5. Walkthrough (2)
Now that you are familiar with the basics of the game, Jet Grind Radio pumps up
the volume and you now have to actually jump from railings to railings.
First Challenge. . : Jump on the left rail and before you hit the turn in the
jump. You should land in perfect position to keep on railing. Now, wait until
you are on the final stretch and jump over the fence at the end.
Second Challenge . : This one is also easy. Go forward and stick to the right
railing. That way you can just walk off the building and onto the rail.
Continue doing circles and jump at the very end.
Third Challenge: Things get interesting on this one. If you take your time, it
should be no problem. First, grind up the ramp and jump at the end to reach the
center circle. If you are good you can just keep going forward and grind on the
wires, but if you are new to the game, you should stop on the circle, line
yourself up with the wire, and then just walk onto it. Jump over the fence and
you have defeated this challenge.
Congrats! Mew has now joined the GG's
>Monster of Kogane
Tags: Small. . : 7
Large. . : 3
X-Large. : 1
This level is not as difficult as it looks. Officers are patrolling the streets
when you start. You start at the deepest part of the guide. There is an x-large
tag right next to you, but first grab the three spray cans and grind your way
up to the second level of the map. Go through the city, and ignore the
officers. Turn right when you hit a wall.
Spray the small tag that is to your northeast (1). Continue going southeast and
jump on the railing to the north. You will collect a bunch of paint cans. You
will have to jump off the railing to get seven spray cans that are hovering
above a building. Jump off the railing and to the first level to the x-large
tag. Tag it (2). Grind back up to the second level. Tag the red arrow that is
on the road to your left (3). Captain Onishima arrives after the third tag.
Now, go back to main road and grind the benches, spraying two small tags (4-5).
Make your way up the stairs, the fastest way being to grind up the fence. Drop
down onto the buildings that were built on the second level. Make your way to
the west. Spray the small tag that is on the wall (6). You will have to jump
down, so watch out for the manhole. Go back all the way to the buildings you
just jumped from, and go to the east. Do the same thing with the tag #6 here on
another small tag (7). Go back up the stairs one last time. I would grind the
railings directly north of the second to third level stairs and pick up some
spray cans if you are low. Make your way to the three arrows in the upper left
hand corner of the map. Spray the most eastern arrow (8). You now have
helicopters called on you. Hurry and they will not both you. Head west and
spray the most northern tag that is available (9). You can grind the pipes to
get there fast. Skate south to the next tag area and spray it (10).
Take the southern road and jump over the rail and onto the buildings from the
second level. There should be a pinkish-red roof, and then a red roof. There
are two of these total on the level, use the most southern one. Grind the red
roof and jump at the end. You will land on telephone wires. Jump off the wires
as soon as you get on them and make your landing next to the final tag (11).
Congrats! You have beaten Monster of Kogane.
Garam does not talk much, but he is a mean skater. There are three challenges,
each more difficult then the last. Not difficult though, except for the last
one just because it's hard to judge where the steel beam is.
First Challenge. . : This is where you are introduced to wall riding. Grind the
closest railing northbound. Jump from it and land onto the next railing that
heads south. Jump off whenever you want. Make your way to the north wall and go
directly east at it. Jump at it, and you will wall grind. After you are done,
go to Garam and stop.
Second Challenge . : This challenge is simple jumping and grinding. Grind the
north rail going northbound. Jump and land on the wooden fence. Jump again and
land on the chain link fence. Grind all the way up the fence, and before it
ends, jump again. Land on the red roof. At the end of the roof, jump once more.
You should make it all the way to the wooden fence. If you land on the railing,
try and jump onto the fence. Grind to the end of the two wooden fences and jump
off, turning as sharply as you can toward Garam. Stop.
Third Challenge: This one is a little difficult because it is hard to judge
where the next grind surface is. Jump to the concrete island. Turn yourself
towards the red steel beam. Dash towards it and fall off the island onto the
beam. As soon as it turns, jump. You will be on target for the next beam. Now
when the next beam turns, you have to jump, but turn slightly to line up with
the next steel beam. From here on, it's a cakewalk. Jump off the beam
immediately and onto the wooden railing. Before the wooden railing turns, jump
off of it, and onto the building. Jump off the building before it ends and onto
the wooden railing. Grind all the way up to the second level, and jump off.
Make your way to Garam and stop.
Congrats! Garam has joined your crew.