8. Banjo on the Boardwalk
The next level is a boardwalk, not a pretty clean one though; regardless you
must get the Jiggies in this level to beat the game. You also learn some great
new moves in this level. You need 26 Jiggies to enter this level.
Jiggy 1: Go up to Spillerston (Northeast of the starting point) and go up
there, you might mistake this pile of sludge for a pile of crap, but this isn't
Conker. Imagine it being crap if you want, anyway, meet there mom and she will
say her kids are missing. First go to the right of it and jump on top of the
"Game Over" arcade, which might because slightly useful later on. Get it and
go west of it and meet up with a little piece of crap/sludge and give him the
little toy saucer you just found. After you find it got back to the main area
of the level and you will see an ice cream truck near by. Rat a tat-tat the
birds around it, and Alfred P. Cock will give you a free ice cream thanks to
you helping him get the birds away--- they scared the customers away. Anyway
get the Ice Cream and go south, make sure not to not to go into the sludge
water, and look for a little boat. Jump in it and give the little guy the Ice
cream. Return to the mother and she will give you a Jiggy, make sure to clean
it before you put it in Banjo's backpack though--- you don't know where it's
Jiggy 2: Go north of the Jinjo Oracle in Spillerston. Use the jump pad to jump
on the ledge, then talon tront on top of the house to the right, and jump in
the chimney. Inside you will find a Wonderwing pad as well as some notes.
Use the pad and defeat all the boom box's with easy. Then a Jiggy will appear.
Jiggy 3: You need to collect 5 coins in order to ride the water slide.
Coin 1: Go west of the entrance and on top of the sandcastle lies a coin.
Coin 2: East of where you got the ice cream, talon tront up the house and jump
inside the top of the roof. Inside the suite, go behind the couch in there.
Coin 3: Go southeast of the entrance till you go to the big boat and there will
be one there.
Coin 4: Go west of Spillerston, avoid the bees and grab the coin and run.
Coin 5: Northwest of Spillerston, outside of a house, there will be a coin,
just get it.
After that, go to the water slide up there, the guy will offer to race you, use
the speed pads to go faster and avoid oil so you won't slip out. If you use
the speed pads and avoid the oil, you will do just fine. Get your Jiggy.
Jiggy 4: (Boss) Southeast of the skull lies a lighthouse, jump pad up there and
shoot ice eggs in the hole, and you can face the boss! This is a Grunty
shootout with Ice Eggs. Shoot Grunty with ice eggs on the red metal parts of
her body. You can break any 6 of them in any order. The parts include her
Hat, right arm, left arm, her shoulder, her belly, and just under her face.
Break all of them and she will leave once again.
Jiggy 5: Go to Mumbo and give him the Mumbo Totem you just received from her.
Transform into the new transformation --- Octopus. The Octopus can be used to
go into dangerous waters Banjo can't usually go into. The Octopus can also go
into small pipes, and attack baddies with its water gun by pressing B. Once
you're the squid go down into the river that you wont get hurt in anymore and
go inside the pipe that's below the ice cream truck. Inside will be a stream,
kill the sharpnels and whiplashes that are in your way with the water gun, they
will die in 1 hit so don't worry. When you reach the end of the area there
will be a Jiggy for you to pick up.
Jiggy 6: After you exit the sewer go southeast of the river and a Jiggy will be
there for you to grab.
Jiggy 7: Go back to Mumbo and turn into a mouse. Go left and go into the
sandcastle, it will be a maze. It isn't really confusing though and theres
about 15 notes for you to get in there. There are 4 levers, gnaw on each one
of them to create pathways on the top of the maze. After you do that go to the
bottom right of the map and go up the milk carton. Follow the path and get the
Jinjo on your way. When you reach the end you will find a Jiggy.
Jiggy 8: Go west of Spiller's Harbor and outside the sandcastle. Use a jump
pad to get up the ledge, then push a jump pad button to activate another one.
It will show you where it is so you don't need my help to tell you where it is.
--- When you reach the one that is near the ledges jump to the ledge with the
note on it and feathery flap to the other ledge and activate the jump pad, go
back up the ledges and get the Jiggy.
Jiggy 9: This one is a hard one. Go to Spillerston and use the jump pad to go
on the ledge, go to the roof to the left, and push the Wondering Pad Switch,
which will activate the pad in the central area of the map. Go to it before
time runs out and go to the left where you got one of the coins. Kill all the
bees, and I mean ALL of them, and hit the jump pad switch, which will activate
the jump pad at the same area where the wondering pad used to be. Use it to go
on top of the little building in the middle and push the jiggy switch. A Jiggy
will appear on a roof left to where the Wonderwing switch is. Talon tront to
the jump pad, don't waste time with enemies, because if you do you don't have a
chance of getting this. Jump to the ledge and then flip jump onto the roof
where the Wonderwing switch is. Feathery flap to the other roof and grab it.
You should get it in just the nick of time.
Jiggy 10: Black Jinjos
Jinjo 1: Go south of the entrance and bill drill the sewer lid, and jump in and
grab the Jinjo.
Jinjo 2: Go to the ceiling of the building east of the ice cream truck and jump
in through the roof. Go to the right of the room and make sure you kill that
monster that pokes out of the hole first. Kill it and grab the Jinjo.
Jinjo 3: Go east of the boat in the middle of the sludge lake, and a Jinjo will
be on a boat.
Jinjo 4: On the way to the sandcastle, you should simply see the Jinjo.
Jinjo 5: Be the mouse and go south of the Jinjo Oracle. To get in go through
that little path. Get the Jinjo behind the fence.
Bozzeye Move 1: Gold Feathers (350 Notes)
Go west of the entrance and you should see it. Find a Gold Feather pad to
activate wonder wing. You will be invincible for a limited amount of time, and
it takes 1 gold feather for about 1 second. To end it simply press R. You
can carry up to 25 gold feathers.
Bozzeye Move 2: Jump Pads (370 Notes)
Go east of the Jinjo Oracle and you will learn how to use jump pads. If you
can't jump high enough even with Feathery jump, find a jump pad and simply jump
on it to have a big boosted jump.
Bozzeye Move 3: Ice Eggs (410 Notes)
Go east of Mumbo's skull to learn a new kind of egg. Chill out (Pun Intended, a
very bad one) with Ice Eggs. These can be used to end fires and freeze
enemies, kills fire based enemies in 1 hit, and you can carry up to 20.
Hollow Honeycomb 1: Near the entrance theres a sewer pipe with a Hollow
Honeycomb inside it.
Hollow Honeycomb 2: Its really close to Jinjo 5, you can't miss it.
I'm going to list note nests now because theres not 100 of them...
Note Nest 1: Go south of where you learn Wonderwing and it should be in a rock
in the muddy river.
Note Nest 2: On your way to Mumbo's skull that's right of the entrance, you
can't miss it
Note Nest 3: Under the Jinjo Oracle where you can't see anything lies one
Note Nest 4: Go to where you got Jiggy 2, there should be one in that building
Note Nest 5: In the middle of the sand castle go get it, it's not that hard to