Raising Guide
This raising guide will be focused to get as much stats as you can for the entirity of your monster's career. Anywa the raising guide is divided into the state of monsters so here we go:
NOTE:
I suggest you try out your own method first as for this parts it's solely for beginners and newbies. I'll write a very separate. The whole plan may change if you're owning a Gem/Cup since they may relieve/take away stress and fatigue automatically.
NOTE # 2:
Battling or entering Tourneys as well as paying for a Sparring Match is up to you. Just do this for sequence if you'll be doing any of the two then just try to adjust to the training method:
Battling: Rest-Enter Tourney-Rest
+ Resting Before a tourney is necesary to avoid getting a ????? or a Foolery when battling. Battling gives you a fairly decent amount of stats, money and fame as well and it's your call on when would it be. Also, a tourney is much like a hard drill and one light drill so it means a lot of fatigue and stress in there so rest up the following week.
Sparring: Spar-Rest
+ Sparring should always be taken during the first week. This is to not avoid the feeding time. Feeding your monster greatly adds points on its reliance and to it's build. This also has a little addition to it's fatigue or stress recovery. Resting the following week is a must. Take a Stress or Fatigue reliever if necessary.
NOTE 3: Having a certain Cup/Pot/Gem makes the items optional so I suggest aiming for them first and once you've got them all you can train your monster a lot easier without using any more items. |