Wizard Spells
Level 1 Spells:
Charm Person
Range: Close
Duration: Hours
Description: Prevents enemies from attacking you
Overview: Fairly useful, but there are better level one spells to
memorize (i.e. magic missile)
Detect Secret Door
Range: Personal
Duration: Minutes
Description: Detects secret doors and compartments
Overview: Useful only if you don't have a rogue with good searching
skills. Don't waste spots memorizing this spell.
Feather Fall
Range: Close
Duration: Action
Description: Objects or creatures fall slowly
Overview: Not useful at all.
Mage Armor
Range: Touch
Duration: Hours
Description: Makes target harder to hit (+4 AC)
Overview: A superb spell if you don't want to attack primarily w/
your wizard and decide that you want to concentrate on your
fighters. Personally, I don't use this spell because I prefer
Magic Missile and a more offensively orientated wizard strategy.
Magic Missile
Range: Medium
Duration: Action
Description: One missile every 2 levels, causes 2-5 damage
Overview: The de facto standard of wizard spells, anybody who
knows about Dungeons and Dragons knows about this spell. I would
recommend devoting all of your wizard's level 1 memorization slots
to this spell. At level 6 for instance, your wizard could deal
6-15 damage to a variety of creatures.
Protection from Chaos
Range: Touch
Duration: Minutes
Description: Wards attacks from chaotic creatures
Overview: All of the protection spells aren't very useful,
especially since it is hard to tell whether an enemy is chaotic,
evil, good, or lawful.
Protection from Evil
Range: Touch
Duration: Minutes
Description: Wards attacks from evil creatures
Overview: All of the protection spells aren't very useful,
especially since it is hard to tell whether an enemy is chaotic,
evil, good, or lawful.
Protection from Good
Range: Touch
Duration: Minutes
Description: Wards attacks from good creatures
Overview: All of the protection spells aren't very useful,
especially since it is hard to tell whether an enemy is chaotic,
evil, good, or lawful.
Protection from Law
Range: Touch
Duration: Minutes
Description: Wards attacks from lawful creatures
Overview: All of the protection spells aren't very useful,
especially since it is hard to tell whether an enemy is chaotic,
evil, good, or lawful.
Ray of Enfeeblement
Range: Close
Duration: Minutes
Description: Makes target weak
Overview: Not that useful. This spell doesn't do very much to the
strength of opposing creatures.
Sleep
Range: Medium
Duration: Round
Description: Causes a comatose slumber on target
Overview: A fairly good spell, but I wouldn't recommend using it
because it only lasts one round and has a limited range.
Spider Climb
Range: Touch
Duration: Action
Description: Climb walls as a spider does
Overview: Use this spell if for some reason you can't climb up a
pit or trap door. You should have a character with a high enough
Climb skill level to climb most or all pits/trap doors.
True Strike
Range: Personal
Duration: Round
Description: Helps you hit your target
Overview: Not useful, especially since you shouldn't be trying to
enter melee combat with your wizards. |