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GAMEBOY GBA WORLD
Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs |
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Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough
By: Lars Barlindhaug |
5. Campaign
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5.3.6 A Mirror Darkly
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Rank: S
CO: Sonja
vs: Lash
Level: ****
Speed: 12 days 100/100
Power: 100/100
Technique: 97/100
________ ___________ __________ _______ _______
| | | | | |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
| | | | | |
| 10 | 0 | 0 | 0 | 0 |
|________|___________|__________|_______|_______| |
In this level Lash only has to be on your HQ with any unit to win. Like you
did to win in the Blue Moon mission Nature Walk. Because of this it's very
smart to have a unit standing on your HQ. So don't move any of the units
around the HQ.
Move your mechs on to mountains to get a much greater vision range. Move them
on mountains that are protected with an other row of mountains in front so that
the tanks and anti-airs don't kill them. They can still be damaged with other
mechs, infantries, rockets and artillery.
Placing the rockets and artillery is most important for success here. Have at
least one rocket at each side of the HQ. One that can fire at the south tank,
and another that can fire below the south tank. Spread the rest of the rockets
and artillery as even as possible, as close to the mountains as possible. You
shouldn't need to move them any more after the second or third dayUse your
APCs to supply with ammo. Take on the units that are closest to your HQ first,
take on different units, because Lash will merge damaged units. |
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5.3.7 Sea of Hope
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Rank: S
CO: Kanbei (recommended), Sensei or Sonja
vs: Adder
Level: *****
Speed: /100
Power: /100
Technique: /100
________ ___________ __________ _______ _______
| | | | | |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
| | | | | |
| 17 | 3 | 5 | 2 | 0 |
|________|___________|__________|_______|_______|
Don't get overwhelmed by all of Adder's units. He doesn't have any factories
to build ground units. Use t-copters to capture the airport and port on the
island five or so spaces to the north. Buy tanks and anti-airs. Use your tanks
to advance along the road, watch out for the rockets and later the
battleships. Remember to build artillery and rockets too. These will come in
very handy at the last bridge before the island where Adder has his HQ.
Take out the rockets you can reach with Sami's battleships. When you've taken
out the ones that haven't fled out of your range, take out any other units you
can reach. Then place your surviving ships south of the last bridge to Adder's
HQ island.
I recommend not getting involved in the sea battle and let the subs live and go
for capture instead. Load a t-copter with an infantry around day 13 or 14.
From then on build bombers and bombe battleships, cruisers and the units
surrounding Adder's HQ.
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5.3.8 The Hunt's End
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Rank: S
CO:
Kanbei (recommended), Sonja or Sensei
Max (recommended), Sami or Andy vs: Adder
Level: *****
Speed: /100
Power: /100
Technique: /100
________ ___________ __________ _______ _______
| | | | | |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
| | | | | |
| 22 | 11 | 2 | 4 | 0 |
|________|___________|__________|_______|_______|
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Kanbei:
-------
Load an APC with an infantry and capture the east most base. Build an infantry
to capture the cities. Send another APC the next day and capture the
middle base.
Build anti-airs, tanks, md. tanks, artillery, rockets and neotanks if you've
got them. Try to attack Adder the best you can from both sides of the
mountains, use a lot of indirect units. Keep pushing Adder back. If you feel
you have control and enough money you can build a battleship, but it isn't
necessary. Block the factory with landers.
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Max:
----
Build two infantries and capture the cities and the port and build a lander
and another two infantries. Send the first lander to the north, and build a
second that you send to the east island. Capture all cities and continue
sending units north with your landers. Send and build artillery and tanks,
and later you might need a md. tank. Build bombers and battle copters to
take out the cannons and later the pipe seams when you get Adder's missiles
and anti-airs under control.
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Advance Wars 2 - Black Hole Rising |
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