2. Walkthrough
2.14.-The World 3 is back!!
HERE IS HOW TO BEAT THE PROTECTOs!!
Protecto: Use ZeusHammer Chip, or UltraBomb PA.
Protecto2: Use Ultrabomb PA.
Protecto3: Use LifeSword3 + Atk+20 + Atk+30.
Once you are inside the WWW, follow these QUICK directions to reach the last Navis, inside go
right, up, left, up and up again to reach another barrier, you must be Lv. 70 or higher to go
through, you will fight:
*PharaohMan*
-HP 1200 (Top and bottom squares of his left-most row are empty, can't be changed)
-A coffin uses a Ratton chip.
-A coffin launches a green ray on the line it is.
-Pharaoh Man creates a switch.
-If you step on it, the Anubis chip will be used (A statue fall and keepspoisoning your area)
-A huge block falls, which will then act as an obstacle, will deal damage if lands on you.
You will then reach the WWW 2, here go down the panel the go right and use the middle path, go
left at the farthest place you can reach and then use the panels going right then warp, go left
to another barrier. You must have ALL V3 Navi chips except of PharaohMan, NapalmMan, PlanetMan,
and Bass. You will then fight NapalmMan...
*NapalmMan*
-HP 1400
-A small Machine Gun will keep coming out from a square and attack you, if on the same line.
-When low on HP he will send out 2 Machine Guns.
-Throws 3 grenades which will make a square burn for a while, then becomes a cracked panel.
-Will target you, then launch a BigBomb chip...
You will then reach the WWW 3, here go down and left all the way you can and down a stairs then
just follow the path to a gigantic set of stairs, go up and on the left is a path, take it to
a warp, here go up you will see the barrier, you must have a library data of 200+ to go through,
you will then face PlanetMan:
*PlanetMan*
-HP 1600 (All his squares except for the center where he is are empty and can't be changed)
(Your area has the center panel empty and can't be changed)
-Has 2 Elemental balls around him, each has his own attack.
-He changes 1 of the elements.
-Aqua: Makes a water tower like the first MBN.
-Fire: Makes a fire tower like the first MBN.
-Elec: Unleashes a SLOW moving ZapRing.
-Wood: Recovers PlanetMan.
-An airplane appears and keeps moving up/down while shoting at each line.
-Meteors appear from behind you.
Then when you try to exit the WWW 1 through the warp that takes you to the Undernet 4, the real
Bass will attack you!!
*Bass* (REAL!!)
-HP 2000 Has an aura of 100
-Shoots green an energy ball.
-Charges yellow and shoots a hell lot of yellow energy balls.
-Charges red and up to 6 red energy balls can appear from nowhere around 10 times faster
everytime.
-Charges blue and a blue energy ball appears and keep doing a patter twice.
-Comes at close range and attack you, destroying the panels up/down of you.
-Bass will take down his barrier at this attack.
-Bass will regenerate his barrier from time to time after you take it down.
After that, get a library data of 247/250 and go to WWW 3, you will find BassDelux ramdomly:
*BassDelux*
-HP 2000 Has an aura of 150
-Shoots green an energy ball.
-Charges yellow and shoots a hell lot of yellow energy balls.
-Charges red and up to 6 red energy balls can appear from nowhere around 10 times faster
everytime.
-Charges blue and a blue energy ball appears and keep doing a patter twice.
-Comes at close range and attack you, destroying the panels up/down of you.
-Bass will take down his barrier at this attack.
-Bass will regenerate his barrier from time to time after you take it down.
CONGRATULATIONS, after you have gotten all 5 stars (See section 18- Extras) try the Hard Mode.
I already cleared it, so you too can!! |