15. Navi List (No Strategies) (4)
I might be missing attack because I was never able to find this guy again...
PlanetMan V1: Library data must be over 200 chips, then head to the end of WWW 3.
-HP 1600 (All his squares except for the center where he is are empty and can't be changed)
(Your area has the center panel empty and can't be changed)
-Has 2 Elemental balls around him, each has his own attack.
-He changes 1 of the elements.
-Aqua: Makes a water tower like the first MBN.
-Fire: Makes a fire tower like the first MBN.
-Elec: Unleashes a SLOW moving ZapRing.
-Wood: Recover PlanetMan.
-An airplane appears and keeps moving up/down while shoting at each line.
-Meteors appear from behind you.
PlanetMan V2: Dead end at the end of the Middle stair of the 3 stairs.
-HP 1800 (All his squares except for the center where he is are empty and can't be changed)
(Your area has the center panel empty and can't be changed)
-Has 2 Elemental balls around him, each has his own attack.
-He changes 1 of the elements.
-Aqua: Makes a water tower like the first MBN.
-Fire: Makes a fire tower like the first MBN.
-Elec: Unleashes a SLOW moving ZapRing.
-Wood: Recover PlanetMan.
-An airplane appears and keeps moving up/down while shoting at each line.
-Meteors appear from behind you.
PlanetMan V3: Found ramdomly in the WWW 3 area.
-HP 2200 (All his squares except for the center where he is are empty and can't be changed)
(Your area has the center panel empty and can't be changed)
-Has 2 Elemental balls around him, each has his own attack.
-He changes 1 of the elements.
-Aqua: Makes a water tower like the first MBN.
-Fire: Makes a fire tower like the first MBN.
-Elec: Unleashes a SLOW moving ZapRing.
-Wood: Recover PlanetMan.
-An airplane appears and keeps moving up/down while shoting at each line.
-Meteors appear from behind you.
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Bass (Fake): Before the last boss of the game.
-HP 1000
-Shots an energy ball at you.
-Charges and shoots a hell lot of energy balls.
Bass (Real): Beat Pharaoh, Napalm, Planet and try to exit the WWW area.
-HP 2000 Has an aura of 100
-Shoots green an energy ball.
-Charges yellow and shoots a hell lot of yellow energy balls.
-Charges red and up to 6 red energy balls can appear from nowhere around 10 times faster
everytime.
-Charges blue and a blue energy ball appears and keep doing a patter twice (see below).
-Comes at close range and attack you, destroying the panels up/down of you.
-Bass will take down his barrier at this attack.
-Bass will regenerate his barrier from time to time after you take it down.
BassDelux: Found ramdomly in the WWW 3 area AFTER you have 247/250 chips.
-HP 2000 Has an aura of 150
-Shoots green an energy ball.
-Charges yellow and shoots a hell lot of yellow energy balls.
-Charges red and up to 6 red energy balls can appear from nowhere around 10 times faster
everytime.
-Charges blue and a blue energy ball appears and keep doing a patter twice (see below).
-Comes at close range and attack you, destroying the panels up/down of you.
-Bass will take down his barrier at this attack.
-Bass will regenerate his barrier from time to time after you take it down.
_____ _____ _____
|_|_|_| Pattern: |9 4 3| |- 1 6|
|_|_|_| Your area. |8 5 2| Then |- 2 5| Then
| | | | |7 6 1| |- 3 4|
ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
_____ _____
|6 1 -| |- 1 6|
Then |5 2 -| Finally |- 2 5| And that's it
|4 3 -| |- 3 4|
¯¯¯¯¯ ¯¯¯¯¯
Gospel: The VERY last boss of the story.
-HP 2000
-Sends a shockwave out of his mouth.
-Charges the breaks all the panels.
-Turns head into a drill and flies at you, only when on same line.
-Stuff appears and fly at you, ala MagnetMan's magnets.
-Head turn into a Gospel Navi (Air, Quick, Cut, Shadow, Knight, Magnet) and does an attack.
-Wind blows against you, making you stay on your right-most row.
-Shoots a giant green fire. GO to your back row to be safe.
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