4. Walkthrough
4.2 - Chapter 2: Beastman (Trouble In The Zoo)
(FlashMan's operator enters a room.)
Operator: I have returned.
Voice: And? Did you get it?
Operator: As you commanded.
(Operator walks up to a desk with WWW on the front.)
Operator: Here it is, my lord.
(He walks further forward. We see that behind the desk is a burly man
and an old man.)
Old Man: Heh heh heh...hah hah hah hah! This time there is no way my
plan will fail! We are...different from before!
Operator: With your leave, I shall make my departure now.
(Operator leaves. The old man turns to the burly man.)
Old Man: Next, it's your turn...
Burly Man: I will do all that I can to destroy that which you hate
most!
Old Man: And that would be...?
Burly Man: Human "love", my lord!
Old Man: Hah hah hah! Muwah hah hah hah!
- Enter Chisao -
Go down to the Metroline and talk to the boy who's looking for his
brother. You're not his brother, but he's looking for the #1 NetBattler
in ACDC. Go to classroom 5A and talk to Dex, who seems to know this
boy. You'll go back to the boy named Chisao, who'll recognize Dex as
his brother. Apparently, Dex's brother and father live in Netopia, and
Dex told Chisao he was the #1 NetBattler in ACDC. Chisao asks Dex to
take you on, so fight him.
[Navi Battle: Gutsman Alpha]
HP: 700
Attacks: Sends a shockwave at you. 40 Damage.
Breaks all panels. If you're hit, it causes 40 Damage.
Punches you. 60 Damage.
Strategy: If he breaks all your panels, make sure you break them all,
but get behind a broken panel. You're invincible there.
Remember the result matters not. If you beat him, Chisao gets really
mad at Dex and runs off; if you lose, everyone but Chisao will think
you were humoring Chisao. Anyway, go down into the Metroline, buy a
ticket to SciLab, and go through to the train.
- The Broken PET -
Leave the SciLab station, then go to the yellow elevator to Lan's dad's
office. Talk to the long-haired scientist, and he'll say that only your
dad can fix it, and he's in a meeting. He'll give you SubPET as a
backup. Read the mail from Dex, then go down the elevator to meet the
DNN guy again. The second round of the N1 preliminaries are starting!
He'll give you a CSciPass, then leave. Go home and jack in, then head
to ACDC 3. Go on the path with the squirrel, then keep going down to
ACDC 1. Continue going down to the stairs, then board the Cyber
Metroline to SciLab 2. Go up the stairs and follow the yellow path to
SciLab Square.
- Preliminaries, Round 2 -
Go right and talk to the purple Navi to start Mission #1, a three-round
survival battle.
[Virus Battle: Bunny, Mettaur, Ratty]
[Virus Battle: Canodumb, Canodumb, Mettaur2]
[Virus Battle: Mettaur2, Eleball, Canodumb]
When you're done, you'll start Mission #2. You have to find an actor
disguised as a major villain in SciLab area. Leave SciLab Square and go
right, then up. Follow the path down to SciLab 1, then follow the
yellow path until you find the actor. He'll talk mencaingly, but you'll
spoil the shot by blabbing, so now you have to find him again. Return
to SciLab 2, and once you get to the large area, go down, then left,
then down again. After a more filmworthy confrontation, you'll fight.
[Virus Battle: Ratty, Ratty, Ratty]
Go back to SciLab Square and talk to the Navi. He'll tell you to head
to ACDC for the third mission, and gives you a CACDCPas. Go back to
ACDC 1 via the Metroline, then go back to ACDC 2 and talk to the first
Navi you see. The third mission is another three-round survival battle.
[Virus Battle: Quaker, Fishy]
[Virus Battle: Mettaur2, Boomer, HardHead]
[Virus Battle: Fishy, Spikey, Spikey]
When you win, you'll lose contact with Lan, and the Internet will go
all weird. You now have to go back to where you jacked in, and if you
encounter viruses, all you have is your buster. Once you get out,
Megaman will go to the SubPET, and you can't jack in anyplace. You'll
be eating dinner and complaining, and Lan's mom will remind you of the
field trip to Yoka Zoo tomorrow. Lan's dad will come home, and take
your PET to repair it. Go to your room and go to sleep.
