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1. Version History
2. General Knowledge
3. Frequently Asked Questions
4. General Strategies

5. Campaign
5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn
5.1.4 Flak Attack
5.1.5 Lash Out 5.1.6 Andy's Time
5.1.7 Test of Time
5.1.8 Liberation
5.2 Blue Moon
5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!!
5.2.4 T Minus 15
5.2.5 Neotanks?!
5.2.6 Nature Walk
5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues
5.3 Yellow Comet
5.3.1 Silo Scramble 5.3.2 Sensei's Return
5.3.3 Show Stopper
5.3.4 Duty and Honor 5.3.5 Foul Play
5.3.6 A Mirror Darkly
5.3.7 Sea of Hope 5.3.8 The Hunt's End
5.4 Green Earth
5.4.1 Sea Fortress 5.4.2 Sinking Feeling
5.4.3 Drake's Dilemma
5.4.4 Rain of Fire 5.4.5 Danger X9
5.4.6 To the Rescue
5.4.7 Navy vs. Air 5.4.8 Great Sea Battle
5.5 Black Hole
5.5.1 Hot Pursuit
5.5.2 Final Front
6. Hard Campaign
7. War Room
7.01 Spann Island 7.02 Moji Island 7.03 Duo Falls
7.04 Sole Harbour
7.05 Pivot Isle
7.06 Land's End 7.07 Kita Straight 7.08 Point Stormy 7.09 Ridge Island
7.10 Mial's Hope
7.11 Bounty River 7.12 Toil Ferry 7.13 Twin Isle
7.14 Dire Range 7.15 Egg Island
7.16 Terra Maw
7.17 Stamp Island 7.18 Rivers Four 7.19 Ring Islands 7.20 Last Mission
7.21 Pay Dirt
7.22 Long Road 7.23 Nest Egg 7.24 The Trident 7.25 Banker Hills
7.26 missile Plains
7.27 Lost Basin 7.28 Risky Vale 7.29 The Ring 7.30 Strong Land
8. CO Tactics and Information
8.1 Orange Star COs 8.1.1 Andy
8.1.2 Sami
8.1.3 Max
8.1.4 Nell
8.1.5 Hachi
8.2 Blue Moon COs 8.2.1 Olaf
8.2.2 Grit
8.2.3 Colin
8.3 Yellow Comet COs 8.3.1 Kanbei
8.3.2 Sonja
8.3.3 Sensei
8.4 Green Earth COs
8.4.1 Eagle
8.4.2 Drake
8.4.3 Jess
8.5 Black Hole COs
8.5.1 Flak 8.5.2 Lash
8.5.3 Adder
8.5.4 Hawke
8.5.5 Sturm
9. Units tactics and information
9.1 Ground units 9.2 Sea units 9.3 Air units
10. Records
10.1 War Room Records
11. Secrets
11.1 Unlocking COs 11.2 Lab Map Locations 11.3 Flashing Menus
12. Other Things
12.1 Contacting Information/Contribute? 12.2 Thank you 12.3 Contributors 12.4 Legal Inforamtion

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Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough

By: Lars Barlindhaug

5. Campaign

-------------------------------------------------------------------
5.3.3 Show Stopper
-------------------------------------------------------------------
Rank: S
CO: Sonja vs: Adder Fog of War
Level: ****
Speed: 99/100 points 24 days, minus one point for each additional day.
Power: 100/100 points
Technique: 84/100 points

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   16   |     5     |     0    |   2   |   0   |
|________|___________|__________|_______|_______|

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lab Map Location:
Capture the west most natural city of the two cities to the south-west of the black cannon(yes, all the way over there) and you'll gain access to the Sea of Hope mission where you'll get the chance to capture the Black Hole's lab and get the intel needed to build a Neotank.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

At the beginning build APCs and infantries and capture the two other bases along with the rest of the nearby cities. Adder will overwhelm you around day three or four, so on the third day you should build an anti-air and always have two with you that has around 9-10 HP. Later

Adder will surprise you with three copters coming out of nowhere, these will be very hard to take down Adder has two bombers that can be really annoying if you don't have an anti-air. He also have three or four battle copters to watch out for. I've also located three dangerous rockets. The first one is on the east of the two cities to the south-east of the big cannon. The second one in the east city of the two to the north-east of the cannon. The third and last is in one of the forests to the west of the cannon.

Focus your building mainly on tanks to take out long distance units and recons, and when you're finished with the first wave of units and focus on the cannons build md. tanks.


-------------------------------------------------------------------
5.3.4 Duty and Honor
-------------------------------------------------------------------
Rank: S
CO: Kanbei vs: Adder
Level: ****
Speed: 100/100 14 days
Power: 100/100
Technique: 98/100

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   14   |     0     |     0    |   0   |   0   |
|________|___________|__________|_______|_______|

-------------------------------------------------------------------
There are two lasers here that will fire every second day (day 2, 4, 6, 8 etc.) So, on these days be careful and stay out of they're range. You have more to worry about here. The ten cities in the north-east will be finished captured by day 10. If you haven't damaged on of the capturing infantries or mechs by the tenth day, you will loose.

The first day you don't have to worry about the lasers. Just move you're army along the road. As far as each possible, have your regular tanks go first. Watch out for the tank and artillery in the south-east. They'll sneak up on you from behind if you don't take them out. Let them sneak up on you, but make sure you attack them first. Send your mechs east over the mountains, and load your APCs with infantries.

Move an artillery north towards the north-west laser. Place it in the laser's range the day after it has fired. This way you can take it out in two days without it fires at you.

Take out the second south-east laser with mechs and then rockets, you'll take it out in one day.

-------------------------------------------------------------------
5.3.5 Foul Play
-------------------------------------------------------------------
Rank: S
CO: Sensei vs: Adder
Level: ****
Speed: /100 points 10 days
Power: /100 points
Technique: /100 points

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   17   |     6     |     4    |   0   |   3   |
|________|___________|__________|_______|_______|

-------------------------------------------------------------------
Adder has only got a couple of bases that you don't have to worry about, he will use most of his founds repairing his units.

Your army has been divided in half by a series of pipes. Send three or so bombers north to blow up the pipes. The rest of the southern army should advance east, blowing up everything, and fire missiles. Your north western army will struggle a lot, but no need to worry, just try to hold on the best you can until you get reinforcements from the south. Take the med. tank and an artillery and blow up one of the north western pipes, build infantries that can capture the base and airport there.

I would recommend building mostly bombers, maybe some copters if you don't have the founds for a bomber. In the beginning it might be a good idea to build some med. tanks to. It shouldn't be necessary to build any expensive units in the south, concentrate your building on the north western bases.

 

  Advance Wars 2 - Black Hole Rising

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