did give Isaac the Force Gem in your password, right?) on the stump just southwest of the house you joined up in. A Mars Djinni, Shine, pops out. You don't even have to fight it! Now, leave for Atteka Inlet.

ATTEKA INLET
In the southwestern part of the area you enter Atteka Inlet in, use your new Lift Psynergy to lift the boulder and then use Cyclone on the weed to unearth the strongest attack Djinni in the game, Geode! Like Shine, you don't have to fight it. G to the are with your boat for a surprise: the wings have been attached to your boat! As you go to the gangplank, Hamma greets you and shows you're your ship. Using the Hover Psynergy, your boat can now fly! If you rescued Hammet in Golden Sun, a messenger from Vault will bring a chest containing rare Orihalcon as you leave. Try out your new wings to fly over the small rocks blocking your way out. As you fly, everyone but Sheba is happy about the wings. Sheba finally reveals why she is on her quest. She thought that if she went to Jupiter Lighthouse, she would learn who she was. Sadly, she didn't find any answers with Felix's party. After talking some more, Kraden says he is like Sheba in that he can barely remember the poor family he was born into. When he was 4, Babi adopted Kraden and took him to study as a scholar. He never got to know the comforts of a true family. How sad... Anyway, use your new wings to get a Rusty weapon from inside a reef west of the Inlet. Now sail to an islet southwest of Atteka: the SW Atteka Islet (what else?)

SW ATTEKA ISLET
This tiny settlement teeters precariously over Gaia Falls. To get a Dragon Skin, climb down the vines below the tent and push the pillar into the water. Climb back up and push the box off the left part of the island into a small waterfall. It should fall over but be stopped by the pillar. You can now hop to the Dragon Skin. Also, Lift a boulder and hop over to a Jupiter Djinni if you didn't have all of them in your transferred party. Now you can return to your boat. Then return to Yallam (you can fly over a land shortcut near Mikasalla).

YALLAM
First, forge anything you might have and visit the shops to sell excess items. Then go to the upright log outside the blacksmith's house. If you have the Force Orb, use Force on the log to knock it over and hop across it to a weed patch. Use Cyclone to reveal a ladder. Climb down it and go through the cave, then take the powerful Masamune sword at the end. Now, leave Yallam and return to the Western Sea. On the southern tip of Atteka you'll see a seemingly unreachable cave. Well, not anymore. Go to a beach northeast of the cave on the east side of Atteka. It's the left side of a river delta. Fly your ship down through the trees to the cave and enter.

SW ATTEKA CAVE
To get the Summon Tablet in here, go to the right side of the cavern and use Parch on the water from as close as you can get. Then climb a ladder up to a high ledge and to, then climb up from the empty pool to the Summon Tablet, Coalticue! Leave the cave and return to Shaman Village Cave in Hesperia.

SHAMAN VILLAGE CAVE
As you enter the cave, 3 gladiators enter looking for Isaac. He apparently beat them in the Colosso Tournament before (you did win Colosso in GS1, right?) and they want revenge. They think his use of Psynergy was cheating. They then fight you again. They are not to hard; just use Psynergy, Summons, and Djinn on them. Also keep in mind that Azart seems to be the weakest of the 3. After you beat them, forgive them for accusing Isaac and they give you the useful Golden Shirt! Now go through the center door at the fork. In the next room, Lift the 1st, 3rd, and 4th boulders from the left. Use Frost under the puddle behind the first and then Whirlwind the leaves on the ladder on the top of the room. Climb the ladder and hop over the ice pillar. Hop to the ledge right of the one the ice pillar was next to, the one with the Mercury Djinni on it. It will hop over to the next platform. Follow it; because of the pillars you lifted, it will be trapped. Battle Eddy and make it join your party, then continue on to Shaman Village. After you've gotten reacquainted with everyone, reenter Trial Road.

TRIAL ROAD
Go all the way to the top of Trial Mountain to where you got Hover. Use it on the Hover pad left of the left-hand exit from the Road. Hover to the left and enter the cave.

TRIAL CAVE
Use Lift on the boulder near the entrance and go down the long stairs to the exit. There is a Mad Plant in the weeds left of the exit to the cave. Then, go to the bottom right pool. There is a Jupiter Djinni that flies around the pool and always stays opposite of you. Use Reveal (notice the symbol) and hop across the hidden platform. The Jupiter Djinni gets stunned in confusion. Go up to Gasp and battle it to get it to join you. After that, go back through Trial Road and Shaman Village Cave. Get back on your boat and sail southeast to Gondowan. Southwest of Kibombo is a small river between two sandbars. Sail up it to a very wide, long river. Keep going up until a rock blocks the way further. Get out on the left side and go north across the bridge. Up ahead, you'll see a red mountain. This is Magma Rock, but don't go there yet. Go along a path to the west and up to Gondowan Settlement.

GONDOWAN SETTLEMENT
Gondowan Settlement looks similar to Kibombo in terms of decor, but it is much smaller. Only 3 people live here in one family, and they are all afraid of Magma Rock. You'll be traveling there despite their warnings, but first climb some stairs behind their house and go down to some gravestones of their ancestors. Use Reveal and take the Lucky Medal hidden on one. Then go to the southwest part of the Settlement and use Cyclone on the weed on the left side of the fence. Down the revealed ladder you will find some Star Dust. Now leave the Settlement and return to Magma Rock.

  Golden Sun: The Lost Age

Golden Sun: The Lost Age download

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