- Field Trip -
You'll oversleep, as SubPET has no alarm. Run to the school, then
you'll all leave to Yoka. The zoo is closed, so go left to the Ura Inn
and enter. Go to the hall, then enter the room to the left. Take the
back path, then talk to Yai and inspect the fence. You'll wonder where
it goes, and Ms. Mari will announce that it's bath time. 0_o You and
Dex will relax in a mud bath, then you'll all have a pillow fight, then
you'll be woken up with mail from Lan's dad. He's fixed your PET, and
he included his new Navi Customizer program, with an XtraFldr. He'll
walk you through the tutorial.
- We're Going To The Zoo, Zoo, Zoo -
Leave the room and you'll get mail from Lan's dad, summarizing the NC.
Leave the inn, and you can talk to the lady there, Tamako, to fight her
Navi, MetalMan.
[Navi Battle: MetalMan]
HP: 500
Attacks: Fires missiles at you. 20 Damage
Throws his blade and it goes around the outside edges. 20
Damage
Environment: There are two gears that travel along the center rows.
Strategy: The missiles are easily dodged, but to dodge his blade
attack, you need to get to the safe center square.
Once you're done, you'll get a MetalMan M chip. Go to the entrance of
the zoo to catch up with the others, then you'll enter the zoo. Inspect
all the cages, look at all the information computers, and talk to
everyone. When you inspect the lion cages, you'll talk to Mayl and Yai
and the lion will roar. Chisao will be carried past by a vulture, and
you'll talk to Dex. When you turn back to the lion, he'll be out of his
cage, along with the rest of the animals. Naturally, you'll run away.
- Save Chisao -
Go through the panda cage and into the first area. Go around the
statue, avoiding the gorillas, and go behind the office and past the
broken fence into the hotel. Exit the inn the front way and go to the
entrance of the zoo, where you'll see Chisao atop a tower. You'll try
to save him, but the condor won't let you. You'll learn that the
zookeeper is controlling the animals with health monitor chips. Go to
the panda computer and jack in.
- Zoo System -
Go forward and take a left, then go up at the intersection and examine
the virus. Go back and get the cat-type program, then go to the virus;
the program will destroy it. Go forward to the next big intersection,
then take the second up and inspect the virus. Go and get the snake-
type program, then bring it back and destroy the virus. Go forward to
Zoo Comp 2.
Here, go forward and inspect the virus, then go get the rabbit-type
program and have it destroy the virus. Go forward and go left, then
right. Inspect the virus, then destroy it with the banana-type program
and go ahead. Go on to the next virus; inspect it and destroy it with
the ball-type program, then inspect the next one and destroy it with
the otter-type program. Go on to Zoo Comp 3.
Inspect the virus, then destroy it with the beaver-type program and
continue on. Take a left, then inspect the two viruses at the next
intersection. Get both the bamboo-type and the tire-type programs, then
destroy the viruses. Go on to another virus; destroy it with a cobra-
type program, then destroy the next with an octopus-type program.
Continue to Zoo Comp 4.
Go forward to the viruses, then inspect the other virus. Get a tongue-
twister program to destroy it, then get a walnut-type program and a
chestnut-type program. Destroy the viruses, then continue to the next
viruses. Get a tiger-type program, a sheep-type program, and a dog-type
program, then destroy the viruses. Go on to meet Beastman. After some
talk, you'll find that Wily is still alive, and that the WWW has
reformed. You'll then face off with Beastman.
[Navi Boss Battle: Beastman]
HP: 500
Attacks: Drops in front of you and swipes the square in front, as well
as one up and one down. 20 Damage
Pauses, then dives at you diagonally. 20 Damage
Disappears, then each claw attacks you, then his head. 20
Damage
Strategy: The wisest place to stay is in the front, on the top or
bottom rows. To dodge the first attack, wait until his shadow moves,
then move to the back. To dodge the second, move one square up. To
dodge the third, go to the back, then alternate between the top and
bottom rows to dodge.
Beastman is destroyed, but the operator has the second TetraCode, and
runs off. You'll jack out, and Chisao will fall off the tower, but Dex
will catch him. Everyone will then meet in the park, and it is revealed
that Chisao wanted Dex to come to Netopia; Dex declined. Yai makes Dex
mad, and he commences chasing Yai around the jungle gym. |