DULLAHAN
Difficulty: 4/10
Location: Anemos Inner Sanctum
HP: 16000
PP: 200+
ATK: 676
DEF: 269
Agility: 241
Exp: 15600
Coins: 6775
Weakness: Jupiter
You didn't think you'd get the ultimate Summon that easily, did you? Dullahan is, statistically, one of the toughest Bosses in RPG history. Here are his moves of note (so you know, he attacks 3 times per turn and recovers 200 HP and 30 PP every turn):
=Formina Sage=
This attack does a massive amount of damage to a single party member and will
likely kill him/her in one hit.
=True Collide=
This attack does about 250 damage to up to 3 party members and heals the damage
dealt from Dullahan.
=Charon=
Yes, Dullahan seems to have a copy of the very same Summon you acquired earlier
in the dungeon, with an increased chance of instant kills.
=Djinn Storm=
Like Doom Dragon, Dullahan has the deadly Djinn-wrecking attack.
Scared yet? Well, don't be. With this great strategy from Boris Badenov, you're
virtually guaranteed to win the battle.
-By Boris Badenov-
I came up with a super awesome happy fun time Dullahan strategy
If you have beaten Jupiter Lighthouse and gotten the other 3 elemental super
summons as well as Charon at the start of THIS dungeon, you will be fine to
beat Dullahan with little problems using this technique
It should work for a party of the following horrible levels:
40ish for Felix, Jenna, Sheba and Pierce
36ish for Isaac, Garet, Ivan and Mia
You'll need 'em both for this but you'll be able to win with even such paltry
levels as this. If you got Teleport and the other 3 elemental summons you outta
be around here anyway.
Here's the super awesome happy fun time Dullahan strategy:
Start with Felix, Jenna, Sheba and Pierce
Djinn are as so:
9 Venus Djinn on Felix, ONE is set, the other 8 on standby. Make sure Granite
is NOT one of the 9 on him, you'll need Granite for your backup team
9 Mars Djinn on Jenna, one of them is Flash. Flash is SET, the other 8 Mars are
on standby
9 Jupiter Djinn are on Sheba, all 9 are on standby
9 more Jupiter Djinn are on Pierce, Kite and Haze are two of them. Those two,
KITE and HAZE are SET to PIERCE, the other 7 Jupiter Djinn on him are on
standby
Don't worry about how many Djinn you have free, if you do exactly as I say the
numbers will work perfectly ;)
The battle will work like this
Round 1:
Felix Casts Charon
Jenna Uses Flash
Sheba casts Catastrophe
Pierce uses Kite on Felix
Flash makes it so nothing hurts you at all, even though a few attacks should
have knocked your underleveled ass out of the water, you're safe for this turn
;)
The set Djinn on Felix gives him a little more defense (he's the one you really
don't want killed) and also helps Charon do a bit more damage
You'll see what Kite was for in a second
Sheba's catastrophe was just straight out damage, you
Felix's wind power was raised a bit due to Charon. Now it's all on Felix. Next
round goes like so:
Felix summons Catastrophe
Felix summons Catastrophe (you used kite on him, he goes twice, member?)
Sheba does who cares
Jenna does whatever
Pierce uses HAZE on FELIX
Haze on Felix to ensure he casts those two catastrophes. It doesn't matter what
sheba and Jenna do, dollars to donuts they and pierce will die with flash no
longer in effect. Only haze will save Felix. So Felix casts those two
catastrophes and that's pretty much the round. His already raised wind Power
raises much higher from his first catastrophe, making the second one a real
doosy! Dullahan should be quite about dead by now
Do whatever with Felix this round, cast Jupiter if you like so that last Djinn
doesn't go to waste. It don't matter if Felix dies before he can cast it
though, he's done his part.
Now onto round 2, the backup gang. They do have horrid levels don't they? Not
to worry, you'll do fine ;)
Djinn are as follows:
8 Venus and 1 random mercury Djinn on Isaac, one random Venus Djinn is SET, the
other 7 and the mercury are on standby
9 Mars Djinn are on Garet, one SET to him, the rest on standby.
8 Mercury Djinn and 1 Venus on Ivan. The Venus on Ivan is GRANITE, that's
important, and one of the Mercuries on him is SHADE, also important. You did
listen when I told you not to use Granite on Felix, right? GRANITE AND SHADE
ARE SET TO IVAN, the other 7 mercury are on standby.
9 Mercury Djinn on Mia. AAAALL Set. She's gonna be a strong 'un :)
The 1 djinn set to Isaac and Garet are to increase their attack power, as are
the 8 set to Mia
Round 1 goes like so:
Isaac summons Judgement
Garet summons Meteor
Ivan casts GRANITE that's important. not shade, GRANITE, we need to free him up
for next turn
Mia summons Boreas
Granite keeps your party alive, they wouldn't be otherwise at that level
methinks o_O. Isaac Garet and Mia gain heavy elemental strength from these
summons. So next round should do even more damage...
Round 2:
Isaac summons Judgement
Garet summons Meteor
Ivan casts SHADE
Mia summons Boreas
Dullahan shouldn't survive this. You win, you lazy underleveled wretch :P
There's only 2 things that can screw this up: Dullahan doing that auto-death
thing to Felix in the very first round to kill him, or djinn storm. If he ever
does Djinn storm during these 4 attack rounds, you won't win. But since you
only have to attack for 4 rounds, you won't need to try too many times to get a
battle where he doesn't use it ;) Even if Dullahan uses that instant kill thing
on one of your second group members, you'll probably be able to kill him with
only 3 doing their 4-cast summons. And if not, you can always just retry until
he DOESN'T auto-death them. Heck, you only gotta last 4 rounds...
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