2.4. Part 3: "The Showdown " (4)
As soon as you enter the room, lay a Power Bomb to reveal some rungs on the
ceiling. Jump up and grab onto them.
This battle is like the first one on steroids. Take a pointer:
1. The ground is no longer safe, as it is now replaced by electrified water.
2. The robot jumps a LOT higher this time around.
3. It fires missiles instead of grenades, but these are absurdly easy to
destroy (just fire your beam.)
4. Diffusion Missiles have the same power as Super Missiles. However, a charged
Missile has the power of TWO Super Missiles. Add this into the fact that the
robot has barely more stamina than it did last time, and this battle should be
quite short (just as short as the first one, and almost as easy.)
5. It transforms into an Eye-X after defeat. Eight Missiles or four charged
Missiles to break the shell.
Use the exact same strategy in this fight as you did in the first one. You
shouldn't have too much trouble. Recover the ***WAVE BEAM*** from the Eye-X.
Look at how big those shots are! =D
Go out the door to the right. In this room, shoot right through the gate with
your Wave Beam (cool!) to hit the lamp and grab the ***MISSILE TANK*** (42/48,
220.) Now, continue back to where that locked gate was (where the voice started
up) and shoot the lamp from behind the gate, then roll through to the left.
Ooooooo...kinda spooky in here...follow the completely linear path throughout
the Restricted Zone. Eventually, after passing some evolved Metroid specimens
(!?), you'll come into the middle section of the vertical shaft. Walk over to
the right side of the room and you'll hear an explosion...see what it is!
Upon returning to the bottom of the shaft, you'll see...THE SA-X!! This time,
it's busted, 'cause we got the Wave Beam. But wait...it's not interested in
Samus for now. It's destroying all the Metroid specimens! How dare it! Luckily,
a few larval Metroids will latch onto the SA-X before it does any serious
damage...but not before the detachment sequence is started. Get to the top of
shaft in 60 seconds, avoiding the Metroids along the way! Up we go...through
the top right door! You'll see the bottom section of the research station break
off and explode...uh-oh. This doesn't look good...but the SA-X WAS KILLED!
YAHOO! We don't have to worry about it anymore! Awright! Go into the door on
the right and you'll end up in a Navigation room.
STORYLINE: Everything's gone wrong. Remember how the SA-X activated the
detachment sequence? Adam thinks Samus did it. Remember how the SA-X was killed
after the Restricted Zone exploded? There's ten more aboard the station.
Remember our goal of wiping out the X aboard the station? They have multiplied
to such great numbers that this task is now impossible, due to our own
carelessness. Remember how Samus was the good gal, and the reliable bounty
hunter? Not anymore in the eyes of the Federation, and they're coming to bust
her out. The only thing to do now is to accept defeat and return to your
ship...go out the right door and up the elevator.
Sector 1, SR(-388)X
Go out the right door of the elevator and Space Jump up the first shaft in the
next room. Land on top of the shaft wall and fire a charged Missile at the wall
on the right. Grab the ***ENERGY TANK*** (16/20) that appears. Continue to the
top right door. Go through the far right door of the next corridor. As soon as
you enter the vertical shaft, lay a Power Bomb and drop down through the hole
you create. Go to the left and fire charged shots at the shelled creature
inside the 'cage' to kill it, then wait for the parasite to form into another
enemy. Use a Missile to kill it, then wait for the parasite to transform into a
Golden Pirate. Walk up close to it to get it to jump over you, then fire a
charged shot into its back before it turns around. One or two hits should kill
it, and unlock the door to the right. Go through and grab the ***POWER BOMB
TANK*** (18/32, 46) inside. Go back to the vertical shaft and into the bottom
right door to save. Continue into the top left door of the vertical shaft. Lay
a Power Bomb in this room to clear away the wall in the center, then lay
another Power Bomb to kill the enemies. Wait for two Golden Pirates to
materialize, then kill them both by walking close to them, waiting for them to
jump over, and firing charged shots into their backs before they turn around.
After both are killed, the door to the left will unlock. Go through. It's a
vertical shaft. Go in the top left door to save. Ignore the bottom right door;
it leads to a trap room that's a pain in the ass to get out of. Go, instead,
through the bottom LEFT door. Fire a charged Missile at one of the brown enemies, and the ice wave will freeze at least one other one. Now Space Jump to
the far left side of the room and destroy the Boss Door. In we go...
Walk in front of the Ridley statue and it'll come to life.
This battle is pretty easy; just ignore all of Ridley's attacks and keep firing
charged shots at him. Not much else to say here. Six Missiles to destroy the
shell of the Core-X, at which point you can get your ***SCREW ATTACK*** ability
back. Now just spin jump into enemies to kill them!
Actually, I don't really know where the end of Mission 16 is, because your
objective wasn't to kill Ridley, but that seemed like a good place to end it.
This is a very significant point of the game, because you now have two choices:
proceed to the Navigation room and go right to the final mission, or skip ahead
to the Cleanup section to get the items we missed.
For you impatient ones, go back to the last Save Room and save, then continue
through the top right and go through the middle right door in the vertical
shaft (shoot the wall in front of the door with a charged Missile to access
it.) Shoot the lamp through the gate and go to the right again. Screw Attack
through the blocks in the center of this room and drop all the way to the
bottom right. In this corridor (it'll have acid on the bottom), Screw Attack
against all the walls to break the Screw Attack blocks, then just proceed
through the walls to the right. On the last wall, you'll need to shoot the lamp
to open the gate in order to get through. In the vertical shaft, Screw Attack
all the way to the top and break through the yellow bridge at the top. Now just
go through the door on the top left and backtrack to the Navigation room.