3. Metabee version (3)
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Lake
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All the battle's here will involve water in some way, which make it hard for
land lovin' medabots. After the first fight, you might cop some water parts but
the rest of the fights aren't as easy. You might want to practice a few times
before entering the stage. That way you'll know how it's like to robattle
underwater.
TIP: If you don't manage to get the water legs, don't worry. You can use any
other leg medaparts that are fast (Sqaushbasher) or not influenced by a
landform (Sala-Tail).
* First Fight *
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Equip your leader with either two ranged or grappling weapons. Equip your
partner with whatever you like. Just make sure you have at least one healing
item. Don't forget to change those legs. This stage is half water and half
land, so your enemies will have a slight advantage over you. Beware of your
enemy's partner; she will heal the leader after every attack. You might have to
take a detour and take out the partner first. It will be a lot easier that way.
* Second Fight *
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Whatever you feel comfortable with. Water levels are kind of different so my
suggestions might not work for everyone. This battle is kind of hard to predict
because the partner will use random weapons. Try to destroy the leader as fast
as you can before the partner gets something good. (More water!!!)
* Third Fight *
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Equip your best weapons!!! This stage is about 3/4 water so you can imagine the
time you'll have moving around. Both the leader and the partner can heal each
other but they are beatable. Hit the leader/partner hard, wait 'til either of
them heals, then hit them harder. You might have to use your MEDAFORCE on this
one.
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Polar Region
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The polar region is just a colder version of the lake level. Some of the stages
are filled with water but all of them include the treacherous slippery ice. The
fights in this stage aren't very hard but the slippery ice plus the occasional
water adds to difficulty.
* First Fight *
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This round involves water, so bring your best water legs. This battle isn't
that hard; all you have to do is attack the leader and take her apart. The only
thing to watch for is the healing ability that they like to use so much.
* Second Fight *
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Again, bring some water legs to even the playing field. Also a grappling weapon
or two(R: Ninja Dagger L: NinjaSword) is very effective this stage. Get in
close and time your missile attacks to make short work of this fight.
* Third Fight *
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A ranged weapon or two will do nicely. The leader has a wicked close range
attack (DonDonPunch) that can cut threw your parts like a hot knife threw
butter. It is a slow attack to launch, though. Keep your distance with a few
ranged weapons and beware of his partner. He likes to slow you down and let his
partner use his DonDonPunch on you. (No water this round!!!)
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Seashore
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The seashore is filled with rocky ledges to move about on. You'll be chased and
do doing a lot of chasing in this stage. At least there is no water to deal
with. :-)
* First Fight *
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Bring your best-ranged weapons(R: MegaLaser L: SubmachineGun) and equip
yourself with the Helmet head if you have it. The Helmet has the ability to
revive a part that has been blown off. (Cool!!) Have your partner equip with
the usual, AllRepair, Flop, and a ranged weapon.
The leader has two flamethrowers that will torch your parts in one hit. If you
have the Helmet head, this will be an easier fight. Keep your distance and time
your attacks to win this fight.
TRICK: If you have the Helmet head, here is a little trick that you can use;
equip the Helmet head along with the Helmight. With the Helmet head equipped,
you can use the Helmight multiple times, thus allowing you to put some major
hurt on your enemy!! You'll see how effective this is in the fights to come.
* Second Fight *
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Equip your fastest legs (Helchaos) for both of your medabots. Pick the weapons
that you feel most comfortable with; you'll be doing a lot of chasing this
during this fight. The MEDAFORCE might be helpful in this fight.
* Third Fight *
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Equip your leader with its most powerful weapons and your partner with the
Flop. The leader uses a mighty weapon known as the Helmight. It sacrifices the
arm part to do massive damage to the poor medabot in its way. To make it worse,
his partner has the Helmet head equipped to bring back the Helmight. Also, to
make things worse, they have a weapon that can make your medabot confused and
temporarily lose the ability to block. This fight is one of the hardest in the
game. Keep them both busy and prevent the leader from receiving the revive
missile by attacking the partner constantly. It will be best if you take out
the partner first thus leaving his leader without a way to attack you. The
MEDAFORCE will be a must in this fight.
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