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1. Version History
2. General Knowledge
3. Frequently Asked Questions
4. General Strategies

5. Campaign
5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn
5.1.4 Flak Attack
5.1.5 Lash Out 5.1.6 Andy's Time
5.1.7 Test of Time
5.1.8 Liberation
5.2 Blue Moon
5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!!
5.2.4 T Minus 15
5.2.5 Neotanks?!
5.2.6 Nature Walk
5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues
5.3 Yellow Comet
5.3.1 Silo Scramble 5.3.2 Sensei's Return
5.3.3 Show Stopper
5.3.4 Duty and Honor 5.3.5 Foul Play
5.3.6 A Mirror Darkly
5.3.7 Sea of Hope 5.3.8 The Hunt's End
5.4 Green Earth
5.4.1 Sea Fortress 5.4.2 Sinking Feeling
5.4.3 Drake's Dilemma
5.4.4 Rain of Fire 5.4.5 Danger X9
5.4.6 To the Rescue
5.4.7 Navy vs. Air 5.4.8 Great Sea Battle
5.5 Black Hole
5.5.1 Hot Pursuit
5.5.2 Final Front
6. Hard Campaign
7. War Room
7.01 Spann Island 7.02 Moji Island 7.03 Duo Falls
7.04 Sole Harbour
7.05 Pivot Isle
7.06 Land's End 7.07 Kita Straight 7.08 Point Stormy 7.09 Ridge Island
7.10 Mial's Hope
7.11 Bounty River 7.12 Toil Ferry 7.13 Twin Isle
7.14 Dire Range 7.15 Egg Island
7.16 Terra Maw
7.17 Stamp Island 7.18 Rivers Four 7.19 Ring Islands 7.20 Last Mission
7.21 Pay Dirt
7.22 Long Road 7.23 Nest Egg 7.24 The Trident 7.25 Banker Hills
7.26 missile Plains
7.27 Lost Basin 7.28 Risky Vale 7.29 The Ring 7.30 Strong Land
8. CO Tactics and Information
8.1 Orange Star COs 8.1.1 Andy
8.1.2 Sami
8.1.3 Max
8.1.4 Nell
8.1.5 Hachi
8.2 Blue Moon COs 8.2.1 Olaf
8.2.2 Grit
8.2.3 Colin
8.3 Yellow Comet COs 8.3.1 Kanbei
8.3.2 Sonja
8.3.3 Sensei
8.4 Green Earth COs
8.4.1 Eagle
8.4.2 Drake
8.4.3 Jess
8.5 Black Hole COs
8.5.1 Flak 8.5.2 Lash
8.5.3 Adder
8.5.4 Hawke
8.5.5 Sturm
9. Units tactics and information
9.1 Ground units 9.2 Sea units 9.3 Air units
10. Records
10.1 War Room Records
11. Secrets
11.1 Unlocking COs 11.2 Lab Map Locations 11.3 Flashing Menus
12. Other Things
12.1 Contacting Information/Contribute? 12.2 Thank you 12.3 Contributors 12.4 Legal Inforamtion

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Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough

By: Lars Barlindhaug

5. Campaign

-------------------------------------------------------------------
5.3.6 A Mirror Darkly
-------------------------------------------------------------------
Rank: S
CO: Sonja vs: Lash
Level: ****
Speed: 12 days 100/100
Power: 100/100
Technique: 97/100

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   10   |     0     |     0    |   0   |   0   |
|________|___________|__________|_______|_______|

In this level Lash only has to be on your HQ with any unit to win. Like you did to win in the Blue Moon mission Nature Walk. Because of this it's very smart to have a unit standing on your HQ. So don't move any of the units around the HQ.

Move your mechs on to mountains to get a much greater vision range. Move them on mountains that are protected with an other row of mountains in front so that the tanks and anti-airs don't kill them. They can still be damaged with other mechs, infantries, rockets and artillery.

Placing the rockets and artillery is most important for success here. Have at least one rocket at each side of the HQ. One that can fire at the south tank, and another that can fire below the south tank. Spread the rest of the rockets and artillery as even as possible, as close to the mountains as possible. You shouldn't need to move them any more after the second or third dayUse your APCs to supply with ammo. Take on the units that are closest to your HQ first, take on different units, because Lash will merge damaged units.

-------------------------------------------------------------------
5.3.7 Sea of Hope
-------------------------------------------------------------------
Rank: S
CO: Kanbei (recommended), Sensei or Sonja vs: Adder
Level: *****
Speed: /100
Power: /100
Technique: /100

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   17   |     3     |     5    |   2   |   0   |
|________|___________|__________|_______|_______|

Don't get overwhelmed by all of Adder's units. He doesn't have any factories to build ground units. Use t-copters to capture the airport and port on the island five or so spaces to the north. Buy tanks and anti-airs. Use your tanks to advance along the road, watch out for the rockets and later the battleships. Remember to build artillery and rockets too. These will come in very handy at the last bridge before the island where Adder has his HQ.

Take out the rockets you can reach with Sami's battleships. When you've taken out the ones that haven't fled out of your range, take out any other units you can reach. Then place your surviving ships south of the last bridge to Adder's HQ island.

I recommend not getting involved in the sea battle and let the subs live and go for capture instead. Load a t-copter with an infantry around day 13 or 14. From then on build bombers and bombe battleships, cruisers and the units surrounding Adder's HQ.

-------------------------------------------------------------------
5.3.8 The Hunt's End
-------------------------------------------------------------------

Rank: S
CO:
Kanbei (recommended), Sonja or Sensei Max (recommended), Sami or Andy vs: Adder
Level: *****
Speed: /100
Power: /100
Technique: /100

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   22   |    11     |     2    |   4   |   0   |
|________|___________|__________|_______|_______|    

------- Kanbei: -------
Load an APC with an infantry and capture the east most base. Build an infantry to capture the cities. Send another APC the next day and capture the middle base.

Build anti-airs, tanks, md. tanks, artillery, rockets and neotanks if you've got them. Try to attack Adder the best you can from both sides of the mountains, use a lot of indirect units. Keep pushing Adder back. If you feel you have control and enough money you can build a battleship, but it isn't necessary. Block the factory with landers.

---- Max: ----
Build two infantries and capture the cities and the port and build a lander and another two infantries. Send the first lander to the north, and build a second that you send to the east island. Capture all cities and continue sending units north with your landers. Send and build artillery and tanks, and later you might need a md. tank. Build bombers and battle copters to take out the cannons and later the pipe seams when you get Adder's missiles and anti-airs under control.

 

  Advance Wars 2 - Black Hole Rising

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