7. Walkthrough (17)
7.30 * Grand Finale For Dr Meta-Evil *
Terrain Type : Valley
You will meet more Select troops. Prepare for a Robattle. After that,
the Phantom will help you hold up the Select troops. Ikki will enter
the Witch's Castle. Exit through the northeast door and talk to the
stuffed animal. You will have a Medaroad Race with it. Head down the
stairs. Talk to Hachiro and Milky the witch will appear. Time for a
Robattle. The Robattle field is Valley.
Type : SUNWITCH
Head HP : 35
Comments : Wouldn't be a problem now.
Milky will see the error of her ways. Exit the prison. Talk to Rappy
and it will cause the Select troop to chase it. Exit through the upper
left opening. Talk to the Dark Master for another battle.
Type : FLIGAFLAG
Medatrainer: Dark Master
Head HP : 50
Comments : This guy's medabot still have a really high evasion. Use
medaforce whenever possible. His CRIMSON KING are
Terrain Type: Desert
Medabots : Gentleheart**, Aviking**, Phoenix*, Paradiver, Dragonfly,
Noctobat, Haniwa, Gorem
Head down the stairs and you will change into your Rubberobo suit.
Hug along the right wall and enter the room at the right. Open the
chest for a SLIPPER. Now head left and up. Take a seat at the upper
right. Then, you will Robattle with Gillgirl.
Type : CIRCULIS
Head HP : 45
Comments : Don't worry about this Robattle. You are sure to win as
her medabots aren't great on dessert terrain. Her slow
speed shall kill her.
Once they know who you are, they will attempt to run. Time to chase
after them. Head left and down all the way. Head right and talk to
the Phantom Lady. Follow the path right again and up. Head down the
stairs. Before you enter down the stairs I would advice you to have
your top fighting medals trained up to level 60 to unlock a new
Terrain Type : Woods
Medabots : Haniwa, Foxuno, Gorem, Krosserdog*, Agadama*, Rabudo,
Sailormate*, Hapstar, Greatmotha**, Gentleheart**,
Head down and talk to Sammantha. Then to the medabot. Robattle it.
After the Robattle follow Sammantha and talk to her. Spyke will give
you a WALKIE TALKIE. Head into the room at your left to solve a puzzle.
Basically, it is just a mathematics challenge.
Here's a simple map of it:
To solve it just search D, H, A, B, I, and C.
Then Search G. Answer No and then Yes.
Search F. Answer No, No and Yes.
Search E. Answer No. You will get the password which is 2,4,6,8
Now, talk to Sammantha and the door shall be unlock. Follow the Screws
Gang to meet with the Rubberobos. Robattle them.
Type : AVIKING
Head HP : 35
Comments : His death slashing techs could deal some heavy damage
over medabots. But, don't worry as his medabots techs
could also damage his own medabots.
This time they will run away and lock the door so that you couldn't
pass. Now, search the door. Spyke will tell you that he couldn't open
it. He adds that there is a ventilation pipe around this room. Search
the book shelf on the left. You will head into a air vent. Head all the
way around to exit it into the Rubberobos dorm. Talk to all the
sleeping Rubberobos for a Robattle. Search the door to open it. Then,
head up and fight with Squidguts another time.
Type : AVIKING
Head HP : 35
Comments : Though slow in speed but his medabots still could deal
a lot of damage just like the Robattle before.
You will receive a KEYWORD 2. The cowards will run away. Take the
letter on the table for KEYWORD 1. Then, follow Sammantha and search
the door. You input the 2 KEYWORDs you have. Alright two more of it
to go. Search the door at the right to open it. Then head right and up
the stairs. Prepare for a Robattle with Gillgirl in disguise.
Terrain Type : Desert
Type : CURCULIS
Head HP : Around 200
Comments : Her medabot will be SLOW on this terrain. So make sure
you change your leg type and she wouldn't stand a
Take the KEYWORD 3 on the table and exit downstairs. Head left and
input the third key. A medabot will come out and stop you. Robattle it.
It will drop another key. Insert the last key and another medabot will
come out. At last the door will open. Head down the stairs.
Terrain Type : Water
You will come into another puzzle. To get out of this puzzle, press
up, right, down, left, down, left and use SLIPPER (head) to hack the
door. Then press left and right to exit the room of puzzles. Then,
use PLATE BEAM (head) to hack the next door. If you don't have the
PLATE BEAM just walk around for random Robattle encounters. You will
sure to get one. Head down for another puzzle.
To get to Seaslug, from the door press down, down, down, up, down, and
talk to Seaslug. Robattle his henchman.
Then walk up, left, up, up, up, up, left, left, and talk to Seaslug.
Another Robattle is ahead.
Now, go left, down, down, right, right, up and open the chest for some
moeny. Then, go left, up, left, left, left, right, down, down (to face
Seaslug). Talk to him. Another Robattle is coming.
Go down, up, right, down, down, down, left, down, up, left, down,
right and up. Talk to Seaslug again. Koji will come and give you a
hand. He will destroy the door so go through it by pressing right, up
and the down. Head up for another Robattle. Keep Robattling till Koji
comes in to help you to distract all of the Rubberobos. Then you will
Robattle with Shrimlips..