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1. Preface
1.1. Introduction
1.2. Controls
1.3. Special Moves
1.4. Game Physics and Structure
2. Walkthrough
2.1. Story
2.2. Part 1: "The Investigation" 1, 2, 3, 4, 5, 6, 7
2.3. Part 2: "Old Friends" 1, 2
2.4. Part 3: "The Showdown" 1, 2, 3, 4, 5
2.5. Cleanup 1, 2, 3
2.6. Ending(s)
3. Archives
3.1. Powerups 1, 2
3.2. Easter Egg
3.3. 1% Challenge
3.4. Speed Runs (with and without 100%)
3.5. Bosses 1, 2
3.6. FAQ
3.7. Version History
3.8. Legal Stuff

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Metroid Fusion FAQ/Walkthrough

By: Phediuk

2. Walkthrough

2.5. Cleanup (3)

~~~~~~~~~~~~~~~~~~~~~
Sector 6, NOC(turnal)
~~~~~~~~~~~~~~~~~~~~~

Yes, there is a reason we're getting the tanks in this sector last, and a very good one at that. But more on that later. In the vertical shaft (the first room you enter after the airlock), go through the middle left door. In this corridor, Screw Attack through the blocks in the center of the room. You now have a runway for a speed boost to the right. Go as far left as you can and do so. As soon as you enter the vertical shaft again, duck to hold the boost, then do a Shinespark into the right wall. You'll find a secret door to the right. Go through.

This is easily the hardest puzzle in the game. You must activate hidden switches in the platforms to make metal bars pop out of the walls, thus creating a runway for a speed boost to get to the tank at the far right. However, if at any time you make a metal pillar rise out of the ground, you won't have enough room to boost, and you'll have to reset the puzzle. So without further adieu, here's the solution:

1. Lay a bomb four spaces to the left of the right end of the first platform.
2. Lay a bomb four spaces to the left of the right end of the second platform.
3. Lay a bomb three spaces to the left of the right end of the second platform.
4. Lay a bomb on the very left block of the third platform.
5. Lay a bomb on the very right block of the third platform.
6. Lay a bomb five spaces to the right of the left end of the fourth platform.

Once you're finished doing all that, go all the way to the left end of your newfound runway, and break into a boost to the right. The instant the boost activates, you'll need to crouch to hold the boost, then do a Shinespark to the right. Through the Speed Booster blocks Samus goes, allowing you to grab the final ***ENERGY TANK*** (20/20.) Now use the same runway you created to access the tank to break through the wall back in the vertical shaft again. Go into the door on the left and Screw Attack through the blocks in the middle of the room again. Back up to the door on the right, then break into a speed boost to the left. The moment the boost kicks in, hold the boost, go into a ball form, jump up onto the one-block ledge, and do a Shinespark through the door to the left. You'll break through multiple walls of Speed Booster blocks and eventually you'll hit a wall on the left side of a large hidden room and drop down. Shoot the blocks beneath you and drop the rest of the way down. Break into a speed boost to the right, and immediately hold the boost once it activates. Walk back to the last grey 'pillar' in the floor that you ran across, position yourself on the rightmost space of the 'pillar', then do a Shinespark upwards and you'll break through a wall of Speed Booster blocks vertically. Hold Right once you hit the ceiling and you'll fall into the ***POWER BOMB TANK*** (28/32, 66.) Go back to the bottom left corner of the room. Break into another speed boost to the right, but don't hold the boost until just before you hit the right wall. Once you do hold the boost, however, go into ball form, jump up to the ledge above you, and do a Shinespark into the slope to the left. The instant you hit the slope, Screw Attack (while boosting) three times and you should drop through a bridge of Speed Booster blocks overtop a ***POWER BOMB TANK*** (29/32, 68.) Now, go on top of the bridge at the top of the room, break into a speed boost to the right, and right before you reach the end of the bridge, drop down to the door and Shinespark through it. You'll crash through the top right door of the very shaft you Shinesparked through earlier. Now, go to the bottom left BUT FOR THE LOVE OF GOD, HEED MY ADVICE: DON'T MOVE ONCE YOU GO THROUGH THE DOOR. Once you go through the door, you'll see what I mean: you're right beside a whole bunch of Crumble Blocks. If you drop through them, it'll take at least ten minutes to get back here. Actually, it'll take about ten seconds...heh, just scarin' ya. If you do happen to drop through the Crumble Blocks, go through the right door and Screw Attack against the ceiling. You'll find a way to this room just as easily. But if you don't drop through the Crumblies, Screw Attack through the two walls to the right. Either way, you'll end up in the same place. This tank is a doozy: lay a Power Bomb to see what I mean. It's in a narrow passage, but there's a pit of Crumble Blocks in front of it. It looks hard, but it's actually quite simple to get: see, you have a split second to jump before you drop through a Crumble Block. With this knowledge in hand, drop into the pit, morph out of ball form, hold Right and frantically press the A button. After a few tries, you'll grab onto the ledge to the right, allowing you to roll in and grab the ***POWER BOMB TANK*** (30/32, 70.) Now, make your way to the Restricted Zone (yes, it's still there.)

~~~~~~~~~~
Main Deck
~~~~~~~~~~

Once you enter here, go to the left and save. Now back up to the right and break into a speed boost through the next few rooms. Once you enter the partly-jettisoned room, hold the boost, then walk behind the 'bar' in the center of the room (it's part of the foreground.) Do a Shinespark upwards at that spot and you will zoom through the vacuum of space, grab a ***POWER BOMB TANK*** (31/32, 72), and crash through some blocks at the top. Within moments, those blocks will materialize. It takes a good ten minutes to get back down there. See why I saved Sector 6 for last, now? Now check your map. See the room at the top of the shaft that leads to the Habitation Deck? It's behind a green door, and is only one screen in size. If you followed this walkthrough, it should still be grey. It's also near a Save Room. The last ***POWER BOMB TANK*** (32/32, 74) is in that room (roll through a false wall at the top right to get it.) Unfortunately, you'll have to go through Sector 1 again and watch the briefing for the final mission before you can grab it. Go get it!

Go back to the main walkthrough for the final mission...

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