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1. Controls
2. Walkthrough

  2.1. Getting your ZLicense
  2.2. Save Yai!
  2.3. Getting the BLicense
  2.4. Camping and Bombs... Not a good mix
  2.5. Yumland and the ALicense
  2.6. Scissors and Navis
  2.7. Chng.bat and Thievery
  2.8. Mother Computer
  2.9. Netopia, Where your Purse/Wallet is NOT Safe
  2.10. Dungeons and Dragons... But w/o the Dragons!
  2.11. Magnetic Fields and Crashing Planes
  2.12. My Computer turned into a Freezer!!
  2.13. The End is Near
  2.14. The World 3 is back!! (Non-story)
3. Styles
4. Trade List
5. Jobs
6. Shop List
7. Quizzes Location
8. Hide and Seek
9. RegUp Locations (Help)
10. SubMem Locations
11. HPMemory Locations
12. Power Ups Locations
13. Bug Frags Locations (Help)
14. Items
15. Navi List (No strategies)
1, 2, 3, 4
16. Program Advance (P.A.) List
17. Battle Obstacles and Terrains
18. Extras
19. Chip List
20. Chip Locations
21. Mini Strategies
22. Thanks/Copyright

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  GAME ROM SCREENSHOTS

MegaMan Battle Network 2 FAQ/Walkthrough

By Alan Quirino

15. Navi List (No Strategies) (4)

I might be missing attack because I was never able to find this guy again...

PlanetMan V1: Library data must be over 200 chips, then head to the end of WWW 3.
-HP 1600 (All his squares except for the center where he is are empty and can't be changed) (Your area has the center panel empty and can't be changed)
-Has 2 Elemental balls around him, each has his own attack.
-He changes 1 of the elements.
-Aqua: Makes a water tower like the first MBN.
-Fire: Makes a fire tower like the first MBN.
-Elec: Unleashes a SLOW moving ZapRing.
-Wood: Recover PlanetMan.
-An airplane appears and keeps moving up/down while shoting at each line.
-Meteors appear from behind you.

PlanetMan V2: Dead end at the end of the Middle stair of the 3 stairs.
-HP 1800 (All his squares except for the center where he is are empty and can't be changed) (Your area has the center panel empty and can't be changed)
-Has 2 Elemental balls around him, each has his own attack.
-He changes 1 of the elements.
-Aqua: Makes a water tower like the first MBN.
-Fire: Makes a fire tower like the first MBN.
-Elec: Unleashes a SLOW moving ZapRing.
-Wood: Recover PlanetMan.
-An airplane appears and keeps moving up/down while shoting at each line.
-Meteors appear from behind you.

PlanetMan V3: Found ramdomly in the WWW 3 area.
-HP 2200 (All his squares except for the center where he is are empty and can't be changed) (Your area has the center panel empty and can't be changed)
-Has 2 Elemental balls around him, each has his own attack.
-He changes 1 of the elements.
-Aqua: Makes a water tower like the first MBN.
-Fire: Makes a fire tower like the first MBN.
-Elec: Unleashes a SLOW moving ZapRing.
-Wood: Recover PlanetMan.
-An airplane appears and keeps moving up/down while shoting at each line.
-Meteors appear from behind you.

----------------------------------------
Bass (Fake): Before the last boss of the game.
-HP 1000
-Shots an energy ball at you.
-Charges and shoots a hell lot of energy balls.

Bass (Real): Beat Pharaoh, Napalm, Planet and try to exit the WWW area.
-HP 2000 Has an aura of 100
-Shoots green an energy ball.
-Charges yellow and shoots a hell lot of yellow energy balls.
-Charges red and up to 6 red energy balls can appear from nowhere around 10 times faster everytime.
-Charges blue and a blue energy ball appears and keep doing a patter twice (see below).
-Comes at close range and attack you, destroying the panels up/down of you.
-Bass will take down his barrier at this attack.
-Bass will regenerate his barrier from time to time after you take it down.

BassDelux: Found ramdomly in the WWW 3 area AFTER you have 247/250 chips.
-HP 2000 Has an aura of 150
-Shoots green an energy ball.
-Charges yellow and shoots a hell lot of yellow energy balls.
-Charges red and up to 6 red energy balls can appear from nowhere around 10 times faster everytime.
-Charges blue and a blue energy ball appears and keep doing a patter twice (see below).
-Comes at close range and attack you, destroying the panels up/down of you.
-Bass will take down his barrier at this attack.
-Bass will regenerate his barrier from time to time after you take it down.

 _____                       _____        _____       
|_|_|_|            Pattern: |9 4 3|      |- 1 6|      
|_|_|_| Your area.          |8 5 2| Then |- 2 5| Then 
| | | |                     |7 6 1|      |- 3 4|      
 ŻŻŻŻŻ                       ŻŻŻŻŻ        ŻŻŻŻŻ  


       _____           _____
      |6 1 -|         |- 1 6|
 Then |5 2 -| Finally |- 2 5| And that's it
      |4 3 -|         |- 3 4|
       ¯¯¯¯¯           ¯¯¯¯¯
Gospel: The VERY last boss of the story.
-HP 2000
-Sends a shockwave out of his mouth.
-Charges the breaks all the panels.
-Turns head into a drill and flies at you, only when on same line.
-Stuff appears and fly at you, ala MagnetMan's magnets.
-Head turn into a Gospel Navi (Air, Quick, Cut, Shadow, Knight, Magnet) and does an attack.
-Wind blows against you, making you stay on your right-most row.
-Shoots a giant green fire. GO to your back row to be safe.
  MegaMan Battle Network 2

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